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📄 sdl_blit_a.c

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 C
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			while(w > 1) {
				Uint32 sw = *(Uint32 *)srcp;
				Uint32 dw = *(Uint32 *)dstp;
				*(Uint32 *)dstp = BLEND2x16_50(dw, sw, mask);
				srcp += 2;
				dstp += 2;
				w -= 2;
			}

			/* last odd pixel? */
			if(w) {
				Uint16 d = *dstp, s = *srcp;
				*dstp = BLEND16_50(d, s, mask);
				srcp++;
				dstp++;
			}
			srcp += srcskip;
			dstp += dstskip;
		}
	}
}

/* fast RGB565->RGB565 blending with surface alpha */
static void Blit565to565SurfaceAlpha(SDL_BlitInfo *info)
{
	unsigned alpha = info->src->alpha;
	if(alpha == 128) {
		Blit16to16SurfaceAlpha128(info, 0xf7de);
	} else {
		int width = info->d_width;
		int height = info->d_height;
		Uint16 *srcp = (Uint16 *)info->s_pixels;
		int srcskip = info->s_skip >> 1;
		Uint16 *dstp = (Uint16 *)info->d_pixels;
		int dstskip = info->d_skip >> 1;
		alpha >>= 3;	/* downscale alpha to 5 bits */

		while(height--) {
			DUFFS_LOOP4({
				Uint32 s = *srcp++;
				Uint32 d = *dstp;
				/*
				 * shift out the middle component (green) to
				 * the high 16 bits, and process all three RGB
				 * components at the same time.
				 */
				s = (s | s << 16) & 0x07e0f81f;
				d = (d | d << 16) & 0x07e0f81f;
				d += (s - d) * alpha >> 5;
				d &= 0x07e0f81f;
				*dstp++ = d | d >> 16;
			}, width);
			srcp += srcskip;
			dstp += dstskip;
		}
	}
}

/* fast RGB555->RGB555 blending with surface alpha */
static void Blit555to555SurfaceAlpha(SDL_BlitInfo *info)
{
	unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */
	if(alpha == 128) {
		Blit16to16SurfaceAlpha128(info, 0xfbde);
	} else {
		int width = info->d_width;
		int height = info->d_height;
		Uint16 *srcp = (Uint16 *)info->s_pixels;
		int srcskip = info->s_skip >> 1;
		Uint16 *dstp = (Uint16 *)info->d_pixels;
		int dstskip = info->d_skip >> 1;
		alpha >>= 3;		/* downscale alpha to 5 bits */

		while(height--) {
			DUFFS_LOOP4({
				Uint32 s = *srcp++;
				Uint32 d = *dstp;
				/*
				 * shift out the middle component (green) to
				 * the high 16 bits, and process all three RGB
				 * components at the same time.
				 */
				s = (s | s << 16) & 0x03e07c1f;
				d = (d | d << 16) & 0x03e07c1f;
				d += (s - d) * alpha >> 5;
				d &= 0x03e07c1f;
				*dstp++ = d | d >> 16;
			}, width);
			srcp += srcskip;
			dstp += dstskip;
		}
	}
}

/* fast ARGB8888->RGB565 blending with pixel alpha */
static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info)
{
	int width = info->d_width;
	int height = info->d_height;
	Uint32 *srcp = (Uint32 *)info->s_pixels;
	int srcskip = info->s_skip >> 2;
	Uint16 *dstp = (Uint16 *)info->d_pixels;
	int dstskip = info->d_skip >> 1;

	while(height--) {
	    DUFFS_LOOP4({
		Uint32 s = *srcp;
		unsigned alpha = s >> 27; /* downscale alpha to 5 bits */
		/* FIXME: Here we special-case opaque alpha since the
		   compositioning used (>>8 instead of /255) doesn't handle
		   it correctly. Also special-case alpha=0 for speed?
		   Benchmark this! */
		if(alpha == (SDL_ALPHA_OPAQUE >> 3)) {
		    *dstp = (s >> 8 & 0xf800) + (s >> 5 & 0x7e0)
			  + (s >> 3  & 0x1f);
		} else {
		    Uint32 d = *dstp;
		    /*
		     * convert source and destination to G0RAB65565
		     * and blend all components at the same time
		     */
		    s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800)
		      + (s >> 3 & 0x1f);
		    d = (d | d << 16) & 0x07e0f81f;
		    d += (s - d) * alpha >> 5;
		    d &= 0x07e0f81f;
		    *dstp = d | d >> 16;
		}
		srcp++;
		dstp++;
	    }, width);
	    srcp += srcskip;
	    dstp += dstskip;
	}
}

