📄 core.h
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//Copyright (c) 2004-2005, Baris Sumengen
//All rights reserved.
//
// CIMPL Matrix Performance Library
//
//Redistribution and use in source and binary
//forms, with or without modification, are
//permitted provided that the following
//conditions are met:
//
// * No commercial use is allowed.
// This software can only be used
// for non-commercial purposes. This
// distribution is mainly intended for
// academic research and teaching.
// * Redistributions of source code must
// retain the above copyright notice, this
// list of conditions and the following
// disclaimer.
// * Redistributions of binary form must
// mention the above copyright notice, this
// list of conditions and the following
// disclaimer in a clearly visible part
// in associated product manual,
// readme, and web site of the redistributed
// software.
// * Redistributions in binary form must
// reproduce the above copyright notice,
// this list of conditions and the
// following disclaimer in the
// documentation and/or other materials
// provided with the distribution.
// * The name of Baris Sumengen may not be
// used to endorse or promote products
// derived from this software without
// specific prior written permission.
//
//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT
//HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
//EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT
//NOT LIMITED TO, THE IMPLIED WARRANTIES OF
//MERCHANTABILITY AND FITNESS FOR A PARTICULAR
//PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
//CONTRIBUTORS BE LIABLE FOR ANY
//DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
//EXEMPLARY, OR CONSEQUENTIAL DAMAGES
//(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT
//OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
//DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
//HOWEVER CAUSED AND ON ANY THEORY OF
//LIABILITY, WHETHER IN CONTRACT, STRICT
//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
//OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
//OF THIS SOFTWARE, EVEN IF ADVISED OF THE
//POSSIBILITY OF SUCH DAMAGE.
#pragma once
#ifndef MATHCORE_CORE_H
#define MATHCORE_CORE_H
#include "cimpl.h"
using namespace CIMPL;
#include <vector>
#include <cmath>
#define PI 3.141592653589793115997963468544185161590576171875
#define SQR(X) ((X)*(X))
#define ROUND(X) floor((X)+0.5)
namespace MathCore
{
// Create class specializations
// Eye() goes into the classes...
//Eye(int N);
// Core functions
template< class T >
void Plot(Vector<T>& v, int height = 30);
template <class T>
Vector<int> Find(Vector<T>& m);
template <class T>
Vector<int> Find(Matrix<T>& m);
template <class T>
void Find(Matrix<T>& m, Vector<int>& I, Vector<int>& J);
void Ind2Sub(int rows, int cols, Vector<int>& ind, Vector<int>& I, Vector<int>& J);
Vector<int> Sub2Ind(int rows, int cols, Vector<int>& I, Vector<int>& J);
template <class T>
Vector<T> Cross(Vector<T>& x, Vector<T>& y);
template <class T>
Matrix<T> Cross(Matrix<T>& x, Matrix<T>& y);
template <class T>
Matrix<T> Cross(Matrix<T>& x, Matrix<T>& y, int dimension);
template <class T>
Vector<T> CumSum(Vector<T>& m);
template <class T>
Matrix<T> CumSum(Matrix<T>& m);
template <class T>
Matrix<T> CumSum(Matrix<T>& m, int dimension);
template <class T>
Vector<T>& CumSumI(Vector<T>& m);
template <class T>
Matrix<T>& CumSumI(Matrix<T>& m);
template <class T>
Matrix<T>& CumSumI(Matrix<T>& m, int dimension);
template <class T>
Vector<T> CumProd(Vector<T>& m);
template <class T>
Matrix<T> CumProd(Matrix<T>& m);
template <class T>
Matrix<T> CumProd(Matrix<T>& m, int dimension);
template <class T>
Vector<T>& CumProdI(Vector<T>& m);
template <class T>
Matrix<T>& CumProdI(Matrix<T>& m);
template <class T>
Matrix<T>& CumProdI(Matrix<T>& m, int dimension);
template <class T>
Matrix<T> Diag(Vector<T>& m);
template <class T>
Matrix<T> Diag(Vector<T>& m, int k);
template <class T>
Vector<T> Diag(Matrix<T>& m);
template <class T>
Vector<T> Diag(Matrix<T>& m, int k);
template <class T>
Matrix<T> FlipLR(Matrix<T>& m);
template <class T>
Matrix<T>& FlipLRI(Matrix<T>& m);
template <class T>
Matrix<T> FlipUD(Matrix<T>& m);
template <class T>
Matrix<T>& FlipUDI(Matrix<T>& m);
template <class T>
Vector<T> Reverse(Vector<T>& m);
template <class T>
Vector<T>& ReverseI(Vector<T>& m);
template <class T>
