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<code>equals</code> comparisons on the object is modified. <li>For any non-null reference value <code>x</code>, <code>x.equals(null)</code> should return <code>false</code>. </ul> <p> The <tt>equals</tt> method for class <code>Object</code> implements the most discriminating possible equivalence relation on objects; that is, for any reference values <code>x</code> and <code>y</code>, this method returns <code>true</code> if and only if <code>x</code> and <code>y</code> refer to the same object (<code>x==y</code> has the value <code>true</code>).<DD><DL>
<DT><B>Parameters:</B><DD><CODE>obj</CODE> - the reference object with which to compare.<DT><B>Returns:</B><DD><code>true</code> if this object is the same as the obj argument; <code>false</code> otherwise.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Boolean.html#hashCode()"><CODE>Boolean.hashCode()</CODE></A>,
<A HREF="../../java/util/Hashtable.html"><CODE>Hashtable</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public <A HREF="../../java/lang/String.html">String</A> <B>toString</B>()</PRE>
<DL>
<DD>Returns a string representation of the object. In general, the <code>toString</code> method returns a string that "textually represents" this object. The result should be a concise but informative representation that is easy for a person to read. It is recommended that all subclasses override this method. <p> The <code>toString</code> method for class <code>Object</code> returns a string consisting of the name of the class of which the object is an instance, the at-sign character `<code>@</code>', and the unsigned hexadecimal representation of the hash code of the object. In other words, this method returns a string equal to the value of: <blockquote> <pre> getClass().getName() + '@' + Integer.toHexString(hashCode()) </pre></blockquote><DD><DL>
<DT><B>Returns:</B><DD>a string representation of the object.</DL>
</DD>
</DL>
<HR>
<A NAME="notify()"><!-- --></A><H3>
notify</H3>
<PRE>
public final void <B>notify</B>()</PRE>
<DL>
<DD>Wakes up a single thread that is waiting on this object's monitor. If any threads are waiting on this object, one of them is chosen to be awakened. The choice is arbitrary and occurs at the discretion of the implementation. A thread waits on an object's monitor by calling one of the <code>wait</code> methods. <p> The awakened thread will not be able to proceed until the current thread relinquishes the lock on this object. The awakened thread will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened thread enjoys no reliable privilege or disadvantage in being the next thread to lock this object. <p> This method should only be called by a thread that is the owner of this object's monitor. A thread becomes the owner of the object's monitor in one of three ways: <ul> <li>By executing a synchronized instance method of that object. <li>By executing the body of a <code>synchronized</code> statement that synchronizes on the object. <li>For objects of type <code>Class,</code> by executing a synchronized static method of that class. </ul> <p> Only one thread at a time can own an object's monitor.<DD><DL>
<DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not the owner of this object's monitor.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A>,
<A HREF="../../java/lang/Object.html#wait()"><CODE>wait()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="notifyAll()"><!-- --></A><H3>
notifyAll</H3>
<PRE>
public final void <B>notifyAll</B>()</PRE>
<DL>
<DD>Wakes up all threads that are waiting on this object's monitor. A thread waits on an object's monitor by calling one of the <code>wait</code> methods. <p> The awakened threads will not be able to proceed until the current thread relinquishes the lock on this object. The awakened threads will compete in the usual manner with any other threads that might be actively competing to synchronize on this object; for example, the awakened threads enjoy no reliable privilege or disadvantage in being the next thread to lock this object. <p> This method should only be called by a thread that is the owner of this object's monitor. See the <code>notify</code> method for a description of the ways in which a thread can become the owner of a monitor.<DD><DL>
<DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not the owner of this object's monitor.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A>,
<A HREF="../../java/lang/Object.html#wait()"><CODE>wait()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="wait(long)"><!-- --></A><H3>
wait</H3>
<PRE>
public final void <B>wait</B>(long timeout) throws <A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></PRE>
<DL>
<DD>Causes current thread to wait until either another thread invokes the <A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A> method or the <A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A> method for this object, or a specified amount of time has elapsed. <p> The current thread must own this object's monitor. <p> This method causes the current thread (call it <var>T</var>) to place itself in the wait set for this object and then to relinquish any and all synchronization claims on this object. Thread <var>T</var> becomes disabled for thread scheduling purposes and lies dormant until one of four things happens: <ul> <li>Some other thread invokes the <tt>notify</tt> method for this object and thread <var>T</var> happens to be arbitrarily chosen as the thread to be awakened. <li>Some other thread invokes the <tt>notifyAll</tt> method for this object. <li>The specified amount of real time has elapsed, more or less. If <tt>timeout</tt> is zero, however, then real time is not taken into consideration and the thread simply waits until notified. </ul> The thread <var>T</var> is then removed from the wait set for this object and re-enabled for thread scheduling. It then competes in the usual