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📄 robot.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* * robot.c * This program shows how to composite modeling transformations * to draw translated and rotated hierarchical models. * Interaction:  pressing the s and e keys (shoulder and elbow) * alters the rotation of the robot arm. */#include <GL/glut.h>#include <stdlib.h>static int shoulder = 0, elbow = 0;void init(void) {   glClearColor (0.0, 0.0, 0.0, 0.0);   glShadeModel (GL_FLAT);}void display(void){   glClear (GL_COLOR_BUFFER_BIT);   glPushMatrix();   glTranslatef (-1.0, 0.0, 0.0);   glRotatef ((GLfloat) shoulder, 0.0, 0.0, 1.0);   glTranslatef (1.0, 0.0, 0.0);   glPushMatrix();   glScalef (2.0, 0.4, 1.0);   glutWireCube (1.0);   glPopMatrix();   glTranslatef (1.0, 0.0, 0.0);   glRotatef ((GLfloat) elbow, 0.0, 0.0, 1.0);   glTranslatef (1.0, 0.0, 0.0);   glPushMatrix();   glScalef (2.0, 0.4, 1.0);   glutWireCube (1.0);   glPopMatrix();   glPopMatrix();   glutSwapBuffers();}void reshape (int w, int h){   glViewport (0, 0, (GLsizei) w, (GLsizei) h);    glMatrixMode (GL_PROJECTION);   glLoadIdentity ();   gluPerspective(65.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();   glTranslatef (0.0, 0.0, -5.0);}void keyboard (unsigned char key, int x, int y){   switch (key) {      case 's':         shoulder = (shoulder + 5) % 360;         glutPostRedisplay();         break;      case 'S':         shoulder = (shoulder - 5) % 360;         glutPostRedisplay();         break;      case 'e':         elbow = (elbow + 5) % 360;         glutPostRedisplay();         break;      case 'E':         elbow = (elbow - 5) % 360;         glutPostRedisplay();         break;      case 27:         exit(0);         break;      default:         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);   glutInitWindowSize (500, 500);    glutInitWindowPosition (100, 100);   glutCreateWindow (argv[0]);   init ();   glutDisplayFunc(display);    glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutMainLoop();   return 0;}

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