📄 song_task.c
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gl_key_press = FALSE;
break;
case KEY_FR:
case KEY_LFR:
if (Fseek(-(Int32)(song_frame_size) * SONG_SKEEP_FRAME_FRW) == OK) /* Fast Rewind skeep frame */
{
do
{
status = song_init();
}
while ((status != SONG_NO_ERR) && (status != SONG_SYNC_ERR));
if (status != SONG_NO_ERR)
{
song_state = SONG_PLAY_NEXT_FILE; /* Error status */
}
else
{
count = gl_cpt_tick;
mp3_restart(); /* Re-start MP3 */
Aud_song_play(); /* start sample request */
disp_dec_time(SONG_REPEAT_TIME_FRW);
song_state = SONG_DETECT_REPEAT_KEY_END;
}
}
else
{
Aud_song_play();
Mp3_set_right_vol(Song_get_saved_volume_level());
Mp3_set_left_vol(Song_get_saved_volume_level());
song_state = SONG_PLAY;
}
gl_key_press = FALSE;
break;
}
}
}
else
{ /* Key changed or end of repeat key */
Aud_song_play();
Mp3_set_right_vol(Song_get_saved_volume_level());
Mp3_set_left_vol(Song_get_saved_volume_level());
song_state = SONG_PLAY; /* Go in state SONG PLAY */
}
}
break;
}
case SONG_PLAY_NEXT_FILE:
{
/* select next song */
song_pause(); /* pause playing song */
disp_clock_stop(); /* suspend clock timer */
Fclose();
file_seek_next(FILE_MP3, TRUE); /* select next song & loop */
song_state = SONG_NEW;
break;
}
case SONG_PLAY_A_B_MUTE: /* one file openned in mode repeat A/B with no sound */
{
if (Feob() == TRUE) /* Reach B position? */
{
mp3_stop(); /* Stop MP3 */
Fseek_abs(file_pos_A);
mp3_restart(); /* Re-start MP3 */
}
if (gl_cpt_tick >= count)
delta_t = gl_cpt_tick - count;
else
delta_t = DISP_TICK_SEC - count + gl_cpt_tick;
if (delta_t > SONG_A_B_MUTE_NB) /* Nb mute transfert reach? */
{
Mp3_set_right_vol(Song_get_saved_volume_level());
Mp3_set_left_vol(Song_get_saved_volume_level());
song_state = SONG_PLAY_A_B; /* Start the state SONG_PLAY_A_B */
}
break;
}
case SONG_PLAY_A_B: /* one file openned in mode repeat A/B */
{
if (Feob() == TRUE) /* Reach B position */
{
mp3_stop(); /* Stop MP3 */
Fseek_abs(file_pos_A); /* Reverse seek */
song_state = SONG_PLAY_A_B_MUTE; /* Next state : kill the DAC in mute mode */
mp3_restart(); /* Restart MP3 */
disp_recall_time(); /* Refresh time */
count = gl_cpt_tick;
Song_save_volume_level(Mp3_get_right_vol()); /* Save volume level */
Mp3_set_right_vol(VOLUME_MIN);
Mp3_set_left_vol(VOLUME_MIN);
}
else
if (gl_key_press) /* a key is pressed? */
{
switch (gl_key)
{
case KEY_REPEAT_A_B:
repeat_A_B = FALSE; /* desactive mode repeat A/B */
song_state = SONG_PLAY;
if (song_loop)
print_repeat(SYMB_REP_FILE);
else
print_repeat(SYMB_NO_REPEAT);
break;
case KEY_PAUSE:
Aud_song_pause(); /* suspend sample request */
disp_clock_stop(); /* suspend clock timer */
print_state_pause(); /* display pause icon */
song_state = SONG_PAUSE;
break;
case KEY_NEXT:
song_stop(); /* stop playing song */
disp_clock_stop(); /* suspend clock timer */
Fclose();
file_seek_next(FILE_MP3, TRUE); /* select next song & loop */
song_state = SONG_NEW;
break;
case KEY_PREV:
song_stop(); /* stop playing song */
disp_clock_stop(); /* suspend clock timer */
Fclose();
file_seek_prev(FILE_MP3); /* select previous song */
song_state = SONG_NEW;
break;
case KEY_INC:
case KEY_INC_REP:
case KEY_INC_LREP:
song_snd_inc(); /* increment selected control */
print_sound_level(); /* display new level */
break;
case KEY_DEC:
case KEY_DEC_REP:
case KEY_DEC_LREP:
song_snd_dec(); /* decrement selected control */
print_sound_level(); /* display new level */
break;
case KEY_SOUND:
song_snd_select(); /* select next sound control */
print_sound(); /* display selected sound icon */