/* fast ARGB8888->RGB555 blending with pixel alpha */
static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info)
{
	int width = info->d_width;
	int height = info->d_height;
	Uint32 *srcp = (Uint32 *)info->s_pixels;
	int srcskip = info->s_skip >> 2;
	Uint16 *dstp = (Uint16 *)info->d_pixels;
	int dstskip = info->d_skip >> 1;

	while(height--) {
	    DUFFS_LOOP4({
		unsigned alpha;
		Uint32 s = *srcp;
		alpha = s >> 27; /* downscale alpha to 5 bits */
		/* FIXME: Here we special-case opaque alpha since the
		   compositioning used (>>8 instead of /255) doesn't handle
		   it correctly. Also special-case alpha=0 for speed?
		   Benchmark this! */
		if(alpha == (SDL_ALPHA_OPAQUE >> 3)) {
		    *dstp = (s >> 9 & 0x7c00) + (s >> 6 & 0x3e0)
			  + (s >> 3  & 0x1f);
		} else {
		    Uint32 d = *dstp;
		    /*
		     * convert source and destination to G0RAB65565
		     * and blend all components at the same time
		     */
		    s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00)
		      + (s >> 3 & 0x1f);
		    d = (d | d << 16) & 0x03e07c1f;
		    d += (s - d) * alpha >> 5;
		    d &= 0x03e07c1f;
		    *dstp = d | d >> 16;
		}
		srcp++;
		dstp++;
	    }, width);
	    srcp += srcskip;
	    dstp += dstskip;
	}
}

/* General (slow) N->N blending with per-surface alpha */
static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info)
{
	int width = info->d_width;
	int height = info->d_height;
	Uint8 *src = info->s_pixels;
	int srcskip = info->s_skip;
	Uint8 *dst = info->d_pixels;
	int dstskip = info->d_skip;
	SDL_PixelFormat *srcfmt = info->src;
	SDL_PixelFormat *dstfmt = info->dst;
	int srcbpp = srcfmt->BytesPerPixel;
	int dstbpp = dstfmt->BytesPerPixel;
	unsigned sA = srcfmt->alpha;
	unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0;

	while ( height-- ) {
	    DUFFS_LOOP4(
	    {
		Uint32 pixel;
		unsigned sR;
		unsigned sG;
		unsigned sB;
		unsigned dR;
		unsigned dG;
		unsigned dB;
		DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB);
		DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB);
		ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
		ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
		src += srcbpp;
		dst += dstbpp;
	    },
	    width);
	    src += srcskip;
	    dst += dstskip;
	}
}

/* General (slow) colorkeyed N->N blending with per-surface alpha */
static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info)
{
	int width = info->d_width;
	int height = info->d_height;
	Uint8 *src = info->s_pixels;
	int srcskip = info->s_skip;
	Uint8 *dst = info->d_pixels;
	int dstskip = info->d_skip;
	SDL_PixelFormat *srcfmt = info->src;
	SDL_PixelFormat *dstfmt = info->dst;
	Uint32 ckey = srcfmt->colorkey;
	int srcbpp = srcfmt->BytesPerPixel;
	int dstbpp = dstfmt->BytesPerPixel;
	unsigned sA = srcfmt->alpha;
	unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0;

	while ( height-- ) {
	    DUFFS_LOOP4(
	    {
		Uint32 pixel;
		unsigned sR;
		unsigned sG;
		unsigned sB;
		unsigned dR;
		unsigned dG;
		unsigned dB;
		RETRIEVE_RGB_PIXEL(src, srcbpp, pixel);
		if(pixel != ckey) {
		    RGB_FROM_PIXEL(pixel, srcfmt, sR, sG, sB);
		    DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB);
		    ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
		    ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
		}
		src += srcbpp;
		dst += dstbpp;
	    },
	    width);
	    src += srcskip;
	    dst += dstskip;
	}
}

