📄 unzip32.dsp
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# Microsoft Developer Studio Project File - Name="unzip32" - Package Owner=<4># Microsoft Developer Studio Generated Build File, Format Version 6.00# ** DO NOT EDIT **# TARGTYPE "Win32 (x86) Static Library" 0x0104CFG=unzip32 - Win32 Debug!MESSAGE This is not a valid makefile. To build this project using NMAKE,!MESSAGE use the Export Makefile command and run!MESSAGE !MESSAGE NMAKE /f "unzip32.mak".!MESSAGE !MESSAGE You can specify a configuration when running NMAKE!MESSAGE by defining the macro CFG on the command line. For example:!MESSAGE !MESSAGE NMAKE /f "unzip32.mak" CFG="unzip32 - Win32 Debug"!MESSAGE !MESSAGE Possible choices for configuration are:!MESSAGE !MESSAGE "unzip32 - Win32 Release" (based on "Win32 (x86) Static Library")!MESSAGE "unzip32 - Win32 Debug" (based on "Win32 (x86) Static Library")!MESSAGE # Begin Project# PROP AllowPerConfigDependencies 0# PROP Scc_ProjName ""# PROP Scc_LocalPath ""CPP=cl.exeRSC=rc.exe!IF "$(CFG)" == "unzip32 - Win32 Release"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 0# PROP BASE Output_Dir "Release"# PROP BASE Intermediate_Dir "Release"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 0# PROP Output_Dir "..\Release\libs"# PROP Intermediate_Dir "Release"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /O2 /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /YX /FD /c# ADD CPP /nologo /W3 /GX /O2 /I "../../.." /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "USE_EF_UT_TIME" /FD /c# SUBTRACT CPP /YX# ADD BASE RSC /l 0x407# ADD RSC /l 0x407BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ELSEIF "$(CFG)" == "unzip32 - Win32 Debug"# PROP BASE Use_MFC 0# PROP BASE Use_Debug_Libraries 1# PROP BASE Output_Dir "Debug"# PROP BASE Intermediate_Dir "Debug"# PROP BASE Target_Dir ""# PROP Use_MFC 0# PROP Use_Debug_Libraries 1# PROP Output_Dir "..\Debug\libs"# PROP Intermediate_Dir "Debug"# PROP Target_Dir ""# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /YX /FD /c# ADD CPP /nologo /W3 /GX /Z7 /Od /I "../../.." /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "WINDLL" /D "DLL" /D "UNZIPLIB" /D "USE_EF_UT_TIME" /FD /c# SUBTRACT CPP /YX# ADD BASE RSC /l 0x407# ADD RSC /l 0x407BSC32=bscmake.exe# ADD BASE BSC32 /nologo# ADD BSC32 /nologoLIB32=link.exe -lib# ADD BASE LIB32 /nologo# ADD LIB32 /nologo!ENDIF # Begin Target# Name "unzip32 - Win32 Release"# Name "unzip32 - Win32 Debug"# Begin Source FileSOURCE=..\..\..\api.c# End Source File# Begin Source FileSOURCE=..\..\..\crc32.c# End Source File# Begin Source FileSOURCE=..\..\..\crctab.c# End Source File# Begin Source FileSOURCE=..\..\..\crypt.c# End Source File# Begin Source FileSOURCE=..\..\..\explode.c# End Source File# Begin Source FileSOURCE=..\..\..\extract.c# End Source File# Begin Source FileSOURCE=..\..\..\fileio.c# End Source File# Begin Source FileSOURCE=..\..\..\globals.c# End Source File# Begin Source FileSOURCE=..\..\..\inflate.c# End Source File# Begin Source FileSOURCE=..\..\..\list.c# End Source File# Begin Source FileSOURCE=..\..\..\match.c# End Source File# Begin Source FileSOURCE=..\..\..\win32\nt.c# End Source File# Begin Source FileSOURCE=..\..\..\process.c# End Source File# Begin Source FileSOURCE=..\..\..\unreduce.c# End Source File# Begin Source FileSOURCE=..\..\..\unshrink.c# End Source File# Begin Source FileSOURCE=..\..\..\windll\unziplib.def# End Source File# Begin Source FileSOURCE=..\..\..\win32\win32.c# End Source File# Begin Source FileSOURCE=..\..\..\windll\windll.c# End Source File# Begin Source FileSOURCE=..\..\..\zipinfo.c# End Source File# End Target# End Project
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