⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 list.c

📁 OpenGL学习资料
💻 C
字号:
/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  list.c *  This program demonstrates how to make and execute a  *  display list.  Note that attributes, such as current  *  color and matrix, are changed. */#include <GL/glut.h>#include <stdlib.h>GLuint listName;static void init (void){   listName = glGenLists (1);   glNewList (listName, GL_COMPILE);      glColor3f (1.0, 0.0, 0.0);  /*  current color red  */      glBegin (GL_TRIANGLES);      glVertex2f (0.0, 0.0);      glVertex2f (1.0, 0.0);      glVertex2f (0.0, 1.0);      glEnd ();      glTranslatef (1.5, 0.0, 0.0); /*  move position  */   glEndList ();   glShadeModel (GL_FLAT);}static void drawLine (void){   glBegin (GL_LINES);   glVertex2f (0.0, 0.5);   glVertex2f (15.0, 0.5);   glEnd ();}void display(void){   GLuint i;   glClear (GL_COLOR_BUFFER_BIT);   glColor3f (0.0, 1.0, 0.0);  /*  current color green  */   for (i = 0; i < 10; i++)    /*  draw 10 triangles    */      glCallList (listName);   drawLine ();  /*  is this line green?  NO!  */                 /*  where is the line drawn?  */   glFlush ();}void reshape(int w, int h){   glViewport(0, 0, w, h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   if (w <= h)       gluOrtho2D (0.0, 2.0, -0.5 * (GLfloat) h/(GLfloat) w,          1.5 * (GLfloat) h/(GLfloat) w);   else       gluOrtho2D (0.0, 2.0 * (GLfloat) w/(GLfloat) h, -0.5, 1.5);    glMatrixMode(GL_MODELVIEW);   glLoadIdentity();}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize(650, 50);   glutCreateWindow(argv[0]);   init ();   glutReshapeFunc (reshape);   glutDisplayFunc (display);   glutKeyboardFunc (keyboard);   glutMainLoop();   return 0;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -