📄 cmajianggamedlg.cpp
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// CMajiangGameDlg.cpp : implementation file
//
#include "stdafx.h"
#include "CMajiangGame.h"
#include "CMajiangGameDlg.h"
#include "Picture.h"
#include "MajiangHufa.h"
#include "ThinkPklang.h"
#include <mmsystem.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCMajiangGameDlg dialog
CCMajiangGameDlg::CCMajiangGameDlg(CWnd* pParent /*=NULL*/)
: CDialog(CCMajiangGameDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CCMajiangGameDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hCursor = AfxGetApp()->LoadCursor (IDC_CURSORHAND);
m_hCursorDown = AfxGetApp()->LoadCursor (IDC_CURSORHAND_IN);
m_bHandDown=FALSE;
m_bTitle=TRUE;
m_nDelay=0;
m_nMouseOnTitle=-1;
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CCMajiangGameDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CCMajiangGameDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CCMajiangGameDlg, CDialog)
//{{AFX_MSG_MAP(CCMajiangGameDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_ERASEBKGND()
ON_BN_CLICKED(IDC_BUTTON1, OnButton1)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONUP()
ON_WM_SETCURSOR()
ON_WM_TIMER()
ON_WM_LBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCMajiangGameDlg message handlers
BOOL CCMajiangGameDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
// pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->InsertMenu(0,MF_STRING, IDM_ABOUTBOX, strAboutMenu);
// pSysMenu->InsertMenu(0,MF_SEPARATOR);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
CRect rt1,rt2;
GetWindowRect(rt1);
GetClientRect(rt2);
int cx=rt1.bottom-rt1.top-rt2.bottom;
int cy=rt1.right-rt1.left-rt2.right;
SetWindowText("PKLANG麻将");
MoveWindow(0,0,800+cy,600+cx);
CenterWindow();
/////////////
m_dcBuffer.CreateCompatibleDC(GetDC());
m_dcMj.CreateCompatibleDC(GetDC());
m_dcState.CreateCompatibleDC(GetDC());
m_dcBG.CreateCompatibleDC(GetDC());
m_dcMem.CreateCompatibleDC(GetDC());
CBitmap bm;
CPicture pic,pic2,pic3;
CSize sz;
pic.Load("images\\Mj.jpg");
sz=pic.GetImageSize();
bm.CreateCompatibleBitmap(GetDC(),sz.cx,sz.cy);
m_dcMj.SelectObject(&bm);
pic.Render(&m_dcMj);
bm.DeleteObject();
bm.CreateCompatibleBitmap(GetDC(),800,600);
m_dcBG.SelectObject(&bm);
pic2.Load("images\\bg.jpg");
pic2.Render(&m_dcBG);
bm.DeleteObject();
bm.CreateCompatibleBitmap(GetDC(),800,600);
m_dcMem.SelectObject(&bm);
bm.DeleteObject();
bm.CreateCompatibleBitmap(GetDC(),140,260);
m_dcState.SelectObject(&bm);
pic3.Load("images\\state.jpg");
pic3.Render(&m_dcState);
//create dc buffer
bm.DeleteObject();
bm.CreateCompatibleBitmap(GetDC(),800,600);
m_dcBuffer.SelectObject(&bm);
///////////////Title
m_rtTitle[0].SetRect(412,210,724,264);
m_rtTitle[1].SetRect(412,280,724,334);
m_rtTitle[2].SetRect(412,350,724,404);
m_rtTitle[3].SetRect(536,422,620,506);
///////////mingan rect
m_rtMingan[0].SetRect(347,7,480,187);
m_rtMingan[1].SetRect(280,188,550,270);
m_rtMingan[2].SetRect(280,271,550,355);
//restart button
