📄 wm.c
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void WM__Client2Screen(const WM_Obj* pWin, GUI_RECT *pRect) {
GUI_MoveRect(pRect, pWin->Rect.x0, pWin->Rect.y0);
}
int WM__IsWindow(WM_HWIN hWin) {
WM_HWIN iWin;
int r = 0;
for (iWin = WM__FirstWin; iWin; iWin = WM_H2P(iWin)->hNextLin) {
if (iWin == hWin) {
r = 1;
break;
}
}
return r;
}
/*******************************************************************
*
*
*/
void WM__RemoveFromLinList(WM_HWIN hWin) {
WM_Obj* piWin;
WM_HWIN hiWin, hNext;
for (hiWin = WM__FirstWin; hiWin; ) {
piWin = WM_H2P(hiWin);
hNext = piWin->hNextLin;
if (hNext == hWin) {
piWin->hNextLin = WM_H2P(hWin)->hNextLin;
break;
}
hiWin = hNext;
}
}
/*******************************************************************
*
*
*/
void _AddToLinList(WM_HWIN hNew) {
WM_Obj* pFirst;
WM_Obj* pNew;
if (WM__FirstWin) {
pFirst = WM_H2P(WM__FirstWin);
pNew = WM_H2P(hNew);
pNew->hNextLin = pFirst->hNextLin;
pFirst->hNextLin = hNew;
} else {
WM__FirstWin = hNew;
}
}
/*********************************************************************
Check if the rectangle has some content (is non-zero)
Returns 0 if the Rectangle has no content, else 1.
*/
int WM__RectIsNZ(const GUI_RECT* pr) {
if (pr->x0 > pr->x1)
return 0;
if (pr->y0 > pr->y1)
return 0;
return 1;
}
/*
********************************************************************
* *
* Sending messages *
* *
********************************************************************
*/
void WM_SendMessage(WM_HWIN hWin, WM_MESSAGE* pMsg) {
WM_Obj* pWin;
WM_LOCK();
if (hWin) {
pWin = WM_H2P(hWin);
/* Do some checking to avoid program crashes due to user
programming errors */
#if GUI_DEBUG_LEVEL > 0
if (!pWin->Status)
goto Done;
#endif
if (pWin->cb != NULL) {
pMsg->hWin = hWin;
IsInCallback = 1;
(*pWin->cb)(pMsg);
IsInCallback = 0;
}
}
#if GUI_DEBUG_LEVEL > 0
Done:
#endif
WM_UNLOCK();
}
/*******************************************************************
*
*
*/
void WM__SendMsgNoData(WM_HWIN hWin, U8 MsgId) {
WM_MESSAGE Msg;
Msg.hWin = hWin;
Msg.MsgId = MsgId;
WM_SendMessage(hWin, &Msg);
}
/* Get client rectangle in windows coordinates. This means that the
upper left corner is always at (0,0). */
void WM__GetClientRectWin(const WM_Obj* pWin, GUI_RECT* pRect) {
pRect->x0 = pRect->y0 = 0;
pRect->x1 = pWin->Rect.x1 - pWin->Rect.x0;
pRect->y1 = pWin->Rect.y1 - pWin->Rect.y0;
}
static void WM__GetInvalidRectAbs(WM_Obj* pWin, GUI_RECT* pRect) {
*pRect = pWin->InvalidRect;
GUI_MoveRect (pRect, pWin->Rect.x0, pWin->Rect.y0);
}
/*
*****************************************************************
* *
* Invalidation functions *
* *
*****************************************************************
*/
/* Invalidate, using window coordinates */
static void WM_InvalidateBWin1(WM_HWIN hWin, const GUI_RECT*pRect) {
GUI_RECT r;
WM_Obj* pWin = WM_H2P(hWin);
WM__GetClientRectWin(pWin, &r);
if (pRect)
GUI__IntersectRect(&r, pRect);
if (WM__RectIsNZ(&r)) {
if (pWin->Status & WM_SF_INVALID) {
GUI_MergeRect(&pWin->InvalidRect, &pWin->InvalidRect, &r);
} else {
pWin->InvalidRect = r;
pWin->Status |= WM_SF_INVALID;
WM__NumInvalidWindows++;
/* Debug code: shows invalid areas */
#if (WM_SHOW_INVALID)
{
GUI_CONTEXT Context = GUI_Context;
WM_SelectWindow(hWin);
GUI_SetBkColor(GUI_GREEN);
GUI_ClearRect(r.x0, r.y0, r.x1, r.y1);
GUI_Context = Context;
}
#endif
}
}
}
/* Invalidate, using desktop coordinates (only this window,
not the ones below !!!)
*/
static void WM_InvalidateBWin1Abs(WM_HWIN hWin, const GUI_RECT*pRect) {
GUI_RECT r = *pRect;
WM_LOCK();
GUI_MoveRect(&r, -WM_H2P(hWin)->Rect.x0, -WM_H2P(hWin)->Rect.y0);
WM_InvalidateBWin1(hWin, &r);
WM_UNLOCK();
}
/*
Invalidate a certain section of the display. One main reason for this is
that a window has been moved or destroyed.
The following windows are affected:
* windows below the window creating the invalidation.
