📄 f32_1.c
字号:
________,________,________,
________,________,________,
_______X,X__XX___,________,
_______X,X__XX___,________,
________,________,________,
________,________,________,
__XXXXXX,XXXXXXXX,X_______,
__XXXXXX,XXXXXXXX,X_______,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XXXXXX,XXXXXXXX,________,
__XXXXXX,XXXXXXXX,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XX____,________,________,
__XXXXXX,XXXXXXXX,X_______,
__XXXXXX,XXXXXXXX,X_______,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00CC[ 32] = { /* code 00CC */
_XXX____,
__XXX___,
___XX___,
____XX__,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32_1_00CD[ 32] = { /* code 00CD */
____XXX_,
___XXX__,
___XX___,
__XX____,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32_1_00CE[ 32] = { /* code 00CE */
___XX___,
__XXXX__,
_XX__XX_,
_XX__XX_,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32_1_00CF[ 32] = { /* code 00CF */
________,
________,
_XX__XX_,
_XX__XX_,
________,
________,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
___XX___,
________,
________,
________,
________,
________,
________};
GUI_FLASH const unsigned char acFont32_1_00D0[ 96] = { /* code 00D0 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
__XXXXXX,XXXXXX__,________,
__XXXXXX,XXXXXXX_,________,
__XX____,_____XXX,X_______,
__XX____,_______X,X_______,
__XX____,________,XX______,
__XX____,________,XX______,
__XX____,________,_XX_____,
__XX____,________,_XX_____,
__XX____,________,_XX_____,
XXXXXXXX,XX______,_XX_____,
XXXXXXXX,XX______,_XX_____,
__XX____,________,_XX_____,
__XX____,________,_XX_____,
__XX____,________,_XX_____,
__XX____,________,XX______,
__XX____,________,XX______,
__XX____,_______X,X_______,
__XX____,_____XXX,X_______,
__XXXXXX,XXXXXXX_,________,
__XXXXXX,XXXXX___,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D1[ 96] = { /* code 00D1 */
________,________,________,
_______X,XX__XX__,________,
______XX,XXXXXX__,________,
______XX,__XXX___,________,
________,________,________,
________,________,________,
__XXX___,_______X,X_______,
__XXX___,_______X,X_______,
__XXXX__,_______X,X_______,
__XXXX__,_______X,X_______,
__XX_XX_,_______X,X_______,
__XX__XX,_______X,X_______,
__XX__XX,_______X,X_______,
__XX___X,X______X,X_______,
__XX____,XX_____X,X_______,
__XX____,XX_____X,X_______,
__XX____,_XX____X,X_______,
__XX____,_XX____X,X_______,
__XX____,__XX___X,X_______,
__XX____,___XX__X,X_______,
__XX____,___XX__X,X_______,
__XX____,____XX_X,X_______,
__XX____,_____XXX,X_______,
__XX____,_____XXX,X_______,
__XX____,______XX,X_______,
__XX____,______XX,X_______,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D2[ 96] = { /* code 00D2 */
________,XXX_____,________,
________,_XXX____,________,
________,__XX____,________,
________,___XX___,________,
________,________,________,
________,________,________,
_______X,XXXXXX__,________,
_____XXX,XXXXXXXX,________,
____XXXX,_____XXX,X_______,
___XXX__,_______X,XX______,
__XXX___,________,XXX_____,
__XX____,________,_XX_____,
_XXX____,________,_XXX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XXX____,________,_XXX____,
__XX____,________,_XX_____,
__XXX___,________,XXX_____,
___XXX__,_______X,XX______,
____XXXX,_____XXX,X_______,
_____XXX,XXXXXXXX,________,
_______X,XXXXXX__,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D3[ 96] = { /* code 00D3 */
________,___XXX__,________,
________,__XXX___,________,
________,__XX____,________,
________,_XX_____,________,
________,________,________,
________,________,________,
_______X,XXXXXX__,________,
_____XXX,XXXXXXXX,________,
____XXXX,_____XXX,X_______,
___XXX__,_______X,XX______,
__XXX___,________,XXX_____,
__XX____,________,_XX_____,
_XXX____,________,_XXX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XXX____,________,_XXX____,