m_rtBtRestart.SetRect(230,420,230+362,420+90);
//////////////////////////
srand(time(NULL));
::sndPlaySound("sound\\g_Title.wav",SND_ASYNC|SND_NODEFAULT);
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CCMajiangGameDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CCMajiangGameDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
if( m_bTitle )
{
CClientDC dc(this);
CPicture pic;
pic.Load("images\\title.jpg");
pic.Render(&dc);
}
else
UpdateFrame();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CCMajiangGameDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CCMajiangGameDlg::OnOK()
{
// TODO: Add extra validation here
// CDialog::OnOK();
}
void CCMajiangGameDlg::OnCancel()
{
// TODO: Add extra cleanup here
CDialog::OnCancel();
}
BOOL CCMajiangGameDlg::OnEraseBkgnd(CDC* pDC)
{
// TODO: Add your message handler code here and/or call default
// pDC->BitBlt(0,0,800,600,&m_dcBG,0,0,SRCCOPY);
return TRUE;
return CDialog::OnEraseBkgnd(pDC);
}
void CCMajiangGameDlg::UpdateFrame()
{
CClientDC dc(this);
dc.BitBlt(0,0,800,600,&m_dcMem,0,0,SRCCOPY);
}
void CCMajiangGameDlg::DrawPai()
{
int i;
m_dcMem.BitBlt(95,505,39+17*39,65,&m_dcBG,95,505,SRCCOPY);
m_dcMem.BitBlt(90,356, 18*31,48,&m_dcBG,90,356,SRCCOPY);
for( i=0;i<m_nStartPosUser;i++ )//已经固定了的
m_dcMem.BitBlt(95+i*39,518, 39,65,&m_dcMj,m_nMjUser[i]*39,64,SRCCOPY);
for( i=m_nStartPosUser;i<16;i++ )//不是经固定了的
{
if( m_bOver )
m_dcMem.BitBlt(95+i*39,505, 39,65,&m_dcMj,m_nMjUser[i]*39,64,SRCCOPY);
else
m_dcMem.BitBlt(95+i*39,505, 39,65,&m_dcMj,m_nMjUser[i]*39,1,SRCCOPY);
}
if( m_nChupaiUser!=-1 )//是否有出牌位置的
{
if( m_bOver )//正常牌
m_dcMem.BitBlt(725,505, 39,65,&m_dcMj,m_nChupaiUser*39,64,SRCCOPY);
else//倒牌
m_dcMem.BitBlt(725,505, 39,65,&m_dcMj,m_nChupaiUser*39,1,SRCCOPY);
}
if( m_nChupaiComputer!=-1 )//电脑是否有出牌位置的
{
if( m_bOver )//正常牌
m_dcMem.BitBlt(90,356, 31,48,&m_dcMj,m_nChupaiComputer*31,176,SRCCOPY);
else//倒牌
m_dcMem.BitBlt(90,356, 31,48,&m_dcMj,35*31,129,SRCCOPY);
}
if( m_nChupaiComputer==-1 )
for( i=0;i<m_nOutPaiComputerNumber;i++ )//画电脑出了牌
m_dcMem.BitBlt(647-i*31,422, 31,48,&m_dcMj,m_nOutPaiComputer[i]*31,176,SRCCOPY);
for( i=0;i<18;i++ ) //吃碰杠的牌红色显示
{
if( m_bCheckComputer[i] )
SetTrans(i,FALSE);
}
for( i=0;i<m_nOutPaiUserNumber;i++ )//画玩家出了牌
m_dcMem.BitBlt(120+i*31,456, 31,48,&m_dcMj,m_nOutPaiUser[i]*31,129,SRCCOPY);
for( i=0;i<18;i++ ) //吃碰杠的牌红色显示
{
if( m_bCheckUser[i] )
SetTrans(i,TRUE);
}
//////////////电脑牌面
for( i=0;i<m_nStartPosComputer;i++ )//已经固定了的
m_dcMem.BitBlt(135+(15-i)*31,366, 31,48,&m_dcMj,m_nMjComputer[i]*31,176,SRCCOPY);
for( i=m_nStartPosComputer;i<16;i++ )//画电脑牌
{
if( m_bOver )
m_dcMem.BitBlt(135+(15-i)*31,356, 31,48,&m_dcMj,m_nMjComputer[i]*31,176,SRCCOPY);
else
m_dcMem.BitBlt(135+(15-i)*31,356, 31,48,&m_dcMj,35*31,129,SRCCOPY);
}
for( i=0;i<5;i++ )//画有杠的
if( m_nGangUser[i]!=0 )
{
if( m_nGangUser[i]>0 )
{
for( int j=0;j<3;j++ )
m_dcMem.BitBlt(95+(i*3+j)*39,515, 39,65,&m_dcMj,34*39,64,SRCCOPY);
m_dcMem.BitBlt(95+(i*3+1)*39,500, 39,65,&m_dcMj,m_nMjUser[i*3]*39,64,SRCCOPY);
}
else