* transparent windows located above
The coordinates given are absolute coordinates (desktop coordinates)
*/
void WM__InvalidateAreaBelow(const GUI_RECT* pRect, WM_HWIN StopWin) {
WM_HWIN iWin, iNext;
GUI_USE_PARA(StopWin); /* tbd: change calls of this function */
/* Iterate over windows below StopWin */
for (iWin = WM__FirstWin; iWin/*!=StopWin*/; iWin = iNext) {
GUI_RECT r = *pRect;
WM_Obj* pWin = WM_H2P(iWin);
iNext = pWin->hNextLin;
if (GUI__IntersectRects(&r, &r, &pWin->Rect)) {
WM_InvalidateBWin1Abs (iWin, &r);
}
};
}
/*
Invalidate any transparent window above the given area
*/
void WM__InvalidateTransAreaAbove(const GUI_RECT* pRect, WM_HWIN StopWin) {
GUI_USE_PARA(pRect);
GUI_USE_PARA(StopWin);
#if 0
WM_HWIN iWin;
/* Iterate over windows below StopWin */
for (iWin = StopWin; iWin!=WM_HWIN_NULL; iWin = WM_H2P(iWin)->Next) {
WM_Obj *pWin = WM_H2P(iWin);
if (pWin->Status & WM_SF_HASTRANS) {
GUI_RECT r = *pRect;
if (GUI__IntersectRects(&r, &r, &WM_H2P(iWin)->Rect)) {
WM_InvalidateBWin1Abs (iWin, &r);
}
}
}
#endif
}
/*
*****************************************************************
* *
* Invalidation functions *
* *
*****************************************************************
*/
/* Invalidate a section of the window. The optional rectangle
contains client coordinates, which are independent of the
position of the window on the logical desktop area.
*/
void WM_InvalidateRect(WM_HWIN hWin, const GUI_RECT*pRect) {
GUI_RECT r;
WM_Obj* pWin;
WM_LOCK();
pWin = WM_H2P(hWin);
WM__GetClientRectWin(pWin, &r);
if (pRect) {
GUI__IntersectRect(&r, pRect);
}
WM_InvalidateBWin1(hWin, &r);
/* Convert into absolute coordinates ... */
GUI_MoveRect (&r, pWin->Rect.x0, pWin->Rect.y0);
/* Make sure windows below are invalidated if this one is transparent */
if (pWin->Status & WM_SF_HASTRANS) {
ResetNextDrawWin();
WM__InvalidateAreaBelow(&r, hWin);
}
/* Invalidate the transparent ones above */
WM__InvalidateTransAreaAbove(&r,hWin);
WM_UNLOCK();
}
void WM_InvalidateWindow(WM_HWIN hWin) {
WM_InvalidateRect(hWin, NULL);
}
/* Invalidate, using desktop coordinates */
void WM_InvalidateBWinAbs(WM_HWIN hWin, const GUI_RECT*pRect) {
GUI_RECT r = *pRect;
WM_LOCK();
GUI_MoveRect(&r, -WM_H2P(hWin)->Rect.x0, -WM_H2P(hWin)->Rect.y0);
WM_InvalidateRect(hWin, &r);
WM_UNLOCK();
}
/*
Invalidate a certain section of the display. One main reason for this is
that the top window has been moved or destroyed.
The coordinates given are absolute coordinates (desktop coordinates)
*/
void WM_InvalidateArea(GUI_RECT* pRect) {
WM_HWIN iWin;
WM_LOCK();
/* Iterate over all windows */
for (iWin=WM__FirstWin; iWin !=0; ) {
WM_Obj* pWin = WM_H2P(iWin);
GUI_RECT r = *pRect;
GUI__IntersectRect(&r, &pWin->Rect);
/* Calculate which area is actually visible by subtracting the
windows which are on top of this one */
WM_InvalidateBWinAbs (iWin, &r);
iWin = pWin->hNextLin;
}
WM_UNLOCK();
}
/*
********************************************************************
* *
* manage windows stack *
* *
********************************************************************
*/
/* Return index (handle) of the window which is bottom of stack.
Note that in the current implementation, this is always
window 0.
*/
WM_HWIN WM_GetDesktopWindow(void) {
return WM__FirstWin;
}
/*
********************************************************************
*
* Create window (as child)
*
********************************************************************
*/
WM_HWIN WM_CreateWindowAsChild(
int x0, int y0, int width, int height
,WM_HWIN hParent, U16 Style, WM_CALLBACK* cb
,int NumExtraBytes)
{
WM_Obj* pWin;
WM_HWIN hWin;
WM_LOCK();
Style |= WM__CreateFlags;
/* Get Parent info */
if (!hParent) {
if (WM__NumWindows) {
hParent = WM_HBKWIN;
}
}
if (hParent) {
GUI_RECT Rect;
// Rect = WM_H2P(hParent)->Rect;
WM_GetInsideRect(hParent, &Rect);
WM__Client2Screen(WM_H2P(hParent), &Rect);
x0 += Rect.x0;
y0 += Rect.y0;
if (width==0)
width = Rect.x1-Rect.x0+1;
if (height==0)
height = Rect.y1-Rect.y0+1;
}
if ((hWin = (WM_HWIN) WM_ALLOC(NumExtraBytes+sizeof(WM_Obj))) == 0) {
GUI_DEBUG_ERROROUT("WM_CreateWindow: No memory to create window");
} else {
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