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📄 gui_dispchar.txt

📁 STM32F103ZET6+UCOSII+UCGUI源码
💻 TXT
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; generated by ARM C/C++ Compiler with , RVCT4.0 [Build 524] for uVision
; commandline ArmCC [--split_sections --debug -c --asm --interleave -o.\Obj\gui_dispchar.o --depend=.\Obj\gui_dispchar.d --device=DARMSTM --apcs=interwork -O3 -I..\..\include -I..\..\..\FWLib\library\inc -I..\..\..\USBLib\library\inc -I..\..\Config -I..\..\GUI\Core -I..\..\GUI\Font -I..\..\GUI\ConvertColor -I..\..\GUI\AntiAlias -I..\..\GUI\ConvertMono -I..\..\GUI\JPEG -I..\..\GUI\MemDev -I..\..\GUI\MultiLayer -I..\..\GUI\Widget -I..\..\GUI\WM -IC:\Keil\ARM\INC\ST\STM32F10x ..\..\GUI\Core\GUI_DispChar.c]
                          THUMB

                          AREA ||i.CL_DispChar||, CODE, READONLY, ALIGN=2

                  CL_DispChar PROC
;;;32     #if (GUI_WINSUPPORT)
;;;33     static void CL_DispChar(U16 c) {
000000  b57c              PUSH     {r2-r6,lr}
;;;34       GUI_RECT r;
;;;35       WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
000002  4c1b              LDR      r4,|L1.112|
000004  4605              MOV      r5,r0                 ;33
000006  8c60              LDRH     r0,[r4,#0x22]  ; GUI_Context
000008  6c21              LDR      r1,[r4,#0x40]  ; GUI_Context
00000a  4408              ADD      r0,r0,r1
00000c  8460              STRH     r0,[r4,#0x22]
00000e  8ca0              LDRH     r0,[r4,#0x24]  ; GUI_Context
000010  6c61              LDR      r1,[r4,#0x44]  ; GUI_Context
000012  4408              ADD      r0,r0,r1
000014  84a0              STRH     r0,[r4,#0x24]
;;;36       r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c) - 1;
000016  4628              MOV      r0,r5
000018  f7fffffe          BL       GUI_GetCharDistX
00001c  8c61              LDRH     r1,[r4,#0x22]  ; GUI_Context
00001e  f8ad1000          STRH     r1,[sp,#0]
000022  4408              ADD      r0,r0,r1
000024  1e40              SUBS     r0,r0,#1
000026  f8ad0004          STRH     r0,[sp,#4]
;;;37       r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY()  - 1;
00002a  f7fffffe          BL       GUI_GetFontSizeY
00002e  8ca1              LDRH     r1,[r4,#0x24]  ; GUI_Context
000030  f8ad1002          STRH     r1,[sp,#2]
000034  4408              ADD      r0,r0,r1
000036  1e40              SUBS     r0,r0,#1
000038  f8ad0006          STRH     r0,[sp,#6]
;;;38       WM_ITERATE_START(&r) {
00003c  4668              MOV      r0,sp
00003e  f7fffffe          BL       WM__InitIVRSearch
000042  e004              B        |L1.78|
                  |L1.68|
;;;39         GL_DispChar(c);
000044  4628              MOV      r0,r5
000046  f7fffffe          BL       GL_DispChar
;;;40       } WM_ITERATE_END();
00004a  f7fffffe          BL       WM__GetNextIVR
                  |L1.78|
00004e  2800              CMP      r0,#0
000050  d1f8              BNE      |L1.68|
;;;41       if (c != '\n') {
000052  2d0a              CMP      r5,#0xa
000054  d003              BEQ      |L1.94|
;;;42         GUI_Context.DispPosX = r.x1 + 1;
000056  f8bd0004          LDRH     r0,[sp,#4]
00005a  1c40              ADDS     r0,r0,#1
00005c  8460              STRH     r0,[r4,#0x22]
                  |L1.94|
;;;43       }
;;;44       WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
00005e  8c60              LDRH     r0,[r4,#0x22]  ; GUI_Context
000060  6c21              LDR      r1,[r4,#0x40]  ; GUI_Context
000062  1a40              SUBS     r0,r0,r1
000064  8460              STRH     r0,[r4,#0x22]
000066  8ca0              LDRH     r0,[r4,#0x24]  ; GUI_Context
000068  6c61              LDR      r1,[r4,#0x44]  ; GUI_Context
00006a  1a40              SUBS     r0,r0,r1
00006c  84a0              STRH     r0,[r4,#0x24]
;;;45     }
00006e  bd7c              POP      {r2-r6,pc}
;;;46     #endif
                          ENDP

                  |L1.112|
                          DCD      GUI_Context

                          AREA ||i.GUI_DispChar||, CODE, READONLY, ALIGN=1

                  GUI_DispChar PROC
;;;57     */
;;;58     void GUI_DispChar(U16 c) {
000000  f7ffbffe          B.W      CL_DispChar
;;;59       GUI_LOCK();
;;;60       #if (GUI_WINSUPPORT)
;;;61         CL_DispChar(c);
;;;62       #else
;;;63         GL_DispChar(c);
;;;64       #endif
;;;65       GUI_UNLOCK();
;;;66     }
;;;67     
                          ENDP


                          AREA ||i.GUI_DispCharAt||, CODE, READONLY, ALIGN=2

                  GUI_DispCharAt PROC
;;;71     */
;;;72     void GUI_DispCharAt(U16 c, I16P x, I16P y) {
000000  4b02              LDR      r3,|L3.12|
;;;73       GUI_LOCK();
;;;74       GUI_Context.DispPosX = x;
000002  8459              STRH     r1,[r3,#0x22]
;;;75       GUI_Context.DispPosY = y;
000004  849a              STRH     r2,[r3,#0x24]
;;;76       #if (GUI_WINSUPPORT)
;;;77         CL_DispChar(c);
000006  f7ffbffe          B.W      CL_DispChar
;;;78       #else
;;;79         GL_DispChar(c);
;;;80       #endif
;;;81       GUI_UNLOCK();
;;;82     }
;;;83     
                          ENDP

00000a  0000              DCW      0x0000
                  |L3.12|
                          DCD      GUI_Context

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