📄 sdl_yuv_mmx.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_yuv_mmx.c,v 1.4 2002/04/22 21:38:03 wmay Exp $";
#endif
#if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
#include "SDL_types.h"
#ifdef __ELF__
#define ASM_VAR(X) _##X
#else
#define ASM_VAR(X) X
#endif
static unsigned int ASM_VAR(MMX_0080w)[] = {0x00800080, 0x00800080};
static unsigned int ASM_VAR(MMX_00FFw)[] = {0x00ff00ff, 0x00ff00ff};
static unsigned int ASM_VAR(MMX_FF00w)[] = {0xff00ff00, 0xff00ff00};
static unsigned short ASM_VAR(MMX_Ycoeff)[] = {0x004a, 0x004a, 0x004a, 0x004a};
static unsigned short ASM_VAR(MMX_UbluRGB)[] = {0x0072, 0x0072, 0x0072, 0x0072};
static unsigned short ASM_VAR(MMX_VredRGB)[] = {0x0059, 0x0059, 0x0059, 0x0059};
static unsigned short ASM_VAR(MMX_UgrnRGB)[] = {0xffea, 0xffea, 0xffea, 0xffea};
static unsigned short ASM_VAR(MMX_VgrnRGB)[] = {0xffd2, 0xffd2, 0xffd2, 0xffd2};
static unsigned short ASM_VAR(MMX_Ublu5x5)[] = {0x0081, 0x0081, 0x0081, 0x0081};
static unsigned short ASM_VAR(MMX_Vred5x5)[] = {0x0066, 0x0066, 0x0066, 0x0066};
static unsigned short ASM_VAR(MMX_Ugrn555)[] = {0xffe7, 0xffe7, 0xffe7, 0xffe7};
static unsigned short ASM_VAR(MMX_Vgrn555)[] = {0xffcc, 0xffcc, 0xffcc, 0xffcc};
static unsigned short ASM_VAR(MMX_Ugrn565)[] = {0xffe8, 0xffe8, 0xffe8, 0xffe8};
static unsigned short ASM_VAR(MMX_Vgrn565)[] = {0xffcd, 0xffcd, 0xffcd, 0xffcd};
static unsigned short ASM_VAR(MMX_red555)[] = {0x7c00, 0x7c00, 0x7c00, 0x7c00};
static unsigned short ASM_VAR(MMX_red565)[] = {0xf800, 0xf800, 0xf800, 0xf800};
static unsigned short ASM_VAR(MMX_grn555)[] = {0x03e0, 0x03e0, 0x03e0, 0x03e0};
static unsigned short ASM_VAR(MMX_grn565)[] = {0x07e0, 0x07e0, 0x07e0, 0x07e0};
static unsigned short ASM_VAR(MMX_blu5x5)[] = {0x001f, 0x001f, 0x001f, 0x001f};
/**
This MMX assembler is my first assembler/MMX program ever.
Thus it maybe buggy.
Send patches to:
mvogt@rhrk.uni-kl.de
After it worked fine I have "obfuscated" the code a bit to have
more parallism in the MMX units. This means I moved
initilisation around and delayed other instruction.
Performance measurement did not show that this brought any advantage
but in theory it _should_ be faster this way.
The overall performanve gain to the C based dither was 30%-40%.
The MMX routine calculates 256bit=8RGB values in each cycle
(4 for row1 & 4 for row2)
The red/green/blue.. coefficents are taken from the mpeg_play
player. They look nice, but I dont know if you can have
better values, to avoid integer rounding errors.
