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  <h3>
    e671.  
    Creating a Buffered Image from an Image</h3>

An <code>Image</code> object cannot be converted to a <code>BufferedImage</code>
object.  The closest equivalent is to create a buffered image and then
draw the image on the buffered image. This example defines a method
that does this.


<pre>
    // This method returns a buffered image with the contents of an image
    public static BufferedImage toBufferedImage(Image image) {
        if (image instanceof BufferedImage) {
            return (BufferedImage)image;
        }
    
        // This code ensures that all the pixels in the image are loaded
        image = new ImageIcon(image).getImage();
    
        // Determine if the image has transparent pixels; for this method's
        // implementation, see <a href="../java.awt.image/HasAlpha.html" class="eglink"><font size="-1"><b>e665</b> Determining If an Image Has Transparent Pixels</font></a>
        boolean hasAlpha = <font color="#0066ff"><i>hasAlpha</i></font>(image);
    
        // Create a buffered image with a format that's compatible with the screen
        BufferedImage bimage = null;
        GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
        try {
            // Determine the type of transparency of the new buffered image
            int transparency = Transparency.OPAQUE;
            if (hasAlpha) {
                transparency = Transparency.BITMASK;
            }
    
            // Create the buffered image
            GraphicsDevice gs = ge.getDefaultScreenDevice();
            GraphicsConfiguration gc = gs.getDefaultConfiguration();
            bimage = gc.createCompatibleImage(
                image.getWidth(null), image.getHeight(null), transparency);
        } catch (HeadlessException e) {
            // The system does not have a screen
        }
    
        if (bimage == null) {
            // Create a buffered image using the default color model
            int type = BufferedImage.TYPE_INT_RGB;
            if (hasAlpha) {
                type = BufferedImage.TYPE_INT_ARGB;
            }
            bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
        }
    
        // Copy image to buffered image
        Graphics g = bimage.createGraphics();
    
        // Paint the image onto the buffered image
        g.drawImage(image, 0, 0, null);
        g.dispose();
    
        return bimage;
    }
</pre>
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            &nbsp;Related Examples
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e670. <a class="eglink" href="CreateBuf.html?l=rel">
    Creating a Buffered Image
</a>
<br>

e672. <a class="eglink" href="Mandelbrot2.html?l=rel">
    Creating a Buffered Image from an Array of Color-Indexed Pixel Values
</a>
<br>

e673. <a class="eglink" href="DrawOnImage.html?l=rel">
    Drawing on a Buffered Image
</a>
<br>

e674. <a class="eglink" href="Buf2Image.html?l=rel">
    Converting a Buffered Image to an Image
</a>
<br>

e675. <a class="eglink" href="ImagePixel.html?l=rel">
    Getting and Setting Pixels in a Buffered Image
</a>
<br>

e676. <a class="eglink" href="CreateTxImage.html?l=rel">
    Scaling, Shearing, Translating, and Rotating a Buffered Image
</a>
<br>


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<br>
        See also: 
<a class="eglink" href="/egs/java.awt.image/pkg.html?l=rel#Effects">
    Effects
</a>&nbsp;&nbsp;

<a class="eglink" href="/egs/java.awt.image/pkg.html?l=rel#Images">
    Images
</a>&nbsp;&nbsp;

<a class="eglink" href="/egs/java.awt.image/pkg.html?l=rel#Volatile%20Images">
    Volatile Images
</a>&nbsp;&nbsp;

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