📄 sdl_audio.c
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/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@libsdl.org
*/
#ifdef SAVE_RCSID
static char rcsid =
"@(#) $Id: SDL_audio.c,v 1.4 2002/04/22 21:38:01 wmay Exp $";
#endif
/* Allow access to a raw mixing buffer */
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "SDL.h"
#include "SDL_audio.h"
#include "SDL_timer.h"
#include "SDL_error.h"
#include "SDL_audio_c.h"
#include "SDL_audiomem.h"
#include "SDL_sysaudio.h"
/* Available audio drivers */
static AudioBootStrap *bootstrap[] = {
#ifdef OPENBSD_AUDIO_SUPPORT
&OPENBSD_AUDIO_bootstrap,
#endif
#ifdef OSS_SUPPORT
&DSP_bootstrap,
&DMA_bootstrap,
#endif
#ifdef ALSA_SUPPORT
&ALSA_bootstrap,
#endif
#ifdef SUNAUDIO_SUPPORT
&SUNAUDIO_bootstrap,
#endif
#ifdef DMEDIA_SUPPORT
&DMEDIA_bootstrap,
#endif
#ifdef ARTSC_SUPPORT
&ARTSC_bootstrap,
#endif
#ifdef ESD_SUPPORT
&ESD_bootstrap,
#endif
#ifdef NAS_SUPPORT
&NAS_bootstrap,
#endif
#ifdef ENABLE_DIRECTX
&DSOUND_bootstrap,
#endif
#ifdef ENABLE_WINDIB
&WAVEOUT_bootstrap,
#endif
#ifdef __BEOS__
&BAUDIO_bootstrap,
#endif
#if defined(macintosh) || TARGET_API_MAC_CARBON
&SNDMGR_bootstrap,
#endif
#ifdef _AIX
&Paud_bootstrap,
#endif
#ifdef ENABLE_AHI
&AHI_bootstrap,
#endif
#ifdef DISKAUD_SUPPORT
&DISKAUD_bootstrap,
#endif
NULL
};
SDL_AudioDevice *current_audio = NULL;
/* Various local functions */
int SDL_AudioInit(const char *driver_name);
void SDL_AudioQuit(void);
#ifdef ENABLE_AHI
static int audio_configured = 0;
#endif
/* The general mixing thread function */
int SDL_RunAudio(void *audiop)
{
SDL_AudioDevice *audio = (SDL_AudioDevice *)audiop;
Uint8 *stream;
int stream_len;
void *udata;
void (*fill)(void *userdata,Uint8 *stream, int len);
int silence;
#ifdef ENABLE_AHI
int started = 0;
/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */
D(bug("Task audio started audio struct:<%lx>...\n",audiop));
D(bug("Before Openaudio..."));
if(audio->OpenAudio(audio, &audio->spec)==-1)
{
D(bug("Open audio failed...\n"));
return(-1);
}
D(bug("OpenAudio...OK\n"));
#endif
/* Perform any thread setup */
if ( audio->ThreadInit ) {
audio->ThreadInit(audio);
}
audio->threadid = SDL_ThreadID();
/* Set up the mixing function */
fill = audio->spec.callback;
udata = audio->spec.userdata;
#ifdef ENABLE_AHI
audio_configured = 1;
D(bug("Audio configured... Checking for conversion\n"));
SDL_mutexP(audio->mixer_lock);
D(bug("Semaphore obtained...\n"));
#endif
if ( audio->convert.needed ) {
if ( audio->convert.src_format == AUDIO_U8 ) {
silence = 0x80;
} else {
silence = 0;
}
stream_len = audio->convert.len;
} else {
silence = audio->spec.silence;
stream_len = audio->spec.size;
}
stream = audio->fake_stream;
#ifdef ENABLE_AHI
SDL_mutexV(audio->mixer_lock);
D(bug("Entering audio loop...\n"));
#endif
/* Loop, filling the audio buffers */
while ( audio->enabled ) {
/* Wait for new current buffer to finish playing */
if ( stream == audio->fake_stream ) {
SDL_Delay((audio->spec.samples*1000)/audio->spec.freq);
} else {
#ifdef ENABLE_AHI
if ( started > 1 )
#endif
audio->WaitAudio(audio);
}
/* Fill the current buffer with sound */
if ( audio->convert.needed ) {
if ( audio->convert.buf ) {