/* General (slow) N->N blending with pixel alpha */
static void BlitNtoNPixelAlpha(SDL_BlitInfo *info)
{
	int width = info->d_width;
	int height = info->d_height;
	Uint8 *src = info->s_pixels;
	int srcskip = info->s_skip;
	Uint8 *dst = info->d_pixels;
	int dstskip = info->d_skip;
	SDL_PixelFormat *srcfmt = info->src;
	SDL_PixelFormat *dstfmt = info->dst;

	int  srcbpp;
	int  dstbpp;

	/* Set up some basic variables */
	srcbpp = srcfmt->BytesPerPixel;
	dstbpp = dstfmt->BytesPerPixel;

	/* FIXME: for 8bpp source alpha, this doesn't get opaque values
	   quite right. for <8bpp source alpha, it gets them very wrong
	   (check all macros!)
	   It is unclear whether there is a good general solution that doesn't
	   need a branch (or a divide). */
	while ( height-- ) {
	    DUFFS_LOOP4(
	    {
		Uint32 pixel;
		unsigned sR;
		unsigned sG;
		unsigned sB;
		unsigned dR;
		unsigned dG;
		unsigned dB;
		unsigned sA;
		unsigned dA;
		DISEMBLE_RGBA(src, srcbpp, srcfmt, pixel, sR, sG, sB, sA);
		DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA);
		ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
		ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA);
		src += srcbpp;
		dst += dstbpp;
	    },
	    width);
	    src += srcskip;
	    dst += dstskip;
	}
}


SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int blit_index)
{
    SDL_PixelFormat *sf = surface->format;
    SDL_PixelFormat *df = surface->map->dst->format;

    if(sf->Amask == 0) {
	if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) {
	    if(df->BytesPerPixel == 1)
		return BlitNto1SurfaceAlphaKey;
	    else
		return BlitNtoNSurfaceAlphaKey;
	} else {
	    /* Per-surface alpha blits */
	    switch(df->BytesPerPixel) {
	    case 1:
		return BlitNto1SurfaceAlpha;

	    case 2:
		if(surface->map->identity) {
		    if(df->Gmask == 0x7e0)
			return Blit565to565SurfaceAlpha;
		    else if(df->Gmask == 0x3e0)
			return Blit555to555SurfaceAlpha;
		}
		return BlitNtoNSurfaceAlpha;

	    case 4:
		if(sf->Rmask == df->Rmask
		   && sf->Gmask == df->Gmask
		   && sf->Bmask == df->Bmask
		   && (sf->Rmask | sf->Gmask | sf->Bmask) == 0xffffff
		   && sf->BytesPerPixel == 4)
		    return BlitRGBtoRGBSurfaceAlpha;
		else
		    return BlitNtoNSurfaceAlpha;

	    case 3:
	    default:
		return BlitNtoNSurfaceAlpha;
	    }
	}
    } else {
	/* Per-pixel alpha blits */
	switch(df->BytesPerPixel) {
	case 1:
	    return BlitNto1PixelAlpha;

	case 2:
	    if(sf->BytesPerPixel == 4 && sf->Amask == 0xff000000
	       && sf->Gmask == 0xff00
	       && ((sf->Rmask == 0xff && df->Rmask == 0x1f)
		   || (sf->Bmask == 0xff && df->Bmask == 0x1f))) {
		if(df->Gmask == 0x7e0)
		    return BlitARGBto565PixelAlpha;
		else if(df->Gmask == 0x3e0)
		    return BlitARGBto555PixelAlpha;
	    }
	    return BlitNtoNPixelAlpha;

	case 4:
	    if(sf->Amask == 0xff000000
	       && sf->Rmask == df->Rmask
	       && sf->Gmask == df->Gmask
	       && sf->Bmask == df->Bmask
	       && sf->BytesPerPixel == 4)
		return BlitRGBtoRGBPixelAlpha;
	    return BlitNtoNPixelAlpha;

	case 3:
	default:
	    return BlitNtoNPixelAlpha;
	}
    }
}

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