m_dcMem.BitBlt(95+(i*3+1)*39,500, 39,65,&m_dcMj,m_nMjUser[i*3]*39,64,SRCCOPY);
}
}
void CCMajiangGameDlg::ResetMj()
{
int i,j;
for( i=0;i<34;i++ )
for( j=0;j<4;j++ )
{
m_nPai[i*4+j]=i;
m_bSelect[i*4+j]=FALSE;
}
int rnd;
for( i=0;i<16;i++ )
{
rnd=GetRndMj();
m_nMjUser[i]=rnd;
rnd=GetRndMj();
m_nMjComputer[i]=rnd;
}
for( i=0;i<5;i++ )
{
m_nGangUser[i]=0;
m_nGangComputer[i]=0;
}
if( rand()%10==0 )
Damanguan(TRUE);
if( rand()%5==0 )
Damanguan(FALSE);
/* int kkk[16]={1,1,1,3,4,5,16,16,29,29,11,12,13,20,21,22};
for( i=0;i<16;i++ )
m_nMjComputer[i]=kkk[i];
m_nMjUser[0]=8;
m_nMjUser[1]=18;
m_nMjUser[2]=20;
m_nMjUser[3]=4;
m_nMjUser[4]=6;//
m_nMjUser[5]=7;
m_nMjUser[9]=m_nMjUser[10];
m_nMjUser[13]=m_nMjUser[14]=m_nMjUser[15];
*/
m_nChupaiUser=-1;//GetRndMj();
m_nChupaiComputer=-1;
m_nMouseOnPai=-1;
m_nOutPaiUserNumber=0;
m_nOutPaiComputerNumber=0;
m_nStartPosUser=0;
m_nStartPosComputer=0;
m_bEat=m_bPeng=m_bGang=m_bHu=FALSE;
m_nEatTeam=0;
m_bOver=FALSE;
m_bZimo=FALSE;
m_bOnBtRestart=FALSE;
for( i=0;i<18;i++ )
{
m_bCheckUser[i]=FALSE;
m_bCheckComputer[i]=FALSE;
}
SetTimer(TIME_DELAY,1000,NULL);
m_arrHupai.RemoveAll();
CClientDC dc(this);
m_dcMem.BitBlt(0,0,800,600,&m_dcBG,0,0,SRCCOPY);
dc.BitBlt(0,0,800,600,&m_dcMem,0,0,SRCCOPY);
for( i=0;i<4;i++ )
{
PlayChessSound(S_MOU,FALSE,FALSE);
for( j=0;j<4;j++ )
{
m_dcMem.BitBlt(95+(i*4+j)*39,505, 39,65,&m_dcMj,m_nMjUser[i*4+j]*39,1,SRCCOPY);
m_dcMem.BitBlt(135+(i*4+j)*31,356, 31,48,&m_dcMj,35*31,129,SRCCOPY);
}
UpdateFrame();
Sleep(300);
}
// DrawPai();
PlayChessSound(S_DAO,FALSE,FALSE);
Sleep(500);
for( i=0;i<16;i++ )
m_dcMem.BitBlt(95+i*39,505, 39,65,&m_dcMj,42*39,1,SRCCOPY);
dc.BitBlt(0,0,800,600,&m_dcMem,0,0,SRCCOPY);
PlayChessSound(S_DAO,FALSE,FALSE);
Sleep(500);
SortMj(m_nMjUser);
SortMj(m_nMjComputer);
CheckHupai();
CheckComputerHupai();
DrawPai();
dc.BitBlt(0,0,800,600,&m_dcMem,0,0,SRCCOPY);
//取得电脑最佳分值
CThinkPklang bb;
int a[17];
for(i=0;i<16;i++)
a[i]=m_nMjComputer[i];
bb.SetMjPaiArray(a,16);
bb.Think();
m_nComputerGoodScore=bb.GetMaxScore();
}
int CCMajiangGameDlg::GetRndMj()
{
CUIntArray ar;
for( int i=0;i<136;i++ )
if( !m_bSelect[i] )
ar.Add(i);
if( !ar.GetSize() )return -1;
int ret=ar.GetAt( rand()%ar.GetSize() );
m_bSelect[ret]=TRUE;
return m_nPai[ret];
}
BOOL CCMajiangGameDlg::GetFixMj(int pai)
{
CUIntArray ar;
BOOL bGet=FALSE;
for( int i=0;i<136;i++ )
if( !m_bSelect[i] && m_nPai[i]==pai )
{
m_bSelect[i]=TRUE;
bGet=TRUE;
break;
}
return bGet;
}
void CCMajiangGameDlg::SortMj(int *who,int start,int end)
{
int i,j,k,t;
for( i = start ; i < end-1 ; i++ )
{
for( k = i ,j = i+1 ; j <end ; j++ )
if( who[k] > who[j] )
k = j;
if( k != i )
{
t = who[i];
who[i]=who[k];
who[k]= t;
}
}
}
void CCMajiangGameDlg::OnButton1()
{
// TODO: Add your control notification handler code here
CString str,str1;
CString s="门清自摸";
int k=5;
str.Format("%-20s%d台",s,k);
AfxMessageBox(str);
/*
// if( m_nChupaiUser==-1 )return;
int a[17]={1,2,2,3,3,4,14,16,15,22,23,24,30,30,30,9,9};
// int a[17]={5,5,6,11,12,15,15,16,16,18,19,20,24,25,30,30,3};
int i;
CThinkPklang bb;
