📄 refreshdata.cpp
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// REFRESHDATA.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "REFRESHDATA.h"
#include "REFRESHDATADlg.h"
#include "AppFace.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CREFRESHDATAApp
BEGIN_MESSAGE_MAP(CREFRESHDATAApp, CWinApp)
//{{AFX_MSG_MAP(CREFRESHDATAApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CREFRESHDATAApp construction
CREFRESHDATAApp::CREFRESHDATAApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CREFRESHDATAApp object
CREFRESHDATAApp theApp;
CAppFace g_af;
/////////////////////////////////////////////////////////////////////////////
// CREFRESHDATAApp initialization
BOOL CREFRESHDATAApp::InitInstance()
{
AfxEnableControlContainer();
CoInitialize(0);
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
//取得应用程序所在路径
char path[MAX_PATH] = {'\0'};
CString m_strExePath;
GetModuleFileName(NULL,path,MAX_PATH);
m_strExePath.Format("%s", path);
int iPosition;
iPosition = m_strExePath.ReverseFind('\\');
m_strExePath = m_strExePath.Left(iPosition + 1);
CString sourcepath=m_strExePath+"GtClassic.urf";
g_af.Start((void*)(LPCTSTR)(sourcepath));
CREFRESHDATADlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CREFRESHDATAApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
CoUninitialize();
g_af.Remove();
return CWinApp::ExitInstance();
}
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