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📄 torus.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  torus.c *  This program demonstrates the creation of a display list. */#include <GL/glut.h>#include <stdio.h>#include <math.h>#include <stdlib.h>#define PI_ 3.14159265358979323846GLuint theTorus;/* Draw a torus */static void torus(int numc, int numt){   int i, j, k;   double s, t, x, y, z, twopi;   twopi = 2 * PI_;   for (i = 0; i < numc; i++) {      glBegin(GL_QUAD_STRIP);      for (j = 0; j <= numt; j++) {         for (k = 1; k >= 0; k--) {            s = (i + k) % numc + 0.5;            t = j % numt;            x = (1+.1*cos(s*twopi/numc))*cos(t*twopi/numt);            y = (1+.1*cos(s*twopi/numc))*sin(t*twopi/numt);            z = .1 * sin(s * twopi / numc);            glVertex3f(x, y, z);         }      }      glEnd();   }}/* Create display list with Torus and initialize state */static void init(void){   theTorus = glGenLists (1);   glNewList(theTorus, GL_COMPILE);   torus(8, 25);   glEndList();   glShadeModel(GL_FLAT);   glClearColor(0.0, 0.0, 0.0, 0.0);}/* Clear window and draw torus */void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glColor3f (1.0, 1.0, 1.0);   glCallList(theTorus);   glFlush();}/* Handle window resize */void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   gluPerspective(30, (GLfloat) w/(GLfloat) h, 1.0, 100.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();   gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);}/* Rotate about x-axis when "x" typed; rotate about y-axis   when "y" typed; "i" returns torus to original view */void keyboard(unsigned char key, int x, int y){   switch (key) {   case 'x':   case 'X':      glRotatef(30.,1.0,0.0,0.0);      glutPostRedisplay();      break;   case 'y':   case 'Y':      glRotatef(30.,0.0,1.0,0.0);      glutPostRedisplay();      break;   case 'i':   case 'I':      glLoadIdentity();      gluLookAt(0, 0, 10, 0, 0, 0, 0, 1, 0);      glutPostRedisplay();      break;   case 27:      exit(0);      break;   }}int main(int argc, char **argv){   glutInitWindowSize(200, 200);   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutDisplayFunc(display);   glutMainLoop();   return 0;}

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