📄 sdl_blit_a.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_blit_A.c,v 1.4 2002/04/22 21:38:03 wmay Exp $";
#endif
#include <stdio.h>
#include "SDL_types.h"
#include "SDL_video.h"
#include "SDL_blit.h"
/* Functions to perform alpha blended blitting */
/* N->1 blending with per-surface alpha */
static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
const unsigned A = srcfmt->alpha;
while ( height-- ) {
DUFFS_LOOP4(
{
Uint32 pixel;
unsigned sR;
unsigned sG;
unsigned sB;
unsigned dR;
unsigned dG;
unsigned dB;
DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB);
dR = dstfmt->palette->colors[*dst].r;
dG = dstfmt->palette->colors[*dst].g;
dB = dstfmt->palette->colors[*dst].b;
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst =((dR>>5)<<(3+2))|
((dG>>5)<<(2))|
((dB>>6)<<(0));
} else {
*dst = palmap[((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0))];
}
dst++;
src += srcbpp;
},
width);
src += srcskip;
dst += dstskip;
}
}
/* N->1 blending with pixel alpha */
static void BlitNto1PixelAlpha(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
/* FIXME: fix alpha bit field expansion here too? */
while ( height-- ) {
DUFFS_LOOP4(
{
Uint32 pixel;
unsigned sR;
unsigned sG;
unsigned sB;
unsigned sA;
unsigned dR;
unsigned dG;
unsigned dB;
DISEMBLE_RGBA(src,srcbpp,srcfmt,pixel,sR,sG,sB,sA);
dR = dstfmt->palette->colors[*dst].r;
dG = dstfmt->palette->colors[*dst].g;
dB = dstfmt->palette->colors[*dst].b;
ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst =((dR>>5)<<(3+2))|
((dG>>5)<<(2))|
((dB>>6)<<(0));
} else {
*dst = palmap[((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0)) ];
}
dst++;
src += srcbpp;
},
width);
src += srcskip;
dst += dstskip;
}
}
/* colorkeyed N->1 blending with per-surface alpha */
static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint8 *src = info->s_pixels;
int srcskip = info->s_skip;
Uint8 *dst = info->d_pixels;
int dstskip = info->d_skip;
Uint8 *palmap = info->table;
SDL_PixelFormat *srcfmt = info->src;
SDL_PixelFormat *dstfmt = info->dst;
int srcbpp = srcfmt->BytesPerPixel;
Uint32 ckey = srcfmt->colorkey;
const int A = srcfmt->alpha;
while ( height-- ) {
DUFFS_LOOP(
{
Uint32 pixel;
unsigned sR;
unsigned sG;
unsigned sB;
unsigned dR;
unsigned dG;
unsigned dB;
DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB);
if ( pixel != ckey ) {
dR = dstfmt->palette->colors[*dst].r;
dG = dstfmt->palette->colors[*dst].g;
dB = dstfmt->palette->colors[*dst].b;
ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB);
dR &= 0xff;
dG &= 0xff;
dB &= 0xff;
/* Pack RGB into 8bit pixel */
if ( palmap == NULL ) {
*dst =((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0));
} else {
*dst = palmap[((dR>>5)<<(3+2))|
((dG>>5)<<(2)) |
((dB>>6)<<(0)) ];
}
}
dst++;
src += srcbpp;
},
width);
src += srcskip;
dst += dstskip;
}
}
/* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */
static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *)info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *)info->d_pixels;
int dstskip = info->d_skip >> 2;
while(height--) {
DUFFS_LOOP4({
Uint32 s = *srcp++;
Uint32 d = *dstp;
*dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1)
+ (s & d & 0x00010101)) | 0xff000000;
}, width);
srcp += srcskip;
dstp += dstskip;
}
}
/* fast RGB888->(A)RGB888 blending with surface alpha */
static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info)
{
unsigned alpha = info->src->alpha;
if(alpha == 128) {
BlitRGBtoRGBSurfaceAlpha128(info);
} else {
int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *)info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *)info->d_pixels;
int dstskip = info->d_skip >> 2;
while(height--) {
DUFFS_LOOP4({
Uint32 s;
Uint32 d;
Uint32 s1;
Uint32 d1;
s = *srcp;
d = *dstp;
s1 = s & 0xff00ff;
d1 = d & 0xff00ff;
d1 = (d1 + ((s1 - d1) * alpha >> 8))
& 0xff00ff;
s &= 0xff00;
d &= 0xff00;
d = (d + ((s - d) * alpha >> 8)) & 0xff00;
*dstp = d1 | d | 0xff000000;
++srcp;
++dstp;
}, width);
srcp += srcskip;
dstp += dstskip;
}
}
}
/* fast ARGB888->(A)RGB888 blending with pixel alpha */
static void BlitRGBtoRGBPixelAlpha(SDL_BlitInfo *info)
{
int width = info->d_width;
int height = info->d_height;
Uint32 *srcp = (Uint32 *)info->s_pixels;
int srcskip = info->s_skip >> 2;
Uint32 *dstp = (Uint32 *)info->d_pixels;
int dstskip = info->d_skip >> 2;
while(height--) {
DUFFS_LOOP4({
Uint32 dalpha;
Uint32 d;
Uint32 s1;
Uint32 d1;
Uint32 s = *srcp;
Uint32 alpha = s >> 24;
/* FIXME: Here we special-case opaque alpha since the
compositioning used (>>8 instead of /255) doesn't handle
it correctly. Also special-case alpha=0 for speed?
