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📄 sdl_sunaudio.c

📁 MPEG-4编解码的实现(包括MPEG4视音频编解码)
💻 C
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id: SDL_sunaudio.c,v 1.5 2002/04/22 21:38:02 wmay Exp $";
#endif

/* Allow access to a raw mixing buffer */

#include <stdlib.h>
#include <stdio.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h>
#ifdef __NetBSD__
#include <sys/ioctl.h>
#include <sys/audioio.h>
#endif
#ifdef __SVR4
#include <sys/audio.h>
#else
#include <sys/time.h>
#include <sys/types.h>
#endif
#include <unistd.h>

#include "SDL_endian.h"
#include "SDL_audio.h"
#include "SDL_audiomem.h"
#include "SDL_audiodev_c.h"
#include "SDL_sunaudio.h"
#include "SDL_audio_c.h"
#include "SDL_timer.h"

/* Open the audio device for playback, and don't block if busy */
#define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)

/* Audio driver functions */
static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void DSP_WaitAudio(_THIS);
static void DSP_PlayAudio(_THIS);
static Uint8 *DSP_GetAudioBuf(_THIS);
static int DSP_AudioDelayMsec(_THIS);
static void DSP_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
	int fd;
	int available;

	available = 0;
	fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 1);
	if ( fd >= 0 ) {
		available = 1;
		close(fd);
	}
	return(available);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
	free(device->hidden);
	free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
	SDL_AudioDevice *this;

	/* Initialize all variables that we clean on shutdown */
	this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice));
	if ( this ) {
		memset(this, 0, (sizeof *this));
		this->hidden = (struct SDL_PrivateAudioData *)
				malloc((sizeof *this->hidden));
	}
	if ( (this == NULL) || (this->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( this ) {
			free(this);
		}
		return(0);
	}
	memset(this->hidden, 0, (sizeof *this->hidden));
	audio_fd = -1;

	/* Set the function pointers */
	this->OpenAudio = DSP_OpenAudio;
	this->WaitAudio = DSP_WaitAudio;
	this->PlayAudio = DSP_PlayAudio;
	this->GetAudioBuf = DSP_GetAudioBuf;
	this->CloseAudio = DSP_CloseAudio;
	this->AudioDelayMsec = DSP_AudioDelayMsec;

	this->free = Audio_DeleteDevice;

	return this;
}

AudioBootStrap SUNAUDIO_bootstrap = {
	"audio", "UNIX /dev/audio interface",
	Audio_Available, Audio_CreateDevice
};

#ifdef DEBUG_AUDIO
void CheckUnderflow(_THIS)
{
#ifdef AUDIO_GETINFO
	audio_info_t info;
	int left;

	ioctl(audio_fd, AUDIO_GETINFO, &info);
	left = (written - info.play.samples);
	if ( written && (left == 0) ) {
		fprintf(stderr, "audio underflow!\n");
	}
#endif
}
#endif

void DSP_WaitAudio(_THIS)
{
#ifdef AUDIO_GETINFO
#define SLEEP_FUDGE	10		/* 10 ms scheduling fudge factor */
	audio_info_t info;
	Sint32 left;

	ioctl(audio_fd, AUDIO_GETINFO, &info);
	left = (written - info.play.samples);
	if ( left > fragsize ) {
		Sint32 sleepy;

		sleepy = ((left - fragsize)/frequency);
		sleepy -= SLEEP_FUDGE;
		if ( sleepy > 0 ) {
			SDL_Delay(sleepy);
		}
	}
#else
	fd_set fdset;

	FD_ZERO(&fdset);
	FD_SET(audio_fd, &fdset);
	select(audio_fd+1, NULL, &fdset, NULL, NULL);
#endif
}

void DSP_PlayAudio(_THIS)
{
	static Uint8 snd2au(int sample);
	/* Write the audio data */
	if ( ulaw_only ) {
		/* Assuming that this->spec.freq >= 8000 Hz */
		int accum, incr, pos;
		Uint8 *aubuf;

		accum = 0;
		incr  = this->spec.freq/8;
		aubuf = ulaw_buf;
		switch (audio_fmt & 0xFF) {
			case 8: {
				Uint8 *sndbuf;

