📄 splashdlg.h
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#if !defined(AFX_SPLASHDLG_H__E3276A96_E9E4_47CE_A55E_1FC79F1C2352__INCLUDED_)
#define AFX_SPLASHDLG_H__E3276A96_E9E4_47CE_A55E_1FC79F1C2352__INCLUDED_
#include "MemBitmap.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SplashDlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSplashDlg dialog
class CSplashDlg : public CDialog
{
// Construction
public:
int y;
CSplashDlg(CWnd* pParent = NULL); // standard constructor
LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam) ;
CMemBitmap m_MemBitmap;
// Dialog Data
//{{AFX_DATA(CSplashDlg)
enum { IDD = IDD_DIALOG1 };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSplashDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSplashDlg)
virtual BOOL OnInitDialog();
afx_msg void OnTimer(UINT nIDEvent);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SPLASHDLG_H__E3276A96_E9E4_47CE_A55E_1FC79F1C2352__INCLUDED_)
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