📄 glpoint.cpp
字号:
// Code writen by: Vic Hollis 09/07/2003
// I don't mind if you use this class in your own code. All I ask is
// that you give me credit for it if you do. And plug NeHe while your
// at it! :P
//////////////////////////////////////////////////////////////////////
// glPoint.cpp: implementation of the glPoint class.
//////////////////////////////////////////////////////////////////////
#include "glPoint.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
glPoint::glPoint()
{
x = y = z = 0.0f; // Initalize the x, y, z components to zero
}
glPoint::~glPoint()
{
}
void glPoint::operator =(glPoint p)
{
x = p.x; // Set this point to = the point passed in.
y = p.y;
z = p.z;
}
// Usually this operator get called when we scaled a vector to get
// a 3D point IE point = unit_vector * 25.0f;
void glPoint::operator =(glVector v)
{
x = v.i; // Set this point to the vectors i component
y = v.j; // Set this point to the vectors j component
z = v.k; // Set this point to the vectors k component
}
// Subrtacts the components of two points to get a vector.
glVector glPoint::operator -(glPoint p)
{
glVector r;
r.i = x - p.x;
r.j = y - p.y;
r.k = z - p.z;
return(r);
}
// Technically your not supposed to be able to add 2 points
// together by mathmatical definations but I don't mind
// bending the rules a little.
glPoint glPoint::operator +(glPoint p)
{
glPoint r;
r.x = x + p.x;
r.y = y + p.y;
r.z = z + p.z;
return(r);
}
// Technically your not supposed to be able to add 2 points
// together by mathmatical definations but I don't mind
// bending the rules a little.
void glPoint::operator +=(glPoint p)
{
x += p.x;
y += p.y;
z += p.z;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -