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📄 astarpathview.cpp

📁 用VC6++对A*寻路算法的简单实现,在界面上点击鼠标就行.
💻 CPP
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// AstarPathView.cpp : implementation of the CAstarPathView class
//

#include "stdafx.h"
#include "AstarPath.h"
#include "MainFrm.h"
#include "AstarPathDoc.h"
#include "AstarPathView.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAstarPathView

IMPLEMENT_DYNCREATE(CAstarPathView, CView)

BEGIN_MESSAGE_MAP(CAstarPathView, CView)
	//{{AFX_MSG_MAP(CAstarPathView)
	ON_WM_LBUTTONDOWN()
	//}}AFX_MSG_MAP
	// Standard printing commands
	ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)
	ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CAstarPathView construction/destruction

CAstarPathView::CAstarPathView()
{
	// TODO: add construction code here
	m_Player = new int[ROWCOUNT*ROWCOUNT];
	for (int i=0; i<COLCOUNT*ROWCOUNT; i++)
	{
		m_Player[i] = 0;
	}
	m_nX1 = -1;
	m_nY1 = -1;
}

CAstarPathView::~CAstarPathView()
{
//*	
	if(m_Player)
		delete [] m_Player;//*/
}

BOOL CAstarPathView::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CView::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CAstarPathView drawing

void CAstarPathView::OnDraw(CDC* pDC)
{
	CAstarPathDoc* pDoc = GetDocument();
	ASSERT_VALID(pDoc);
	// TODO: add draw code for native data here
	//CClientDC dc(this);
	for (int i=0; i<COLCOUNT*ROWCOUNT; i++)
	{
		m_Player[i] = 0;
	}
//*
	DrawRect(pDC,RGB(20,20,240));
	m_astar.InitMap(m_Player);
//*/	
}

/////////////////////////////////////////////////////////////////////////////
// CAstarPathView printing

BOOL CAstarPathView::OnPreparePrinting(CPrintInfo* pInfo)
{
	// default preparation
	return DoPreparePrinting(pInfo);
}

void CAstarPathView::OnBeginPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add extra initialization before printing
}

void CAstarPathView::OnEndPrinting(CDC* /*pDC*/, CPrintInfo* /*pInfo*/)
{
	// TODO: add cleanup after printing
}

/////////////////////////////////////////////////////////////////////////////
// CAstarPathView diagnostics

#ifdef _DEBUG
void CAstarPathView::AssertValid() const
{
	CView::AssertValid();
}

void CAstarPathView::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}

CAstarPathDoc* CAstarPathView::GetDocument() // non-debug version is inline
{
	ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CAstarPathDoc)));
	return (CAstarPathDoc*)m_pDocument;
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CAstarPathView message handlers
//画方格
void CAstarPathView::DrawRect(CDC *pDC,COLORREF cr)
{
	HPEN pen,oldpen;
	int r,g,b;
	COLORREF cr1;

	r=GetRValue(cr);
	g=GetGValue(cr);
	b=GetBValue(cr);
	cr1=RGB(min(255,r+40),min(255,g+40),min(255,b+40));
	pen=CreatePen(PS_SOLID,0,cr1);

	oldpen=(HPEN)pDC->SelectObject(pen);
	pDC->SelectObject(pen);
	//画边框
	pDC->MoveTo(XC[0]-3,YC[0]-3);
	pDC->LineTo(XC[0]-3,YC[0]+3+BWA*COLCOUNT);
	pDC->LineTo(XC[0]+3+BWA*ROWCOUNT,YC[0]+3+BWA*COLCOUNT);
	pDC->LineTo(XC[0]+3+BWA*ROWCOUNT,YC[0]-3);
	pDC->LineTo(XC[0]-3,YC[0]-3);

	//画竖线
	int n;
	for( n=1;n<COLCOUNT;n++)
	{
		pDC->MoveTo(XC[0],YC[0]+BWA*n);
		pDC->LineTo(XC[0]+BWA*ROWCOUNT,YC[0]+BWA*n);
	}
	for( n=1;n<ROWCOUNT;n++)
	{
		pDC->MoveTo(XC[0]+BWA*n,YC[0]);
		pDC->LineTo(XC[0]+BWA*n,YC[0]+BWA*COLCOUNT);
	}

	pDC->SelectObject(oldpen);
	DeleteObject(pen);
	//随机填充方块
	DrawRandRect(pDC);
}

void CAstarPathView::DrawRandRect(CDC *pDC)
{
	srand(time(NULL));
	//随机产生方块,作为障碍物
	for(int i=0; i<MAXRECT; i++)
	{
		CBrush *pBrush = new CBrush;
		pBrush->CreateSolidBrush(RGB(rand()%256,rand()%256,rand()%256));
		//随机产生坐标
		int sx = rand()%ROWCOUNT;
		int sy = rand()%COLCOUNT;
		//填充方块
		pDC->FillRect(CRect(XC[0]+sx*BWA,
							YC[0]+sy*BWA,
							XC[0]+(sx+1)*BWA,
							YC[0]+(sy+1)*BWA),pBrush);
		//对填充的方块设标记
		m_Player[sy*ROWCOUNT+sx] = 1;

		delete pBrush;
	}
}

void CAstarPathView::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	if(!IsInRect(point))
	{
		AfxMessageBox("不在区域内!");
		return;
	}
	//转化坐标,
	int x = (point.x-15)/BWA + ((point.x-15)%BWA?1:0) - 1;
	int y = (point.y-15)/BWA + ((point.y-15)%BWA?1:0) - 1;

	//判断所鼠标所点的方块是否存在障碍物
	if(m_Player[y*ROWCOUNT+x] == 0)
	{
		//对所选择的方块画圆
		CClientDC dc(this);
		CBrush brush(RGB(255,0,0));
		dc.SelectObject(&brush);
		dc.Ellipse(x*BWA+20,y*BWA+20,(x+1)*BWA+10,(y+1)*BWA+10);
		m_Player[y*ROWCOUNT+x] = 1;
		//对第一次选择的方块坐标赋值
		if(m_nX1 < 0)
		{
			m_nX1 = x;
			m_nY1 = y;
		}
		else
		{
			//添加一条路径
			if(m_astar.NewPath(m_nX1,m_nY1,x,y))
			{
				//取(m_nX1,m_nY1)的父亲结点
				m_astar.PathNextNode();
				int X1 = m_astar.GetNodeX();
				int Y1 = m_astar.GetNodeY();
				//判断是否到达目标结点
				while(X1 != x || Y1 != y)
				{
					//对m_nX1,m_nY1父亲结点画圆m_nX1,m_nY1
					CBrush br(RGB(0,255,0));
					dc.SelectObject(&br);
					dc.Ellipse(X1*BWA+20,Y1*BWA+20,(X1+1)*BWA+10,(Y1+1)*BWA+10);			

					m_astar.PathNextNode();
					X1 = m_astar.GetNodeX();
					Y1 = m_astar.GetNodeY();	
				}//*/
			}
			m_nX1 = -1;
			m_nY1 = -1;
		}
	}
	
	CView::OnLButtonDown(nFlags, point);
}

void CAstarPathView::OnInitialUpdate() 
{
	CView::OnInitialUpdate();
	
	// TODO: Add your specialized code here and/or call the base class
}
//判断是否在规定的矩形框内
BOOL CAstarPathView::IsInRect(CPoint point)
{
	
	if(point.x < 15 || point.y < 15)
		return FALSE;
	if(point.x > BWA*ROWCOUNT+15 || point.y > BWA*COLCOUNT+15)
		return FALSE;

	return TRUE;
}

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