__XX____,________,_XX_____,
__XXX___,________,XXX_____,
___XXX__,_______X,XX______,
____XXXX,_____XXX,X_______,
_____XXX,XXXXXXXX,________,
_______X,XXXXXX__,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D4[ 96] = { /* code 00D4 */
________,__XX____,________,
________,_XXXX___,________,
________,XX__XX__,________,
________,XX__XX__,________,
________,________,________,
________,________,________,
_______X,XXXXXX__,________,
_____XXX,XXXXXXXX,________,
____XXXX,_____XXX,X_______,
___XXX__,_______X,XX______,
__XXX___,________,XXX_____,
__XX____,________,_XX_____,
_XXX____,________,_XXX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XXX____,________,_XXX____,
__XX____,________,_XX_____,
__XXX___,________,XXX_____,
___XXX__,_______X,XX______,
____XXXX,_____XXX,X_______,
_____XXX,XXXXXXXX,________,
_______X,XXXXXX__,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D5[ 96] = { /* code 00D5 */
________,________,________,
_______X,XX__XX__,________,
______XX,XXXXXX__,________,
______XX,__XXX___,________,
________,________,________,
________,________,________,
_______X,XXXXXX__,________,
_____XXX,XXXXXXXX,________,
____XXXX,_____XXX,X_______,
___XXX__,_______X,XX______,
__XXX___,________,XXX_____,
__XX____,________,_XX_____,
_XXX____,________,_XXX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XXX____,________,_XXX____,
__XX____,________,_XX_____,
__XXX___,________,XXX_____,
___XXX__,_______X,XX______,
____XXXX,_____XXX,X_______,
_____XXX,XXXXXXXX,________,
_______X,XXXXXX__,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D6[ 96] = { /* code 00D6 */
________,________,________,
________,________,________,
________,XX__XX__,________,
________,XX__XX__,________,
________,________,________,
________,________,________,
_______X,XXXXXX__,________,
_____XXX,XXXXXXXX,________,
____XXXX,_____XXX,X_______,
___XXX__,_______X,XX______,
__XXX___,________,XXX_____,
__XX____,________,_XX_____,
_XXX____,________,_XXX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XX_____,________,__XX____,
_XXX____,________,_XXX____,
__XX____,________,_XX_____,
__XXX___,________,XXX_____,
___XXX__,_______X,XX______,
____XXXX,_____XXX,X_______,
_____XXX,XXXXXXXX,________,
_______X,XXXXXX__,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D7[ 64] = { /* code 00D7 */
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
___XX___,____XX__,
___XXX__,___XXX__,
____XXX_,__XXX___,
_____XXX,_XXX____,
______XX,XXX_____,
_______X,XX______,
______XX,XXX_____,
_____XXX,_XXX____,
____XXX_,__XXX___,
___XXX__,___XXX__,
___XX___,____XX__,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________,
________,________};
GUI_FLASH const unsigned char acFont32_1_00D8[ 96] = { /* code 00D8 */
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
_______X,XXXXXX__,__XX____,
_____XXX,XXXXXXX_,_XXX____,
____XXXX,_____XXX,XXX_____,
___XXX__,_______X,XX______,
__XXX___,_______X,XX______,
__XX____,______XX,_XX_____,
__XX____,_____XX_,_XX_____,
_XX_____,____XXX_,__XX____,
_XX_____,___XXX__,__XX____,
_XX_____,__XXX___,__XX____,
_XX_____,_XXX____,__XX____,
_XX_____,XXX_____,__XX____,
_XX_____,XX______,__XX____,
_XXX___X,X_______,_XXX____,
__XX__XX,________,_XX_____,
__XXXXX_,________,XXX_____,
___XXX__,_______X,XX______,
___XXXXX,_____XXX,X_______,
__XXXXXX,XXXXXXXX,________,
_XXX___X,XXXXXX__,________,
__X_____,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________,
________,________,________};
GUI_FLASH const unsigned char acFont32_1_00D9[ 96] = { /* code 00D9 */
______XX,X_______,________,
_______X,XX______,________,
________,XX______,________,
________,_XX_____,________,
________,________,________,
________,________,________,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XX____,_______X,X_______,
__XXX___,______XX,X_______,
___XX___,______XX,________,
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