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📄 varray.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  varray.c *  This program demonstrates vertex arrays. */#include <GL/glut.h>#include <stdlib.h>#include <stdio.h>#ifdef GL_VERSION_1_1#define POINTER 1#define INTERLEAVED 2#define DRAWARRAY 1#define ARRAYELEMENT  2#define DRAWELEMENTS 3int setupMethod = POINTER;int derefMethod = DRAWARRAY;void setupPointers(void){   static GLint vertices[] = {25, 25,                       100, 325,                       175, 25,                       175, 325,                       250, 25,                       325, 325};   static GLfloat colors[] = {1.0, 0.2, 0.2,                       0.2, 0.2, 1.0,                       0.8, 1.0, 0.2,                       0.75, 0.75, 0.75,                       0.35, 0.35, 0.35,                       0.5, 0.5, 0.5};   glEnableClientState (GL_VERTEX_ARRAY);   glEnableClientState (GL_COLOR_ARRAY);   glVertexPointer (2, GL_INT, 0, vertices);   glColorPointer (3, GL_FLOAT, 0, colors);}void setupInterleave(void){   static GLfloat intertwined[] =      {1.0, 0.2, 1.0, 100.0, 100.0, 0.0,       1.0, 0.2, 0.2, 0.0, 200.0, 0.0,       1.0, 1.0, 0.2, 100.0, 300.0, 0.0,       0.2, 1.0, 0.2, 200.0, 300.0, 0.0,       0.2, 1.0, 1.0, 300.0, 200.0, 0.0,       0.2, 0.2, 1.0, 200.0, 100.0, 0.0};      glInterleavedArrays (GL_C3F_V3F, 0, intertwined);}void init(void) {   glClearColor (0.0, 0.0, 0.0, 0.0);   glShadeModel (GL_SMOOTH);   setupPointers ();}void display(void){   glClear (GL_COLOR_BUFFER_BIT);   if (derefMethod == DRAWARRAY)       glDrawArrays (GL_TRIANGLES, 0, 6);   else if (derefMethod == ARRAYELEMENT) {      glBegin (GL_TRIANGLES);      glArrayElement (2);      glArrayElement (3);      glArrayElement (5);      glEnd ();   }   else if (derefMethod == DRAWELEMENTS) {      GLuint indices[4] = {0, 1, 3, 4};      glDrawElements (GL_POLYGON, 4, GL_UNSIGNED_INT, indices);   }   glFlush ();}void reshape (int w, int h){   glViewport (0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode (GL_PROJECTION);   glLoadIdentity ();   gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);}void mouse (int button, int state, int x, int y){   switch (button) {      case GLUT_LEFT_BUTTON:         if (state == GLUT_DOWN) {            if (setupMethod == POINTER) {               setupMethod = INTERLEAVED;               setupInterleave();            }            else if (setupMethod == INTERLEAVED) {               setupMethod = POINTER;               setupPointers();            }            glutPostRedisplay();         }         break;      case GLUT_MIDDLE_BUTTON:      case GLUT_RIGHT_BUTTON:         if (state == GLUT_DOWN) {            if (derefMethod == DRAWARRAY)                derefMethod = ARRAYELEMENT;            else if (derefMethod == ARRAYELEMENT)                derefMethod = DRAWELEMENTS;            else if (derefMethod == DRAWELEMENTS)                derefMethod = DRAWARRAY;            glutPostRedisplay();         }         break;      default:         break;   }}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (350, 350);    glutInitWindowPosition (100, 100);   glutCreateWindow (argv[0]);   init ();   glutDisplayFunc(display);    glutReshapeFunc(reshape);   glutMouseFunc(mouse);   glutKeyboardFunc (keyboard);   glutMainLoop();   return 0;}#elseint main(int argc, char** argv){    fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");    fprintf (stderr, "you may be able to modify this program to make it run.\n");    return 0;}#endif

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