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📄 clientsocket.h

📁 socket文件
💻 H
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#if !defined(AFX_CLIENTSOCKET_H__47F8EF08_F061_4064_8525_9D7B38B911CF__INCLUDED_)
#define AFX_CLIENTSOCKET_H__47F8EF08_F061_4064_8525_9D7B38B911CF__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//

class CMainFrame;
/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target


class CClientSocket : public CSocket
{
// Attributes
public:
		CMainFrame* m_pMainFrame;

// Operations
public:
	CClientSocket(CMainFrame* pMainFrame);
	virtual ~CClientSocket();
	//CClientSocket();
	//virtual ~CClientSocket();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientSocket)
	public:
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CClientSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTSOCKET_H__47F8EF08_F061_4064_8525_9D7B38B911CF__INCLUDED_)

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