📄 windowssystem.java
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/*
class PixelFormatDescriptor
{
short nSize;
short nVersion;
int dwFlags;
byte iPixelType;
byte cColorBits;
byte cRedBits;
byte cRedShift;
byte cGreenBits;
byte cGreenShift;
byte cBlueBits;
byte cBlueShift;
byte cAlphaBits;
byte cAlphaShift;
byte cAccumBits;
byte cAccumRedBits;
byte cAccumGreenBits;
byte cAccumBlueBits;
byte cAccumAlphaBits;
byte cDepthBits;
byte cStencilBits;
byte cAuxBuffers;
byte iLayerType;
byte bReserved;
int dwLayerMask;
int dwVisibleMask;
int dwDamageMask;
}
*/
public class WindowsSystem
{
static{System.loadLibrary("xSys32");}
/* */
public static native int GetAwtHandle();
public static native boolean initOpenGL(int DC);
/* */
public static native int GetDC(int hWnd);
// public static native int ChoosePixelFormat(int DC,PixelFormatDescriptor p2);
// public static native boolean SetPixelFormat(int DC,int PixelFormat,PixelFormatDescriptor FormatDef);
// public static native int wglCreateContext(int DC);
// public static native boolean wglMakeCurrent(int DC,int p2);
public static native boolean SwapBuffers(int DC);
}
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