print_sound_level(); /* display new level */
break;
case KEY_REPEAT:
song_loop = ~song_loop; /* display repeat or not */
if (song_loop)
{
print_repeat(SYMB_REP_FILE);
}
else
{
print_repeat(SYMB_NO_REPEAT);
}
break;
case KEY_STOP:
song_stop(); /* stop playing song */
Fclose();
print_repeat(song_loop);
song_state = SONG_STOP;
break;
case KEY_LOCK:
print_kbd_lock(); /* print keyboard status */
break;
default:
break;
}
gl_key_press = FALSE; /* ack key usage */
}
break;
}
case SONG_PAUSE: /* one file openned */
{
if (gl_key_press) /* a key is pressed? */
{
switch (gl_key)
{
case KEY_PLAY:
disp_clock_start(); /* restart clock timer */
Aud_song_play(); /* restart sample request */
print_state_play(); /* display play icon */
song_state = SONG_PLAY;
break;
case KEY_NEXT:
song_stop(); /* stop playing song */
Fclose();
file_seek_next(FILE_MP3, TRUE); /* select next song */
print_file_name(); /* display song name */
song_state = SONG_IDLE;
break;
case KEY_PREV:
song_stop(); /* stop playing song */
Fclose();
file_seek_prev(FILE_MP3); /* select previous song */
print_file_name(); /* display song name */
song_state = SONG_IDLE;
break;
case KEY_INC:
song_snd_inc(); /* increment selected control */
print_sound_level(); /* display new level */
break;
case KEY_DEC:
song_snd_dec(); /* decrement selected control */
print_sound_level(); /* display new level */
break;
case KEY_SOUND:
song_snd_select(); /* select next sound control */
print_sound(); /* display selected sound icon */
print_sound_level(); /* display new level */
break;
case KEY_REPEAT:
song_loop = ~song_loop; /* display repeat or not */
if (song_loop)
{
print_repeat(SYMB_REP_FILE);
}
else
{
print_repeat(SYMB_NO_REPEAT);
}
break;
case KEY_STOP:
song_stop(); /* stop playing song */
Fclose();
song_state = SONG_STOP;
break;
case KEY_LOCK:
print_kbd_lock(); /* print keyboard status */
break;
default:
break;
}
gl_key_press = FALSE; /* ack key usage */
}
break;
}
case SONG_NEW:
{
song_state = SONG_INIT; /* new song */
print_file_name(); /* display file name */
break;
}
case SONG_STOP:
{
disp_clock_reset(); /* reset clock timer */
print_file_name(); /* display file name */
song_state = SONG_IDLE;
break;
}
case SONG_NO_SONG:
{
if (gl_key_press) /* a key is pressed? */
{
switch (gl_key)
{
case KEY_MEM:
mem_select_next(); /* select next memory */
song_state = SONG_START;
break;
case KEY_MODE:
mode_set_init(); /* exit from song task */
song_state = SONG_START;
break;
case KEY_LOCK:
print_kbd_lock(); /* print keyboard status */
break;
}
gl_key_press = FALSE; /* ack key usage */
}
else
{ /* check card presence */
if (mem_check_card() == KO)
{
mem_select_next();
song_state = SONG_START; /* card has been unplugged */
}
}
break;
}
case SONG_DELETE:
{
Fdelete();
disp_clock_reset(); /* reset clock timer */
/* this may be changed to retrieve last saved position */
if (File_entry_root(FILE_MP3 | FILE_DIR) == OK) /* goto root directory */
{
print_file_name(); /* display file name */
song_state = SONG_IDLE;
}
else
{ /* root is empty of song & diretory */
print_state_blank(); /* select blank icon */
print_screen(SONG_SCREEN); /* display voice screen */
print_sound_level(); /* display volume level */
song_state = SONG_NO_SONG;
disp_name_stop();
}
break;
}
case SONG_ERROR:
{
song_stop(); /* stop playing song */
Fclose(); /* close opened file */
disp_clock_reset(); /* reset clock timer */
print_state_error(); /* display error icon */
disp_name_stop();
song_state = SONG_IDLE;
break;
}
}
}
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