📄 main.c
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#include"..\ucos-ii\includes.h" /* uC/OS interface */#include "..\ucos-ii\add\osaddition.h"#include "..\inc\drv.h"#include <string.h>///******************任务定义***************///OS_STK Main_Stack[STACKSIZE*8]={0, }; //Main_Test_Task堆栈void Main_Task(void *Id); //Main_Test_Task#define Main_Task_Prio 12OS_STK LCD_Show_Stack[STACKSIZE]={0, }; //LCD_Show_Task堆栈void LCD_Show_Task(void *Id); //LED转换任务#define LCD_Show_Prio 11/**************已经定义的OS任务*************#define Touch_Screen_Task_Prio 9#define Main_Task_Prio 12#define Key_Scan_Task_Prio 58#define Lcd_Fresh_prio 59#define Led_Flash_Prio 60***************************************////////////*****************事件定义*****************///OS_EVENT *Nand_Rw_Sem; //Nand_Flash读写控制权旗语//and you can use it as folloeing:// Nand_Rw_Sem=OSSemCreate(1); //创建Nand-Flash读写控制权旗语,初值为1满足互斥条件//// OSSemPend(Nand_Rw_Sem,0,&err);// OSSemPost(Nand_Rw_Sem);OS_EVENT *Uart_Rw_Sem; //Uart读写控制权旗语//and you can use it as folloeing:// Uart_Rw_Sem=OSSemCreate(1); //创建Uart读写控制权旗语,初值为1满足互斥条件//// OSSemPend(Uart_Rw_Sem,0,&err);// OSSemPost(Uart_Rw_Sem);//////////////////////////////////////////////////////////U8 ShowNext=1;extern LCDBuffer[LCDHEIGHT][LCDWIDTH];//显示LCD的16级灰度void LCD_Show16Level(int bk){ int i,j,k,l; U32 jcolor; for(i=0;i<240;i++){ jcolor = 0; k = bk; for(j=0;j<320;j++){//先设置第i行的j 个象素点宾颜色 if(!(j%7)) { //每五个象素宽度颜色改变一次 k--; jcolor=0x00000000|(k<<4)|(k<<8)|(k<<12)|(k<<16)|(k<<20)|(k<<24)|(k<<32)|k; } LCDBuffer[i][j]=jcolor;//设置相应的缓存 if(k <= 0x0) k=0xf; //16级灰度反复出现 } } LCD_Refresh();}void LCD_ShowMove(){ int j,i=0xf; for(j=0;j<0xf;j++) { if(i<0) i=0xf; LCD_Show16Level(i); i--; } }void LCD_Show_Task(void *Id){ LCD_Init(); //LCD初始化 LCD_ChangeMode(DspGraMode); while(1) { OSTimeDly(1000); //操作系统延时,使低俦优先级任务有机会执行 if(ShowNext) { LCD_Show16Level(0xf); //显示16级灰度 } else LCD_ShowMove(); //灰阶图形开始向右移动 }}void initOSGUI() //初始化操作系统的图形界面{ initOSMessage(); initOSList(); initOSDC(); initOSCtrl(); initOSFile();}/////////////////////////////////////////////////////// Main function. //////////////////////////////////////////////////////int Main(int argc, char **argv){ ARMTargetInit(); // do target (uHAL based ARM system) initialisation // OSInit(); // needed by uC/OS-II // uHALr_ResetMMU(); LCD_Init(); //初始化LCD模块 LCD_printf("LCD initialization is OK\n"); LCD_printf("320 x 240 Text Mode\n"); LoadConfigSys(); // create the tasks in uC/OS and assign increasing // // priorities to them so that Task3 at the end of // // the pipeline has the highest priority. // LCD_printf("Create task on uCOS-II...\n"); OSTaskCreate(Main_Task, (void *)0, (OS_STK *)&Main_Stack[STACKSIZE*8-1], Main_Task_Prio);// 1 OSTaskCreate(LCD_Show_Task, (void *)0, (OS_STK *)&LCD_Show_Stack[STACKSIZE-1], LCD_Show_Prio );// 10 OSAddTask_Init(); LCD_printf("Starting uCOS-II...\n"); //LCD_printf("Entering graph mode...\n"); //LCD_ChangeMode(DspGraMode); initOSGUI(); InitRtc(); Nand_Rw_Sem=OSSemCreate(1); //创建Nand-Flash读写控制权旗语,初值为1满足互斥条件// ARMTargetStart(); //Start the (uHAL based ARM system) system running // OSStart(); // start the game // // never reached // return 0;}//main//////////////////////////////////////////////////////////////////////////////////////////////////////////////////void onKey(int nkey, int fnkey);void Main_Task(void *Id) //Main_Test_Task{ POSMSG pMsg=0; ClearScreen(); //消息循环 for(;;){ pMsg=WaitMessage(0); //等待消息 switch(pMsg->Message){ case OSM_KEY: onKey(pMsg->WParam,pMsg->LParam); break; } DeleteMessage(pMsg);//删除消息,释放资源 } }void onKey(int nkey, int fnkey){ if(ShowNext==TRUE) ShowNext=FALSE; else ShowNext=TRUE;}
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