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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Frameset//EN""http://www.w3.org/TR/REC-html40/frameset.dtd">
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<TITLE>
MID Profile: Class  Layer
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&nbsp;<A HREF="../../../../javax/microedition/lcdui/game/GameCanvas.html"><B>PREV CLASS</B></A>&nbsp;
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  SUMMARY: &nbsp;INNER&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;CONSTR&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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javax.microedition.lcdui.game</FONT>
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Class  Layer</H2>
<PRE>
<A HREF="../../../../java/lang/Object.html">java.lang.Object</A>
  |
  +--<B>javax.microedition.lcdui.game.Layer</B>
</PRE>
<DL>
<DT><B>Direct Known Subclasses:</B> <DD><A HREF="../../../../javax/microedition/lcdui/game/Sprite.html">Sprite</A>, <A HREF="../../../../javax/microedition/lcdui/game/TiledLayer.html">TiledLayer</A></DD>
</DL>
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<DL>
<DT>public abstract class <B>Layer</B><DT>extends <A HREF="../../../../java/lang/Object.html">Object</A></DL>

<P>
A Layer is an abstract class representing a visual element of a game.  Each Layer has position (in terms of the upper-left corner of its visual  bounds), width, height, and can be made visible or invisible.   Layer subclasses must implement a <A HREF="../../../../javax/microedition/lcdui/game/Layer.html#paint(javax.microedition.lcdui.Graphics)"><CODE>paint(Graphics)</CODE></A> method so that  they can be rendered. <p> The Layer's (x,y) position is always interpreted relative to the coordinate system of the Graphics object that is passed to the Layer's paint() method.  This coordinate system is referred to as the <em>painter's</em> coordinate  system.  The initial location of a Layer is (0,0). <p>
<P>
<DL>
<DT><B>Since: </B><DD>MIDP 2.0</DD>
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<B>Method Summary</B></FONT></TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#getHeight()">getHeight</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current height of this layer, in pixels.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#getWidth()">getWidth</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the current width of this layer, in pixels.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#getX()">getX</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the horizontal position of this Layer's upper-left corner in the painter's coordinate system.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#getY()">getY</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the vertical position of this Layer's upper-left corner in the painter's coordinate system.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#isVisible()">isVisible</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the visibility of this Layer.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#move(int, int)">move</A></B>(int&nbsp;dx,     int&nbsp;dy)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves this Layer by the specified horizontal and vertical distances.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>abstract &nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#paint(javax.microedition.lcdui.Graphics)">paint</A></B>(<A HREF="../../../../javax/microedition/lcdui/Graphics.html">Graphics</A>&nbsp;g)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Paints this Layer if it is visible.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#setPosition(int, int)">setPosition</A></B>(int&nbsp;x,            int&nbsp;y)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets this Layer's position such that its upper-left corner is located at (x,y) in the painter's coordinate system.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../../../../javax/microedition/lcdui/game/Layer.html#setVisible(boolean)">setVisible</A></B>(boolean&nbsp;visible)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the visibility of this Layer.</TD>
</TR>
</TABLE>
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A><TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" WIDTH="100%">
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<TD><B>Methods inherited from class java.lang.<A HREF="../../../../java/lang/Object.html">Object</A></B></TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><A HREF="../../../../java/lang/Object.html#equals(java.lang.Object)">equals</A>, <A HREF="../../../../java/lang/Object.html#getClass()">getClass</A>, <A HREF="../../../../java/lang/Object.html#hashCode()">hashCode</A>, <A HREF="../../../../java/lang/Object.html#notify()">notify</A>, <A HREF="../../../../java/lang/Object.html#notifyAll()">notifyAll</A>, <A HREF="../../../../java/lang/Object.html#toString()">toString</A>, <A HREF="../../../../java/lang/Object.html#wait()">wait</A>, <A HREF="../../../../java/lang/Object.html#wait(long)">wait</A>, <A HREF="../../../../java/lang/Object.html#wait(long, int)">wait</A></CODE></TD>
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