📄 mytextbutton.cpp
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// MyTextButton.cpp : implementation file
//
#include "stdafx.h"
//#include "MyText.h"
#include "MyTextButton.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyTextButton
CMyTextButton::~CMyTextButton()
{
}
BEGIN_MESSAGE_MAP(CMyTextButton, CButton)
//{{AFX_MSG_MAP(CMyTextButton)
ON_WM_DRAWITEM()
ON_WM_ERASEBKGND()
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyTextButton message handlers
void CMyTextButton::PreSubclassWindow()
{
SetButtonStyle(GetButtonStyle()|BS_OWNERDRAW);
}
void CMyTextButton::DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct)
{
CDC* pDC = CDC::FromHandle(lpDrawItemStruct->hDC);
ASSERT_VALID(pDC);
CRect rectClient = lpDrawItemStruct->rcItem;
Draw(pDC,rectClient,lpDrawItemStruct->itemState);
}
void CMyTextButton::Draw(CDC* pDC,const CRect& rect,UINT state)
{
CString text;
GetWindowText(text);
int l = text.GetLength();
CRect rectClient=rect;
// get font from control
CFont* pFont = GetFont();
// ensure we have a valid height and width and select the font
LOGFONT logfont;
pFont->GetObject(sizeof(LOGFONT),&logfont);
if (logfont.lfHeight == 0) logfont.lfHeight = 10;
logfont.lfWidth = 0;
logfont.lfWeight = 500;
logfont.lfEscapement = logfont.lfOrientation = 0;
CFont tryfont;
VERIFY(tryfont.CreateFontIndirect(&logfont));
CFont* pFontOld = pDC->SelectObject(&tryfont);
// get the control size and adjust font width & height accordingly
if (m_bUse3D) rectClient.DeflateRect(3,3);
CSize textSizeClient = pDC->GetTextExtent(text,1);
if (rectClient.Width()*textSizeClient.cy>
rectClient.Height()*textSizeClient.cx){
logfont.lfHeight = ::MulDiv(logfont.lfHeight,
rectClient.Height(),textSizeClient.cy);
}else {
logfont.lfHeight = ::MulDiv(logfont.lfHeight,
rectClient.Width(),textSizeClient.cx);
}
logfont.lfHeight--;// fudge factor
if (m_bUse3D) rectClient.InflateRect(3,3);
// create adjusted font and select
CFont font;
font.CreateFontIndirect(&logfont);
pDC->SelectObject(&font);
textSizeClient = pDC->GetTextExtent(text,1);
int minx = rectClient.left;//+(rectClient.Width()-textSizeClient.cx)/2;
int miny = rectClient.top;//+(rectClient.Height()-textSizeClient.cy)/2;
int oldBkMode = pDC->SetBkMode(TRANSPARENT);
COLORREF textcol = ::GetSysColor((state& ODS_FOCUS)?COLOR_GRAYTEXT:COLOR_BTNTEXT);
COLORREF oldTextColor = pDC->SetTextColor(textcol);
int cx = minx;
int cy = miny;
if (m_bUse3D){
int s = (state& ODS_SELECTED)? -1:+1;
cx += 3; cy += 3;
// draw 3D highlights
pDC->SetTextColor(::GetSysColor(COLOR_3DDKSHADOW));
pDC->TextOut(cx-s*2,cy+s*2,text);
pDC->TextOut(cx+s*2,cy-s*2,text);
pDC->TextOut(cx+s*2,cy+s*2,text);
pDC->SetTextColor(::GetSysColor(COLOR_3DHILIGHT));
pDC->TextOut(cx+s*1,cy-s*2,text);
pDC->TextOut(cx-s*2,cy+s*1,text);
pDC->TextOut(cx-s*2,cy-s*2,text);
pDC->SetTextColor(::GetSysColor(COLOR_3DSHADOW));
pDC->TextOut(cx-s*1,cy+s*1,text);
pDC->TextOut(cx+s*1,cy-s*1,text);
pDC->TextOut(cx+s*1,cy+s*1,text);
pDC->SetTextColor(::GetSysColor(COLOR_3DLIGHT));
pDC->TextOut(cx,cy-s*1,text);
pDC->TextOut(cx-s*1,cy,text);
pDC->TextOut(cx-s*1,cy-s*1,text);
pDC->SetTextColor(textcol);
}
//draw the text
pDC->TextOut(cx,cy,text);
//restore DC
pDC->SetTextColor(oldTextColor);
pDC->SetBkMode(oldBkMode);
pDC->SelectObject(pFontOld);
}
BOOL CMyTextButton::OnEraseBkgnd(CDC*)
{
return true;// we don't do any erasing...
}
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