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📄 mytextbutton.h

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#if !defined(AFX_MYTEXTBUTTON_H__E62CB6D0_45BA_11D3_A697_5254AB12065D__INCLUDED_)
#define AFX_MYTEXTBUTTON_H__E62CB6D0_45BA_11D3_A697_5254AB12065D__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// MyTextButton.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMyTextButton window

class CMyTextButton : public CButton
{
	bool m_bUse3D;
// Construction
public:
	CMyTextButton():m_bUse3D(true){}
	void Use3D(bool bUse3D=true) {m_bUse3D=bUse3D;}


// Attributes
public:

// Operations
public:


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyTextButton)
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CMyTextButton();

	// Generated message map functions
protected:
	void Draw(CDC*pDC,const CRect& rect,UINT state);
	//{{AFX_MSG(CMyTextButton)
	afx_msg void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
	afx_msg BOOL OnEraseBkgnd(CDC* pDC);
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	//{{AFX_VIRTUAL(CMyTextButton)
	virtual void PreSubclassWindow();
	//}}AFX_VIRTUAL
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYTEXTBUTTON_H__E62CB6D0_45BA_11D3_A697_5254AB12065D__INCLUDED_)

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