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📄 unproject.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  unproject.c *  When the left mouse button is pressed, this program  *  reads the mouse position and determines two 3D points  *  from which it was transformed.  Very little is displayed. */#include <GL/glut.h>#include <stdlib.h>#include <stdio.h>void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glFlush();}/* Change these values for a different transformation  */void reshape(int w, int h){   glViewport (0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   gluPerspective (45.0, (GLfloat) w/(GLfloat) h, 1.0, 100.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();}void mouse(int button, int state, int x, int y) {   GLint viewport[4];   GLdouble mvmatrix[16], projmatrix[16];   GLint realy;  /*  OpenGL y coordinate position  */   GLdouble wx, wy, wz;  /*  returned world x, y, z coords  */   switch (button) {      case GLUT_LEFT_BUTTON:         if (state == GLUT_DOWN) {            glGetIntegerv (GL_VIEWPORT, viewport);            glGetDoublev (GL_MODELVIEW_MATRIX, mvmatrix);            glGetDoublev (GL_PROJECTION_MATRIX, projmatrix);/*  note viewport[3] is height of window in pixels  */            realy = viewport[3] - (GLint) y - 1;            printf ("Coordinates at cursor are (%4d, %4d)\n", x, realy);            gluUnProject ((GLdouble) x, (GLdouble) realy, 0.0,                mvmatrix, projmatrix, viewport, &wx, &wy, &wz);             printf ("World coords at z=0.0 are (%f, %f, %f)\n",                wx, wy, wz);            gluUnProject ((GLdouble) x, (GLdouble) realy, 1.0,                mvmatrix, projmatrix, viewport, &wx, &wy, &wz);             printf ("World coords at z=1.0 are (%f, %f, %f)\n",                wx, wy, wz);         }         break;      case GLUT_RIGHT_BUTTON:         if (state == GLUT_DOWN)            exit(0);         break;      default:         break;   }}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}   /*  *  Open window, register input callback functions */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (500, 500);    glutInitWindowPosition (100, 100);   glutCreateWindow (argv[0]);   glutDisplayFunc(display);    glutReshapeFunc(reshape);    glutKeyboardFunc (keyboard);   glutMouseFunc(mouse);   glutMainLoop();   return 0;}

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