📄 blendeqn.c
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED * Permission to use, copy, modify, and distribute this software for * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission. * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. * * US Government Users Restricted Rights * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States. Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* * blendeqn.c * Demonstrate the different blending functions available with the * OpenGL imaging subset. This program demonstrates use of the * glBlendEquation() call. * * The following keys change the selected blend equation function: * * 'a' -> GL_FUNC_ADD * 's' -> GL_FUNC_SUBTRACT * 'r' -> GL_FUNC_REVERSE_SUBTRACT * 'm' -> GL_MIN * 'x' -> GL_MAX */#include <GL/glut.h>#include <stdlib.h>void init(void){ glClearColor(1.0, 1.0, 0.0, 0.0); glBlendFunc(GL_ONE, GL_ONE); glEnable(GL_BLEND);}void display(void){ glClear(GL_COLOR_BUFFER_BIT); glColor3f(0.0, 0.0, 1.0); glRectf(-0.5,-0.5,0.5,0.5); glFlush();}void reshape(int w, int h){ GLdouble aspect = (GLdouble) w / h; glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); if (aspect < 1.0) { aspect = 1.0 / aspect; glOrtho(-aspect, aspect, -1.0, 1.0, -1.0, 1.0); } else glOrtho(-1.0, 1.0, -aspect, aspect, -1.0, 1.0); glMatrixMode(GL_MODELVIEW);}void keyboard(unsigned char key, int x, int y){ switch (key) { case 'a': case 'A': /* Colors are added as: (1, 1, 0) + (0, 0, 1) = (1, 1, 1) * which will produce a white square on a yellow background. */ glBlendEquation(GL_FUNC_ADD); break; case 's': case 'S': /* Colors are subtracted as: (0, 0, 1) - (1, 1, 0) = (-1, -1, 1) * which is clamped to (0, 0, 1), producing a blue square on a * yellow background */ glBlendEquation(GL_FUNC_SUBTRACT); break; case 'r': case 'R': /* Colors are subtracted as: (1, 1, 0) - (0, 0, 1) = (1, 1, -1) * which is clamed to (1, 1, 0). This produces yellow for both * the square and the background. */ glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); break; case 'm': case 'M': /* The minimum of each component is computed, as * [min(1, 0), min(1, 0), min(0, 1)] which equates to (0, 0, 0). * This will produce a black square on the yellow background. */ glBlendEquation(GL_MIN); break; case 'x': case 'X': /* The minimum of each component is computed, as * [max(1, 0), max(1, 0), max(0, 1)] which equates to (1, 1, 1) * This will produce a white square on the yellow background. */ glBlendEquation(GL_MAX); break; case 27: exit(0); } glutPostRedisplay();}/* Main Loop * Open window with initial window size, title bar, * RGBA display mode, and handle input events. */int main(int argc, char** argv){ glutInit(&argc, argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowSize(512,512); glutInitWindowPosition(100, 100); glutCreateWindow(argv[0]); init(); glutReshapeFunc(reshape); glutKeyboardFunc(keyboard); glutDisplayFunc(display); glutMainLoop(); return 0;}
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