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📄 blendeqn.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  blendeqn.c *  Demonstrate the different blending functions available with the *  OpenGL imaging subset.  This program demonstrates use of the *  glBlendEquation() call. * *  The following keys change the selected blend equation function: * *      'a'  ->  GL_FUNC_ADD *      's'  ->  GL_FUNC_SUBTRACT *      'r'  ->  GL_FUNC_REVERSE_SUBTRACT *      'm'  ->  GL_MIN *      'x'  ->  GL_MAX */#include <GL/glut.h>#include <stdlib.h>void init(void){   glClearColor(1.0, 1.0, 0.0, 0.0);   glBlendFunc(GL_ONE, GL_ONE);   glEnable(GL_BLEND);}void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glColor3f(0.0, 0.0, 1.0);   glRectf(-0.5,-0.5,0.5,0.5);   glFlush();}void reshape(int w, int h){   GLdouble aspect = (GLdouble) w / h;   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   if (aspect < 1.0) {     aspect = 1.0 / aspect;     glOrtho(-aspect, aspect, -1.0, 1.0, -1.0, 1.0);   } else     glOrtho(-1.0, 1.0, -aspect, aspect, -1.0, 1.0);   glMatrixMode(GL_MODELVIEW);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 'a': case 'A':	 /* Colors are added as: (1, 1, 0) + (0, 0, 1) = (1, 1, 1)	  *  which will produce a white square on a yellow background.	  */	 glBlendEquation(GL_FUNC_ADD);	 break;      case 's': case 'S':	 /* Colors are subtracted as: (0, 0, 1) - (1, 1, 0) = (-1, -1, 1)	  *  which is clamped to (0, 0, 1), producing a blue square on a	  *  yellow background	  */	 glBlendEquation(GL_FUNC_SUBTRACT);	 break;      case 'r': case 'R':	 /* Colors are subtracted as: (1, 1, 0) - (0, 0, 1) = (1, 1, -1)	  *  which is clamed to (1, 1, 0).  This produces yellow for both	  *  the square and the background.	  */	 glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);	 break;      case 'm': case 'M':	 /* The minimum of each component is computed, as	  *  [min(1, 0), min(1, 0), min(0, 1)] which equates to (0, 0, 0).	  *  This will produce a black square on the yellow background.	  */	 glBlendEquation(GL_MIN);	 break;      case 'x': case 'X':	 /* The minimum of each component is computed, as	  *  [max(1, 0), max(1, 0), max(0, 1)] which equates to (1, 1, 1)	  *  This will produce a white square on the yellow background.	  */	 glBlendEquation(GL_MAX);	 break;      case 27:         exit(0);   }      glutPostRedisplay();}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize(512,512);   glutInitWindowPosition(100, 100);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutDisplayFunc(display);   glutMainLoop();   return 0;}

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