IMPORTANT:
==========
It is a requirement that the cr/cb/lum are 8 byte aligned and
the out are 16byte aligned or you will/may get segfaults
*/
void ColorRGBDitherYV12MMX1X( int *colortab, Uint32 *rgb_2_pix,
unsigned char *lum, unsigned char *cr,
unsigned char *cb, unsigned char *out,
int rows, int cols, int mod )
{
Uint32 *row1;
Uint32 *row2;
unsigned char* y = lum +cols*rows; // Pointer to the end
int x=0;
row1 = (Uint32 *)out; // 32 bit target
row2 = (Uint32 *)out+cols+mod; // start of second row
mod = (mod+cols+mod)*4; // increment for row1 in byte
__asm__ __volatile__ (
/* We don't really care about PIC - the code should be rewritten to use
relative addressing for the static tables, so right now we take the
COW hit on the pages this code resides. Big deal.
This spill is just to reduce register pressure in the PIC case. */
"pushl %%ebx\n"
"movl %0, %%ebx\n"
".align 8\n"
"1:\n"
// create Cr (result in mm1)
"movd (%%ebx), %%mm1\n" // 0 0 0 0 v3 v2 v1 v0
"pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
"movd (%2), %%mm2\n" // 0 0 0 0 l3 l2 l1 l0
"punpcklbw %%mm7,%%mm1\n" // 0 v3 0 v2 00 v1 00 v0
"punpckldq %%mm1,%%mm1\n" // 00 v1 00 v0 00 v1 00 v0
"psubw _MMX_0080w,%%mm1\n" // mm1-128:r1 r1 r0 r0 r1 r1 r0 r0
// create Cr_g (result in mm0)
"movq %%mm1,%%mm0\n" // r1 r1 r0 r0 r1 r1 r0 r0
"pmullw _MMX_VgrnRGB,%%mm0\n"// red*-46dec=0.7136*64
"pmullw _MMX_VredRGB,%%mm1\n"// red*89dec=1.4013*64
"psraw $6, %%mm0\n" // red=red/64
"psraw $6, %%mm1\n" // red=red/64
// create L1 L2 (result in mm2,mm4)
// L2=lum+cols
"movq (%2,%4),%%mm3\n" // 0 0 0 0 L3 L2 L1 L0
"punpckldq %%mm3,%%mm2\n" // L3 L2 L1 L0 l3 l2 l1 l0
"movq %%mm2,%%mm4\n" // L3 L2 L1 L0 l3 l2 l1 l0
"pand _MMX_FF00w,%%mm2\n" // L3 0 L1 0 l3 0 l1 0
"pand _MMX_00FFw,%%mm4\n" // 0 L2 0 L0 0 l2 0 l0
"psrlw $8,%%mm2\n" // 0 L3 0 L1 0 l3 0 l1
// create R (result in mm6)
"movq %%mm2,%%mm5\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm6\n" // 0 L2 0 L0 0 l2 0 l0
"paddsw %%mm1, %%mm5\n" // lum1+red:x R3 x R1 x r3 x r1
"paddsw %%mm1, %%mm6\n" // lum1+red:x R2 x R0 x r2 x r0
"packuswb %%mm5,%%mm5\n" // R3 R1 r3 r1 R3 R1 r3 r1
"packuswb %%mm6,%%mm6\n" // R2 R0 r2 r0 R2 R0 r2 r0
"pxor %%mm7,%%mm7\n" // 00 00 00 00 00 00 00 00
"punpcklbw %%mm5,%%mm6\n" // R3 R2 R1 R0 r3 r2 r1 r0
// create Cb (result in mm1)
"movd (%1), %%mm1\n" // 0 0 0 0 u3 u2 u1 u0
"punpcklbw %%mm7,%%mm1\n" // 0 u3 0 u2 00 u1 00 u0
