📄 lcdp556.txt
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; generated by ARM C/C++ Compiler with , RVCT4.0 [Build 524] for uVision
; commandline ArmCC [--split_sections --debug -c --asm --interleave -o.\Obj\lcdp556.o --depend=.\Obj\lcdp556.d --device=DARMSTM --apcs=interwork -O3 -I..\..\include -I..\..\..\FWLib\library\inc -I..\..\..\USBLib\library\inc -I..\..\Config -I..\..\GUI\Core -I..\..\GUI\Font -I..\..\GUI\ConvertColor -I..\..\GUI\AntiAlias -I..\..\GUI\ConvertMono -I..\..\GUI\JPEG -I..\..\GUI\MemDev -I..\..\GUI\MultiLayer -I..\..\GUI\Widget -I..\..\GUI\WM -IC:\Keil\ARM\INC\ST\STM32F10x ..\..\GUI\ConvertColor\LCDP556.c]
THUMB
AREA ||i.LCD_Color2Index_556||, CODE, READONLY, ALIGN=1
LCD_Color2Index_556 PROC
;;;48 */
;;;49 unsigned LCD_Color2Index_556(LCD_COLOR Color) {
000000 f3c00185 UBFX r1,r0,#2,#6
;;;50 int r,g,b;
;;;51 r = (Color>> (8 - R_BITS)) & R_MASK;
;;;52 g = (Color>> (16 - G_BITS)) & G_MASK;
000004 f3c022c4 UBFX r2,r0,#11,#5
;;;53 b = (Color>> (24 - B_BITS)) & B_MASK;
000008 f3c040c4 UBFX r0,r0,#19,#5
;;;54 return r + (g << R_BITS) + (b << (G_BITS + R_BITS));
00000c eb011182 ADD r1,r1,r2,LSL #6
000010 eb0120c0 ADD r0,r1,r0,LSL #11
;;;55 }
000014 4770 BX lr
;;;56
ENDP
AREA ||i.LCD_GetIndexMask_556||, CODE, READONLY, ALIGN=1
LCD_GetIndexMask_556 PROC
;;;77 */
;;;78 unsigned LCD_GetIndexMask_556(void) {
000000 f64f70ff MOV r0,#0xffff
;;;79 return 0xffff;
;;;80 }
000004 4770 BX lr
;;;81
ENDP
AREA ||i.LCD_Index2Color_556||, CODE, READONLY, ALIGN=1
LCD_Index2Color_556 PROC
;;;60 */
;;;61 LCD_COLOR LCD_Index2Color_556(int Index) {
000000 f000023f AND r2,r0,#0x3f
;;;62 unsigned int r,g,b;
;;;63 /* Seperate the color masks */
;;;64 r = Index & R_MASK;
;;;65 g = (Index >> R_BITS) & G_MASK;
;;;66 b = ((unsigned)Index >> (R_BITS + G_BITS)) & B_MASK;
;;;67 /* Convert the color masks */
;;;68 r = r * 255 / R_MASK;
000004 ebc22202 RSB r2,r2,r2,LSL #8
000008 233f MOVS r3,#0x3f
00000a fbb2f2f3 UDIV r2,r2,r3
00000e f3c01184 UBFX r1,r0,#6,#5 ;65
;;;69 g = g * 255 / G_MASK;
000012 231f MOVS r3,#0x1f
000014 f3c020c4 UBFX r0,r0,#11,#5 ;66
000018 ebc12101 RSB r1,r1,r1,LSL #8
00001c fbb1f1f3 UDIV r1,r1,r3
;;;70 b = b * 255 / B_MASK;
000020 ebc02000 RSB r0,r0,r0,LSL #8
000024 fbb0f0f3 UDIV r0,r0,r3
;;;71 return r + (g<<8) + (((U32)b)<<16);
000028 eb022101 ADD r1,r2,r1,LSL #8
00002c eb014000 ADD r0,r1,r0,LSL #16
;;;72 }
000030 4770 BX lr
;;;73
ENDP
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