📄 c18-工厂方法例.txt
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//在使用工厂方法模式
class Game
{
public:
Maze();
Maze * CreateMaze();
//工厂方法集合
virtual Maze * MakeMaze() const {return new Maze;}
virtual Room * MakeRoom(int n) const {return new Room(1);}
virtual Wall * MakeWall() const {return new Wall;}
virtual Door * MakeDoor(Room * r1,Room * r2) const
{return new Door(r1,r2);}
private:
Maze * theMaze;
//...
};
Maze * Game::CreateMaze()
{
Maze * aMaze=MakeMaze();
Room * r1=MakeRoom(1);
Room * r2=MakeRoom(2);
Door * theDoor=MakeDoor(r1,r2);
aMaze->AddRoom(r1);
aMaze->AddRoom(r2);
r1->SetSide(1,MakeWall());
r1->SetSide(2,theDoor);
r1->SetSide(3,MakeWall());
r1->SetSide(4,MakeWall());
r1->SetSide(1,MakeWall());
r1->SetSide(2,MakeWall());
r1->SetSide(3,MakeWall());
r1->SetSide(4,theDoor);
return aMaze;
}
//创建由Room类的子类RoomWithBomb等构成的迷宫游戏
class BombGame:public Game
{
public:
BombGame();
Room * MakeRoom(int n) const {return new RoomWithBomb(n);}
Wall * MakeWall() const {return new BombedWall;}
};
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