Benchmark this! */
if(alpha == SDL_ALPHA_OPAQUE) {
*dstp = (s & 0x00ffffff) | (*dstp & 0xff000000);
} else {
/*
* take out the middle component (green), and process
* the other two in parallel. One multiply less.
*/
d = *dstp;
dalpha = d & 0xff000000;
s1 = s & 0xff00ff;
d1 = d & 0xff00ff;
d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff;
s &= 0xff00;
d &= 0xff00;
d = (d + ((s - d) * alpha >> 8)) & 0xff00;
*dstp = d1 | d | dalpha;
}
++srcp;
++dstp;
}, width);
srcp += srcskip;
dstp += dstskip;
}
}
/* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */
/* blend a single 16 bit pixel at 50% */
#define BLEND16_50(d, s, mask) \
((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff)))
/* blend two 16 bit pixels at 50% */
#define BLEND2x16_50(d, s, mask) \
(((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) \
+ (s & d & (~(mask | mask << 16))))
static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask)
{
int width = info->d_width;
int height = info->d_height;
Uint16 *srcp = (Uint16 *)info->s_pixels;
int srcskip = info->s_skip >> 1;
Uint16 *dstp = (Uint16 *)info->d_pixels;
int dstskip = info->d_skip >> 1;
while(height--) {
if(((unsigned long)srcp ^ (unsigned long)dstp) & 2) {
/*
* Source and destination not aligned, pipeline it.
* This is mostly a win for big blits but no loss for
* small ones
*/
Uint32 prev_sw;
int w = width;
/* handle odd destination */
if((unsigned long)dstp & 2) {
Uint16 d = *dstp, s = *srcp;
*dstp = BLEND16_50(d, s, mask);
dstp++;
srcp++;
w--;
}
srcp++; /* srcp is now 32-bit aligned */
/* bootstrap pipeline with first halfword */
prev_sw = ((Uint32 *)srcp)[-1];
while(w > 1) {
Uint32 sw, dw, s;
sw = *(Uint32 *)srcp;
dw = *(Uint32 *)dstp;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
s = (prev_sw << 16) + (sw >> 16);
else
s = (prev_sw >> 16) + (sw << 16);
prev_sw = sw;
*(Uint32 *)dstp = BLEND2x16_50(dw, s, mask);
dstp += 2;
srcp += 2;
w -= 2;
}
/* final pixel if any */
if(w) {
Uint16 d = *dstp, s;
if(SDL_BYTEORDER == SDL_BIG_ENDIAN)
s = prev_sw;
else
s = prev_sw >> 16;
*dstp = BLEND16_50(d, s, mask);
srcp++;
dstp++;
}
srcp += srcskip - 1;
dstp += dstskip;
} else {
/* source and destination are aligned */
int w = width;
/* first odd pixel? */
if((unsigned long)srcp & 2) {
Uint16 d = *dstp, s = *srcp;
*dstp = BLEND16_50(d, s, mask);
srcp++;
dstp++;
w--;
}
/* srcp and dstp are now 32-bit aligned */
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