// for(i=m_nStartPosUser;i<14;i++)
// a[i-m_nStartPosUser]=a[i];
// a[13]=m_nChupaiUser;
bb.SetMjPaiArray(a,17);
// DWORD t=timeGetTime();
bb.Think();
int aa[15];
bb.GetHupaiTeam(aa);
CString str;
str.Format("%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d",aa[0],aa[1],aa[2],aa[3],aa[4],aa[5],aa[6],aa[7],aa[8],aa[9],aa[10],aa[11],aa[12],aa[13],aa[14]);
MessageBox(str);
*/
// dc.BitBlt(0,0,39,65,&m_dcMj,bb.GetMaxScore()*39,64,SRCCOPY);
}
void CCMajiangGameDlg::OnButton2()
{
// TODO: Add your control notification handler code here
ResetMj();
UpdateFrame();
}
void CCMajiangGameDlg::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
CDialog::OnMouseMove(nFlags, point);
if( m_bTitle )
{
MouseMoveOnTitle(point);
return;
}
if( m_bOver )
{
if( m_rtBtRestart.PtInRect(point ) )
{
if( !m_bOnBtRestart )
{
m_bOnBtRestart=TRUE;
CPicture pic;
pic.Load("images\\start2.jpg");
pic.Render(&m_dcMem,m_rtBtRestart);
UpdateFrame();
PlayChessSound(S_STATE,TRUE,FALSE);
}
}
else
{
if( m_bOnBtRestart )
{
m_bOnBtRestart=FALSE;
CPicture pic;
pic.Load("images\\start1.jpg");
pic.Render(&m_dcMem,m_rtBtRestart);
UpdateFrame();
}
}
return;
}
BOOL bFind=FALSE;
if( m_bEat )
{
CRect rt(725,300,725+65,40+300);
if( rt.PtInRect(point) )
{
if( m_nMouseOnPai==BUTTON_EAT )return;
else
{
/* if( m_nMouseOnPai>=BUTTON_EAT )
{
if( m_nMouseOnPai==BUTTON_HU && m_bZimo )
m_dcMem.BitBlt(725,300+50*(m_nMouseOnPai-100),65,40,&m_dcState,1,53*4+1,SRCCOPY);
else
m_dcMem.BitBlt(725,300+50*(m_nMouseOnPai-100),65,40,&m_dcState,1,53*(m_nMouseOnPai-100)+1,SRCCOPY);
}
*/
m_nMouseOnPai=BUTTON_EAT;
m_dcMem.BitBlt(725,300,65,40,&m_dcState,68,1,SRCCOPY);
UpdateFrame();
bFind=TRUE;
PlayChessSound(S_STATE,TRUE,FALSE);
}
}
}
if( m_bPeng )
{
CRect rt(725,300+50,725+65,40+300+50);
if( rt.PtInRect(point) )
{
if( m_nMouseOnPai==BUTTON_PENG )return;
else
{
/* if( m_nMouseOnPai>=BUTTON_EAT )
{
if( m_nMouseOnPai==BUTTON_HU && m_bZimo )
m_dcMem.BitBlt(725,300+50*(m_nMouseOnPai-100),65,40,&m_dcState,1,53*4+1,SRCCOPY);
else
m_dcMem.BitBlt(725,300+50*(m_nMouseOnPai-100),65,40,&m_dcState,1,53*(m_nMouseOnPai-100)+1,SRCCOPY);
}
*/
m_nMouseOnPai=BUTTON_PENG;
m_dcMem.BitBlt(725,300+50*1,65,40,&m_dcState,68,1+53*1,SRCCOPY);
UpdateFrame();
bFind=TRUE;
PlayChessSound(S_STATE,TRUE,FALSE);
}
}
}
if( m_bGang )
{
CRect rt(725,300+50*2,725+65,40+300+50*2);
if( rt.PtInRect(point) )
{
if( m_nMouseOnPai==BUTTON_GANG )return;
else
{
/* if( m_nMouseOnPai>=BUTTON_EAT)
{
if( m_nMouseOnPai==BUTTON_HU && m_bZimo )
m_dcMem.BitBlt(725,300+50*(m_nMouseOnPai-100),65,40,&m_dcState,1,53*4+1,SRCCOPY);
else
m_dcMem.BitBlt(725,300+50*(m_nMouseOnPai-100),65,40,&m_dcState,1,53*(m_nMouseOnPai-100)+1,SRCCOPY);
}
*/
m_nMouseOnPai=BUTTON_GANG;
m_dcMem.BitBlt(725,300+50*2,65,40,&m_dcState,68,1+53*2,SRCCOPY);
UpdateFrame();
bFind=TRUE;
PlayChessSound(S_STATE,TRUE,FALSE);
}
}
}
if( m_bHu )
{
CRect rt(725,300+50*3,725+65,40+300+50*3);
if( rt.PtInRect(point) )
{
if( m_nMouseOnPai==BUTTON_HU )return;
else
{
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