📄 lcdpm655.txt
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; generated by ARM C/C++ Compiler with , RVCT4.0 [Build 524] for uVision
; commandline ArmCC [--split_sections --debug -c --asm --interleave -o.\Obj\lcdpm655.o --depend=.\Obj\lcdpm655.d --device=DARMSTM --apcs=interwork -O3 -I..\..\include -I..\..\..\FWLib\library\inc -I..\..\..\USBLib\library\inc -I..\..\Config -I..\..\GUI\Core -I..\..\GUI\Font -I..\..\GUI\ConvertColor -I..\..\GUI\AntiAlias -I..\..\GUI\ConvertMono -I..\..\GUI\JPEG -I..\..\GUI\MemDev -I..\..\GUI\MultiLayer -I..\..\GUI\Widget -I..\..\GUI\WM -IC:\Keil\ARM\INC\ST\STM32F10x ..\..\GUI\ConvertColor\LCDPM655.c]
THUMB
AREA ||i.LCD_Color2Index_M655||, CODE, READONLY, ALIGN=1
LCD_Color2Index_M655 PROC
;;;48 */
;;;49 unsigned LCD_Color2Index_M655(LCD_COLOR Color) {
000000 f3c001c4 UBFX r1,r0,#3,#5
;;;50 int r,g,b;
;;;51 r = (Color>> (8 - R_BITS)) & R_MASK;
;;;52 g = (Color>> (16 - G_BITS)) & G_MASK;
000004 f3c022c4 UBFX r2,r0,#11,#5
;;;53 b = (Color>> (24 - B_BITS)) & B_MASK;
000008 f3c04085 UBFX r0,r0,#18,#6
;;;54 return b + (g << B_BITS) + (r << (G_BITS + B_BITS));
00000c eb001082 ADD r0,r0,r2,LSL #6
000010 eb0020c1 ADD r0,r0,r1,LSL #11
;;;55 }
000014 4770 BX lr
;;;56
ENDP
AREA ||i.LCD_GetIndexMask_M655||, CODE, READONLY, ALIGN=1
LCD_GetIndexMask_M655 PROC
;;;77 */
;;;78 unsigned LCD_GetIndexMask_M655(void) {
000000 f64f70ff MOV r0,#0xffff
;;;79 return 0xffff;
;;;80 }
000004 4770 BX lr
;;;81
ENDP
AREA ||i.LCD_Index2Color_M655||, CODE, READONLY, ALIGN=1
LCD_Index2Color_M655 PROC
;;;60 */
;;;61 LCD_COLOR LCD_Index2Color_M655(int Index) {
000000 f3c01184 UBFX r1,r0,#6,#5
;;;62 unsigned int r,g,b;
;;;63 /* Seperate the color masks */
;;;64 b = Index & B_MASK;
;;;65 g = (Index >> B_BITS) & G_MASK;
;;;66 r = ((unsigned)Index >> (B_BITS + G_BITS)) & R_MASK;
;;;67 /* Convert the color masks */
;;;68 r = r * 255 / R_MASK;
000004 231f MOVS r3,#0x1f
000006 f000023f AND r2,r0,#0x3f ;64
00000a f3c020c4 UBFX r0,r0,#11,#5 ;66
00000e ebc02000 RSB r0,r0,r0,LSL #8
;;;69 g = g * 255 / G_MASK;
000012 ebc12101 RSB r1,r1,r1,LSL #8
000016 fbb0f0f3 UDIV r0,r0,r3 ;68
00001a fbb1f1f3 UDIV r1,r1,r3
;;;70 b = b * 255 / B_MASK;
00001e ebc22202 RSB r2,r2,r2,LSL #8
000022 233f MOVS r3,#0x3f
000024 fbb2f2f3 UDIV r2,r2,r3
;;;71 return r + (g<<8) + (((U32)b)<<16);
000028 eb002001 ADD r0,r0,r1,LSL #8
00002c eb004002 ADD r0,r0,r2,LSL #16
;;;72 }
000030 4770 BX lr
;;;73
ENDP
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