Matrix<T> Rot90(Matrix<T>& m);
template <class T>
Matrix<T> Rot90(Matrix<T>& m, int k);
//Kron();
template <class T>
Vector<T> Maximum(Matrix<T>& m);
template <class T>
T Maximum(Vector<T>& m);
template <class T>
Vector<T> Minimum(Matrix<T>& m);
template <class T>
T Minimum(Vector<T>& m);
template <class T>
Vector<double> Mean(Matrix<T>& m);
template <class T>
double Mean(Vector<T>& m);
template <class T>
inline void Swap(T& a, T& b) { T temp = a; a = b; b = temp; }
template <class T>
Vector<T> Median(Matrix<T>& m);
template <class T>
T Median(Vector<T>& m);
template <class T>
Vector<double> Std(Matrix<T>& m);
template <class T>
double Std(Vector<T>& m);
template <class T>
Vector<double> Var(Matrix<T>& m);
template <class T>
double Var(Vector<T>& m);
template <class T>
Vector<T> Sum(Matrix<T>& m);
template <class T>
Vector<T> Sum(Matrix<T>& m, int dimension);
template <class T>
T Sum(Vector<T>& m);
template <class T>
Vector<T> Prod(Matrix<T>& m);
template <class T>
Vector<T> Prod(Matrix<T>& m, int dimension);
template <class T>
T Prod(Vector<T>& m);
template <class T>
Vector<T> Diff(Vector<T>& m);
template <class T>
Matrix<T> Diff(Matrix<T>& m);
template <class T>
Matrix<T> RepMat(Matrix<T>& m, int M, int N);
template <class T>
Matrix<T> Reshape(Matrix<T>& m, int M, int N);
template <class T>
Matrix<T> Reshape(Vector<T>& m, int M, int N);
template <class T>
Vector<T>& QuickSort(Vector<T>& m);
template <class T>
Vector<T> Sort(Vector<T>& m);
template <class T>
Matrix<T> Sort(Matrix<T>& m, int dimension);
template <class T>
Matrix<T> Sort(Matrix<T>& m);
template <class T>
Vector<T>& SortI(Vector<T>& m);
template <class T>
Matrix<T>& SortI(Matrix<T>& m, int dimension);
template <class T>
Matrix<T>& SortI(Matrix<T>& m);
//SortRows(); needed...
//
//
//FreqSpace();
Vector<double> LinSpace(double x, double y, int N);
Vector<double> LinSpace(double x, double y);
Vector<double> LogSpace(double x, double y, int N);
Vector<double> LogSpace(double x, double y);
template <class T>
void MeshGrid(Vector<T>& x, Vector<T>& y, Matrix<T>& X, Matrix<T>& Y);
Matrix<float>& RandN(Matrix<float>& m);
Vector<float>& RandN(Vector<float>& m);
Matrix<double>& RandN(Matrix<double>& m);
Vector<double>& RandN(Vector<double>& m);
int NextPow2(int n);
template <class T>
Vector<T> Abs(Vector<T>& m);
template <class T>
Vector<T>& AbsI(Vector<T>& m);
template <class T>
Matrix<T> Abs(Matrix<T>& m);
template <class T>
Matrix<T>& AbsI(Matrix<T>& m);
//Abs();
//Angle();
// OTHER
template <class T>
Vector<int> Floor(Vector<T>& m);
template <class T>
Matrix<int> Floor(Matrix<T>& m);
template <class T>
Vector<int> Ceil(Vector<T>& m);
template <class T>
Matrix<int> Ceil(Matrix<T>& m);
template <class T>
Vector<int> Fix(Vector<T>& m);
template <class T>
Matrix<int> Fix(Matrix<T>& m);
template <class T>
Vector<int> Round(Vector<T>& m);
template <class T>
Matrix<int> Round(Matrix<T>& m);
//template <class T>
//Vector<double> Mod(Vector<T>& m);
//template <class T>
//Matrix<double> Mod(Matrix<T>& m);
//template <class T>
//Vector<double> Rem(Vector<T>& m);
//template <class T>
//Matrix<double> Rem(Matrix<T>& m);
template <class T>
Vector<T> UnitScale(Vector<T>& m);
template <class T>
Matrix<T> UnitScale(Matrix<T>& m);
template <class T>
Vector<T>& UnitScaleI(Vector<T>& m);
template <class T>
Matrix<T>& UnitScaleI(Matrix<T>& m);
template <class T>
Vector<T> ImageScale(Vector<T>& m);
template <class T>
Matrix<T> ImageScale(Matrix<T>& m);
template <class T>
Vector<T>& ImageScaleI(Vector<T>& m);
template <class T>
Matrix<T>& ImageScaleI(Matrix<T>& m);
template <class T>
Vector<int> Sign(Vector<T>& m);
template <class T>
Matrix<int> Sign(Matrix<T>& m);
template <class T>
Vector<T> Gradient(Vector<T>& m);
template <class T>
void Gradient(Matrix<T>& m, Matrix<T>& X, Matrix<T>& Y);
template <class T>
Matrix<T> Divergence(Matrix<T>& u, Matrix<T>& v);
template <class T>
Vector<T> Del2(Vector<T>& m);
template <class T>
Matrix<T> Del2(Matrix<T>& m);
template <class T>
Vector<T> CircShift(Vector<T>& m, int shift);
template <class T>
Matrix<T> CircShift(Matrix<T>& m, int rshift, int cshift);
template <class T>
Vector<T> FFTShift(Vector<T>& m);
template <class T>
Matrix<T> FFTShift(Matrix<T>& m);
template <class T>
Vector<T> IFFTShift(Vector<T>& m);
template <class T>
Matrix<T> IFFTShift(Matrix<T>& m);
};
#include "Core.inl"
#endif
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