stream = audio->convert.buf;
} else {
continue;
}
} else {
stream = audio->GetAudioBuf(audio);
if ( stream == NULL ) {
stream = audio->fake_stream;
}
}
memset(stream, silence, stream_len);
if ( ! audio->paused ) {
SDL_mutexP(audio->mixer_lock);
(*fill)(udata, stream, stream_len);
SDL_mutexV(audio->mixer_lock);
}
/* Convert the audio if necessary */
if ( audio->convert.needed ) {
SDL_ConvertAudio(&audio->convert);
stream = audio->GetAudioBuf(audio);
if ( stream == NULL ) {
stream = audio->fake_stream;
}
memcpy(stream, audio->convert.buf,
audio->convert.len_cvt);
}
/* Ready current buffer for play and change current buffer */
if ( stream != audio->fake_stream ) {
audio->PlayAudio(audio);
#ifdef ENABLE_AHI
/* AmigaOS don't have to wait the first time audio is played! */
started++;
#endif
}
}
/* Wait for the audio to drain.. */
if ( audio->WaitDone ) {
audio->WaitDone(audio);
}
#ifdef ENABLE_AHI
D(bug("WaitAudio...Done\n"));
audio->CloseAudio(audio);
D(bug("CloseAudio..Done, subtask exiting...\n"));
audio_configured = 0;
#endif
return(0);
}
static void SDL_LockAudio_Default(SDL_AudioDevice *audio)
{
if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
return;
}
SDL_mutexP(audio->mixer_lock);
}
static void SDL_UnlockAudio_Default(SDL_AudioDevice *audio)
{
if ( audio->thread && (SDL_ThreadID() == audio->threadid) ) {
return;
}
SDL_mutexV(audio->mixer_lock);
}
int SDL_AudioInit(const char *driver_name)
{
SDL_AudioDevice *audio;
int i = 0, idx;
/* Check to make sure we don't overwrite 'current_audio' */
if ( current_audio != NULL ) {
SDL_AudioQuit();
}
/* Select the proper audio driver */
audio = NULL;
idx = 0;
#ifdef unix
if ( (driver_name == NULL) && (getenv("ESPEAKER") != NULL) ) {
/* Ahem, we know that if ESPEAKER is set, user probably wants
to use ESD, but don't start it if it's not already running.
This probably isn't the place to do this, but... Shh! :)
*/
for ( i=0; bootstrap[i]; ++i ) {
if ( strcmp(bootstrap[i]->name, "esd") == 0 ) {
const char *esd_no_spawn;
/* Don't start ESD if it's not running */
esd_no_spawn = getenv("ESD_NO_SPAWN");
if ( esd_no_spawn == NULL ) {
putenv("ESD_NO_SPAWN=1");
}
if ( bootstrap[i]->available() ) {
audio = bootstrap[i]->create(0);
break;
}
#ifdef linux /* No unsetenv() on most platforms */
if ( esd_no_spawn == NULL ) {
unsetenv("ESD_NO_SPAWN");
}
#endif
}
}
}
#endif /* unix */
if ( audio == NULL ) {
if ( driver_name != NULL ) {
#if 0 /* This will be replaced with a better driver selection API */
if ( strrchr(driver_name, ':') != NULL ) {
idx = atoi(strrchr(driver_name, ':')+1);
}
#endif
for ( i=0; bootstrap[i]; ++i ) {
if (strncmp(bootstrap[i]->name, driver_name,
strlen(bootstrap[i]->name)) == 0) {
if ( bootstrap[i]->available() ) {
audio=bootstrap[i]->create(idx);
break;
}
}
}
} else {
for ( i=0; bootstrap[i]; ++i ) {
if ( bootstrap[i]->available() ) {
audio = bootstrap[i]->create(idx);
if ( audio != NULL ) {
break;
}
}
}
}
if ( audio == NULL ) {
SDL_SetError("No available audio device");
#if 0 /* Don't fail SDL_Init() if audio isn't available.
SDL_OpenAudio() will handle it at that point. *sigh*
*/
return(-1);
#endif
}
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