manner with other threads for the right to synchronize on the object; once it has gained control of the object, all its synchronization claims on the object are restored to the status quo ante - that is, to the situation as of the time that the <tt>wait</tt> method was invoked. Thread <var>T</var> then returns from the invocation of the <tt>wait</tt> method. Thus, on return from the <tt>wait</tt> method, the synchronization state of the object and of thread <tt>T</tt> is exactly as it was when the <tt>wait</tt> method was invoked. <p> Note that the <tt>wait</tt> method, as it places the current thread into the wait set for this object, unlocks only this object; any other objects on which the current thread may be synchronized remain locked while the thread waits. <p> This method should only be called by a thread that is the owner of this object's monitor. See the <code>notify</code> method for a description of the ways in which a thread can become the owner of a monitor.<DD><DL>
<DT><B>Parameters:</B><DD><CODE>timeout</CODE> - the maximum time to wait in milliseconds.<DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalArgumentException.html">IllegalArgumentException</A></CODE> - if the value of timeout is negative.<DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not the owner of the object's monitor.<DD><CODE><A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></CODE> - if another thread has interrupted the current thread. The <i>interrupted status</i> of the current thread is cleared when this exception is thrown.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A>,
<A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A></DL>
</DD>
</DL>
<HR>
<A NAME="wait(long, int)"><!-- --></A><H3>
wait</H3>
<PRE>
public final void <B>wait</B>(long timeout, int nanos) throws <A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></PRE>
<DL>
<DD>Causes current thread to wait until another thread invokes the <A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A> method or the <A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A> method for this object, or some other thread interrupts the current thread, or a certain amount of real time has elapsed. <p> This method is similar to the <code>wait</code> method of one argument, but it allows finer control over the amount of time to wait for a notification before giving up. The amount of real time, measured in nanoseconds, is given by: <blockquote> <pre> 1000000*millis+nanos</pre></blockquote> <p> In all other respects, this method does the same thing as the method <A HREF="../../java/lang/Object.html#wait(long)"><CODE>wait(long)</CODE></A> of one argument. In particular, <tt>wait(0, 0)</tt> means the same thing as <tt>wait(0)</tt>. <p> The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until either of the following two conditions has occurred: <ul> <li>Another thread notifies threads waiting on this object's monitor to wake up either through a call to the <code>notify</code> method or the <code>notifyAll</code> method. <li>The timeout period, specified by <code>timeout</code> milliseconds plus <code>nanos</code> nanoseconds arguments, has elapsed. </ul> <p> The thread then waits until it can re-obtain ownership of the monitor and resumes execution <p> This method should only be called by a thread that is the owner of this object's monitor. See the <code>notify</code> method for a description of the ways in which a thread can become the owner of a monitor.<DD><DL>
<DT><B>Parameters:</B><DD><CODE>timeout</CODE> - the maximum time to wait in milliseconds.<DD><CODE>nanos</CODE> - additional time, in nanoseconds range 0-999999.<DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalArgumentException.html">IllegalArgumentException</A></CODE> - if the value of timeout is negative or the value of nanos is not in the range 0-999999.<DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not the owner of this object's monitor.<DD><CODE><A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></CODE> - if another thread has interrupted the current thread. The <i>interrupted status</i> of the current thread is cleared when this exception is thrown.</DL>
</DD>
</DL>
<HR>
<A NAME="wait()"><!-- --></A><H3>
wait</H3>
<PRE>
public final void <B>wait</B>() throws <A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></PRE>
<DL>
<DD>Causes current thread to wait until another thread invokes the <A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A> method or the <A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A> method for this object. In other word's this method behaves exactly as if it simply performs the call <tt>wait(0)</tt>. <p> The current thread must own this object's monitor. The thread releases ownership of this monitor and waits until another thread notifies threads waiting on this object's monitor to wake up either through a call to the <code>notify</code> method or the <code>notifyAll</code> method. The thread then waits until it can re-obtain ownership of the monitor and resumes execution. <p> This method should only be called by a thread that is the owner of this object's monitor. See the <code>notify</code> method for a description of the ways in which a thread can become the owner of a monitor.<DD><DL>
<DT><B>Throws:</B><DD><CODE><A HREF="../../java/lang/IllegalMonitorStateException.html">IllegalMonitorStateException</A></CODE> - if the current thread is not the owner of the object's monitor.<DD><CODE><A HREF="../../java/lang/InterruptedException.html">InterruptedException</A></CODE> - if another thread has interrupted the current thread. The <i>interrupted status</i> of the current thread is cleared when this exception is thrown.<DT><B>See Also: </B><DD><A HREF="../../java/lang/Object.html#notify()"><CODE>notify()</CODE></A>,
<A HREF="../../java/lang/Object.html#notifyAll()"><CODE>notifyAll()</CODE></A></DL>
</DD>
</DL>
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