"punpckldq %%mm1,%%mm1\n" // 00 u1 00 u0 00 u1 00 u0
"psubw _MMX_0080w,%%mm1\n" // mm1-128:u1 u1 u0 u0 u1 u1 u0 u0
// create Cb_g (result in mm5)
"movq %%mm1,%%mm5\n" // u1 u1 u0 u0 u1 u1 u0 u0
"pmullw _MMX_UgrnRGB,%%mm5\n" // blue*-109dec=1.7129*64
"pmullw _MMX_UbluRGB,%%mm1\n" // blue*114dec=1.78125*64
"psraw $6, %%mm5\n" // blue=red/64
"psraw $6, %%mm1\n" // blue=blue/64
// create G (result in mm7)
"movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm7\n" // 0 L2 0 L0 0 l2 0 l1
"paddsw %%mm5, %%mm3\n" // lum1+Cb_g:x G3t x G1t x g3t x g1t
"paddsw %%mm5, %%mm7\n" // lum1+Cb_g:x G2t x G0t x g2t x g0t
"paddsw %%mm0, %%mm3\n" // lum1+Cr_g:x G3 x G1 x g3 x g1
"paddsw %%mm0, %%mm7\n" // lum1+blue:x G2 x G0 x g2 x g0
"packuswb %%mm3,%%mm3\n" // G3 G1 g3 g1 G3 G1 g3 g1
"packuswb %%mm7,%%mm7\n" // G2 G0 g2 g0 G2 G0 g2 g0
"punpcklbw %%mm3,%%mm7\n" // G3 G2 G1 G0 g3 g2 g1 g0
// create B (result in mm5)
"movq %%mm2,%%mm3\n" // 0 L3 0 L1 0 l3 0 l1
"movq %%mm4,%%mm5\n" // 0 L2 0 L0 0 l2 0 l1
"paddsw %%mm1, %%mm3\n" // lum1+blue:x B3 x B1 x b3 x b1
"paddsw %%mm1, %%mm5\n" // lum1+blue:x B2 x B0 x b2 x b0
"packuswb %%mm3,%%mm3\n" // B3 B1 b3 b1 B3 B1 b3 b1
"packuswb %%mm5,%%mm5\n" // B2 B0 b2 b0 B2 B0 b2 b0
"punpcklbw %%mm3,%%mm5\n" // B3 B2 B1 B0 b3 b2 b1 b0
// fill destination row1 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"pxor %%mm4,%%mm4\n" // 0 0 0 0 0 0 0 0
"movq %%mm6,%%mm1\n" // R3 R2 R1 R0 r3 r2 r1 r0
"movq %%mm5,%%mm3\n" // B3 B2 B1 B0 b3 b2 b1 b0
// process lower lum
"punpcklbw %%mm4,%%mm1\n" // 0 r3 0 r2 0 r1 0 r0
"punpcklbw %%mm4,%%mm3\n" // 0 b3 0 b2 0 b1 0 b0
"movq %%mm1,%%mm2\n" // 0 r3 0 r2 0 r1 0 r0
"movq %%mm3,%%mm0\n" // 0 b3 0 b2 0 b1 0 b0
"punpcklwd %%mm1,%%mm3\n" // 0 r1 0 b1 0 r0 0 b0
"punpckhwd %%mm2,%%mm0\n" // 0 r3 0 b3 0 r2 0 b2
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"movq %%mm7,%%mm1\n" // G3 G2 G1 G0 g3 g2 g1 g0
"punpcklbw %%mm1,%%mm2\n" // g3 0 g2 0 g1 0 g0 0
"punpcklwd %%mm4,%%mm2\n" // 0 0 g1 0 0 0 g0 0
"por %%mm3, %%mm2\n" // 0 r1 g1 b1 0 r0 g0 b0
"movq %%mm2,(%3)\n" // wrote out ! row1
"pxor %%mm2,%%mm2\n" // 0 0 0 0 0 0 0 0
"punpcklbw %%mm1,%%mm4\n" // g3 0 g2 0 g1 0 g0 0
"punpckhwd %%mm2,%%mm4\n" // 0 0 g3 0 0 0 g2 0
"por %%mm0, %%mm4\n" // 0 r3 g3 b3 0 r2 g2 b2
"movq %%mm4,8(%3)\n" // wrote out ! row1
// fill destination row2 (needed are mm6=Rr,mm7=Gg,mm5=Bb)
// this can be done "destructive"
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