📄 c18-原型例.txt
字号:
//使用生成器模式
//可利用抽象工厂方法
class MazeFactory
{
public:
MazeFactory();
//工厂方法集合
virtual Maze * MakeMaze() const {return new Maze;}
virtual Room * MakeRoom(int n) const {return new Room(1);}
virtual Wall * MakeWall() const {return new Wall;}
virtual Door * MakeDoor(Room * r1,Room * r2) const
{return new Door(r1,r2);}
};
Maze * Game::CreateMaze(MazeFactory & factory)
{
Maze * aMaze=factory.MakeMaze();
Room * r1=factory.MakeRoom(1);
Room * r2=factory.MakeRoom(2);
Door * theDoor=factory.MakeDoor(r1,r2);
aMaze->AddRoom(r1);
aMaze->AddRoom(r2);
r1->SetSide(1,factory.MakeWall());
r1->SetSide(2,theDoor);
r1->SetSide(3,factory.MakeWall());
r1->SetSide(4,factory.MakeWall());
r1->SetSide(1,factory.MakeWall());
r1->SetSide(2,factory.MakeWall());
r1->SetSide(3,factory.MakeWall());
r1->SetSide(4,theDoor);
return aMaze;
}
//-------------------------------------------------------------------------------------------
//具体的原型工厂
class MazePrototypeFactory:public MazeFactory
{
public:
MazePrototypeFactory(Maze * m, Wall * w,Room * r,Door * d)
{prototypeMaze=m; prototypeRoom=r; prototypeWall=w;prototypeDoor=d;}
//工厂方法集合
Maze * MakeMaze() const;
Room * MakeRoom(int n) const;
Wall * MakeWall() const ;
Door * MakeDoor(Room * r1,Room * r2) const;
private:
Maze * prototypeMaze;
Room * prototypeRoom;
Wall * prototypeWall;
Door * prototypeDoor;
};
Wall * MakeWall() const
{
return prototypeWall->Clone();
}
Door * MakeDoor(Room * r1,Room * r2) const
{ Door * door=prototypeDoor->Clone();
door->Initialize(r1,r2);
return door;
}
// 实际使用
Game mygame;
MazePrototypeFactory factory(new Maze,new Wall,new Room,new Door);
Maze * aMaze=mygame.CreateMaze(factory);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -