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📄 texbind.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//*  texbind.c *  This program demonstrates using glBindTexture() by  *  creating and managing two textures. */#include <GL/glut.h>#include <stdlib.h>#include <stdio.h>#ifdef GL_VERSION_1_1/*	Create checkerboard texture	*/#define	checkImageWidth 64#define	checkImageHeight 64static GLubyte checkImage[checkImageHeight][checkImageWidth][4];static GLubyte otherImage[checkImageHeight][checkImageWidth][4];static GLuint texName[2];void makeCheckImages(void){   int i, j, c;       for (i = 0; i < checkImageHeight; i++) {      for (j = 0; j < checkImageWidth; j++) {         c = ((((i&0x8)==0)^((j&0x8))==0))*255;         checkImage[i][j][0] = (GLubyte) c;         checkImage[i][j][1] = (GLubyte) c;         checkImage[i][j][2] = (GLubyte) c;         checkImage[i][j][3] = (GLubyte) 255;         c = ((((i&0x10)==0)^((j&0x10))==0))*255;         otherImage[i][j][0] = (GLubyte) c;         otherImage[i][j][1] = (GLubyte) 0;         otherImage[i][j][2] = (GLubyte) 0;         otherImage[i][j][3] = (GLubyte) 255;      }   }}void init(void){       glClearColor (0.0, 0.0, 0.0, 0.0);   glShadeModel(GL_FLAT);   glEnable(GL_DEPTH_TEST);   makeCheckImages();   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);   glGenTextures(2, texName);   glBindTexture(GL_TEXTURE_2D, texName[0]);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,                    GL_NEAREST);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,                    GL_NEAREST);   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,                checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,                checkImage);   glBindTexture(GL_TEXTURE_2D, texName[1]);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, checkImageWidth,                 checkImageHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,                 otherImage);   glEnable(GL_TEXTURE_2D);}void display(void){   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);   glBindTexture(GL_TEXTURE_2D, texName[0]);   glBegin(GL_QUADS);   glTexCoord2f(0.0, 0.0); glVertex3f(-2.0, -1.0, 0.0);   glTexCoord2f(0.0, 1.0); glVertex3f(-2.0, 1.0, 0.0);   glTexCoord2f(1.0, 1.0); glVertex3f(0.0, 1.0, 0.0);   glTexCoord2f(1.0, 0.0); glVertex3f(0.0, -1.0, 0.0);   glEnd();   glBindTexture(GL_TEXTURE_2D, texName[1]);   glBegin(GL_QUADS);   glTexCoord2f(0.0, 0.0); glVertex3f(1.0, -1.0, 0.0);   glTexCoord2f(0.0, 1.0); glVertex3f(1.0, 1.0, 0.0);   glTexCoord2f(1.0, 1.0); glVertex3f(2.41421, 1.0, -1.41421);   glTexCoord2f(1.0, 0.0); glVertex3f(2.41421, -1.0, -1.41421);   glEnd();   glFlush();}void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   gluPerspective(60.0, (GLfloat) w/(GLfloat) h, 1.0, 30.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();   glTranslatef(0.0, 0.0, -3.6);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);   glutInitWindowSize(250, 250);   glutInitWindowPosition(100, 100);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutDisplayFunc(display);   glutKeyboardFunc (keyboard);   glutMainLoop();   return 0; }#elseint main(int argc, char** argv){    fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");    fprintf (stderr, "you may be able to modify this program to make it run.\n");    return 0;}#endif

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