📄 sdl_gsyuv_c.h
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_gsyuv_c.h,v 1.3 2002/04/22 21:38:05 wmay Exp $";
#endif
/* This is the Playstation 2 implementation of YUV video overlays */
#include "SDL_video.h"
#include "SDL_gsvideo.h"
extern SDL_Overlay *GS_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display);
extern int GS_LockYUVOverlay(_THIS, SDL_Overlay *overlay);
extern void GS_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay);
extern int GS_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect);
extern void GS_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);
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