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<TITLE>Drawing the Mandelbrot Set
(Java Developers Almanac Example)
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  <h3>
    e674.  
    Drawing the Mandelbrot Set</h3>

This example generates the Mandelbrot set in a pixel buffer and uses
the <code>MemoryImageSource</code> image producer to create an image from the
pixel buffer. A 16-color index color model is used to represent the
pixel values.


<pre>
    // Instantiate this class and then use the draw() method to draw the
    // generated on the graphics context.
    class Mandelbrot {
        // Dimension of the image
        int width;
        int height;
    
        // Holds the generated image
        Image image;
    
        public Mandelbrot(int width, int height) {
            // Initialize with default location
            this(width, height, new Rectangle2D.Float(-2.0f, -1.2f, 3.2f, 2.4f));
        }
    
        public Mandelbrot(int width, int height, Rectangle2D.Float loc) {
            // Initialize color model
            generateColorModel();
    
            this.width = width;
            this.height = height;
            image = Toolkit.getDefaultToolkit().createImage(
                new MemoryImageSource(width, height,
                colorModel, generatePixels(width, height, loc), 0, width));
        }
    
        public void draw(Graphics g, int x, int y) {
            g.drawImage(image, x, y, null);
        }
    
        private byte[] generatePixels(int w, int h, Rectangle2D.Float loc) {
            float xmin = loc.x;
            float ymin = loc.y;
            float xmax = loc.x+loc.width;
            float ymax = loc.y+loc.height;
    
            byte[] pixels = new byte[w * h];
            int pIx = 0;
            float[] p = new float[w];
            float q = ymin;
            float dp = (xmax-xmin)/w;
            float dq = (ymax-ymin)/h;
    
            p[0] = xmin;
            for (int i=1; i&lt;w; i++) {
                p[i] = p[i-1] + dp;
            }
    
            for (int r=0; r&lt;h; r++) {
                for (int c=0; c&lt;w; c++) {
                    int color = 1;
                    float x = 0.0f;
                    float y = 0.0f;
                    float xsqr = 0.0f;
                    float ysqr = 0.0f;
                    do {
                        xsqr = x*x;
                        ysqr = y*y;
                        y = 2*x*y + q;
                        x = xsqr - ysqr + p[c];
                        color++;
                    } while (color &lt; 512 &amp;&amp; xsqr + ysqr &lt; 4);
                    pixels[pIx++] = (byte)(color % 16);
                }
                q += dq;
            }
            return pixels;
        }
    
        // 16-color model
        ColorModel colorModel;
    
        private void generateColorModel() {
            // Generate 16-color model
            byte[] r = new byte[16];
            byte[] g = new byte[16];
            byte[] b = new byte[16];
    
            r[0] = 0; g[0] = 0; b[0] = 0;
            r[1] = 0; g[1] = 0; b[1] = (byte)192;
            r[2] = 0; g[2] = 0; b[2] = (byte)255;
            r[3] = 0; g[3] = (byte)192; b[3] = 0;
            r[4] = 0; g[4] = (byte)255; b[4] = 0;
            r[5] = 0; g[5] = (byte)192; b[5] = (byte)192;
            r[6] = 0; g[6] = (byte)255; b[6] = (byte)255;
            r[7] = (byte)192; g[7] = 0; b[7] = 0;
            r[8] = (byte)255; g[8] = 0; b[8] = 0;
            r[9] = (byte)192; g[9] = 0; b[9] = (byte)192;
            r[10] = (byte)255; g[10] = 0; b[10] = (byte)255;
            r[11] = (byte)192; g[11] = (byte)192; b[11] = 0;
            r[12] = (byte)255; g[12] = (byte)255; b[12] = 0;
            r[13] = (byte)80; g[13] = (byte)80; b[13] = (byte)80;
            r[14] = (byte)192; g[14] = (byte)192; b[14] = (byte)192;
            r[15] = (byte)255; g[15] = (byte)255; b[15] = (byte)255;
    
            colorModel = new IndexColorModel(4, 16, r, g, b);
        }
    }
</pre>
Here's a component that uses the <code>Mandelbrot</code> class:

<pre>
    class MyCanvas extends Canvas {
        Mandelbrot mandelbrot;
    
        MyCanvas() {
            // Add a listener for resize events
            addComponentListener(new ComponentAdapter() {
                // This method is called when the component's size changes
                public void componentResized(ComponentEvent evt) {
                    Component c = (Component)evt.getSource();
    
                    // Get new size
                    Dimension newSize = c.getSize();
    
                    // Regenerate the image
                    mandelbrot = new Mandelbrot(newSize.width, newSize.height);
                    c.repaint();
                }
            });
        }
    
        public void paint(Graphics g) {
            if (mandelbrot != null) {
                mandelbrot.draw(g, 0, 0);
            }
        }
    }
</pre>

<pre>java.awt.image/Mandelbrot1.java
e c java.awt.image IndexColorModel(int,int,byte[],byte[],byte[])
e c java.awt.image MemoryImageSource(int,int,java.awt.image.ColorModel,byte[],int,int)
e f java.awt Dimension.height
e f java.awt Dimension.width
e m java.awt Canvas.paint(java.awt.Graphics)
e m java.awt Component.getSize()
e m java.awt Component.repaint()
e m java.awt Graphics.drawImage(java.awt.Image,int,int,java.awt.image.ImageObserver)
e m java.awt Toolkit.createImage(java.awt.image.ImageProducer)
e m java.awt Toolkit.getDefaultToolkit()
i c java.awt.event ComponentAdapter()
i c java.awt.geom Rectangle2D.Float(float,float,float,float)
i f java.awt.geom Rectangle2D.Float.height
i f java.awt.geom Rectangle2D.Float.width
i f java.awt.geom Rectangle2D.Float.x
i f java.awt.geom Rectangle2D.Float.y
i m java.awt.event ComponentAdapter.componentResized(java.awt.event.ComponentEvent)
i m java.awt.event ComponentEvent.getSource()
m x java.awt Image
m x java.awt.image ColorModel
</pre>

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