				sndbuf = mixbuf;
				for ( pos=0; pos < fragsize; ++pos ) {
					*aubuf = snd2au((0x80-*sndbuf)*64);
					accum += incr;
					while ( accum > 0 ) {
						accum -= 1000;
						sndbuf += 1;
					}
					aubuf += 1;
				}
			}
			break;
			case 16: {
				Sint16 *sndbuf;

				sndbuf = (Sint16 *)mixbuf;
				for ( pos=0; pos < fragsize; ++pos ) {
					*aubuf = snd2au(*sndbuf/4);
					accum += incr;
					while ( accum > 0 ) {
						accum -= 1000;
						sndbuf += 1;
					}
					aubuf += 1;
				}
			}
			break;
		}
#ifdef DEBUG_AUDIO
		CheckUnderflow(this);
#endif
		if ( write(audio_fd, ulaw_buf, fragsize) < 0 ) {
			/* Assume fatal error, for now */
			this->enabled = 0;
		}
		written += fragsize;
	} else {
#ifdef DEBUG_AUDIO
		CheckUnderflow(this);
#endif
		if ( write(audio_fd, mixbuf, this->spec.size) < 0 ) {
			/* Assume fatal error, for now */
			this->enabled = 0;
		}
		written += fragsize;
	}
}

Uint8 *DSP_GetAudioBuf(_THIS)
{
	return(mixbuf);
}

void DSP_CloseAudio(_THIS)
{
	if ( mixbuf != NULL ) {
		SDL_FreeAudioMem(mixbuf);
		mixbuf = NULL;
	}
	if ( ulaw_buf != NULL ) {
		free(ulaw_buf);
		ulaw_buf = NULL;
	}
	close(audio_fd);
}

int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
	char audiodev[1024];
#ifdef AUDIO_SETINFO
	int enc;
#endif
	int desired_freq = spec->freq;

	/* Initialize our freeable variables, in case we fail*/
	audio_fd = -1;
	mixbuf = NULL;
	ulaw_buf = NULL;

	/* Determine the audio parameters from the AudioSpec */
	switch ( spec->format & 0xFF ) {

		case 8: { /* Unsigned 8 bit audio data */
			spec->format = AUDIO_U8;
#ifdef AUDIO_SETINFO
			enc = AUDIO_ENCODING_LINEAR8;
#endif
		}
		break;

		case 16: { /* Signed 16 bit audio data */
		        spec->format = AUDIO_S16SYS;
#ifdef AUDIO_SETINFO
			enc = AUDIO_ENCODING_LINEAR;
#endif
		}
		break;

		default: {
			SDL_SetError("Unsupported audio format");
			return(-1);
		}
	}
	audio_fmt = spec->format;

	/* Open the audio device */
	audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 1);
	if ( audio_fd < 0 ) {
		SDL_SetError("Couldn't open %s: %s", audiodev,
			     strerror(errno));
		return(-1);
	}

	ulaw_only = 0;		/* modern Suns do support linear audio */
#ifdef AUDIO_SETINFO
	for(;;) {
	    audio_info_t info;
	    AUDIO_INITINFO(&info); /* init all fields to "no change" */

	    /* Try to set the requested settings */
	    info.play.sample_rate = spec->freq;
	    info.play.channels = spec->channels;
	    info.play.precision = (enc == AUDIO_ENCODING_ULAW)
		                  ? 8 : spec->format & 0xff;
	    info.play.encoding = enc;
	    if( ioctl(audio_fd, AUDIO_SETINFO, &info) == 0 ) {

		/* Check to be sure we got what we wanted */
		if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
		    SDL_SetError("Error getting audio parameters: %s",
				 strerror(errno));
		    return -1;
		}
		if(info.play.encoding == enc
		   && info.play.precision == (spec->format & 0xff)
		   && info.play.channels == spec->channels) {
		    /* Yow! All seems to be well! */
		    spec->freq = info.play.sample_rate;
		    break;
		}
	    }

	    switch(enc) {
	    case AUDIO_ENCODING_LINEAR8:
		/* unsigned 8bit apparently not supported here */
		enc = AUDIO_ENCODING_LINEAR;
		spec->format = AUDIO_S16SYS;
		break;	/* try again */

	    case AUDIO_ENCODING_LINEAR:
		/* linear 16bit didn't work either, resort to 

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