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📄 trim.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  trim.c *  This program draws a NURBS surface in the shape of a  *  symmetrical hill, using both a NURBS curve and pwl *  (piecewise linear) curve to trim part of the surface. */#include <stdlib.h>#include <GL/glut.h>#include <stdio.h>#ifndef CALLBACK#define CALLBACK#endifGLfloat ctlpoints[4][4][3];GLUnurbsObj *theNurb;/* *  Initializes the control points of the surface to a small hill. *  The control points range from -3 to +3 in x, y, and z */void init_surface(void){   int u, v;   for (u = 0; u < 4; u++) {      for (v = 0; v < 4; v++) {         ctlpoints[u][v][0] = 2.0*((GLfloat)u - 1.5);         ctlpoints[u][v][1] = 2.0*((GLfloat)v - 1.5);         if ( (u == 1 || u == 2) && (v == 1 || v == 2))            ctlpoints[u][v][2] = 3.0;         else            ctlpoints[u][v][2] = -3.0;      }   }}void CALLBACK nurbsError(GLenum errorCode){   const GLubyte *estring;   estring = gluErrorString(errorCode);   fprintf (stderr, "Nurbs Error: %s\n", estring);   exit (0);}			/*  Initialize material property and depth buffer. */void init(void){   GLfloat mat_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };   GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };   GLfloat mat_shininess[] = { 100.0 };   glClearColor (0.0, 0.0, 0.0, 0.0);   glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);   glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);   glEnable(GL_LIGHTING);   glEnable(GL_LIGHT0);   glEnable(GL_DEPTH_TEST);   glEnable(GL_AUTO_NORMAL);   glEnable(GL_NORMALIZE);   init_surface();   theNurb = gluNewNurbsRenderer();   gluNurbsProperty(theNurb, GLU_SAMPLING_TOLERANCE, 25.0);   gluNurbsProperty(theNurb, GLU_DISPLAY_MODE, GLU_FILL);   gluNurbsCallback(theNurb, GLU_ERROR,                     nurbsError);}void display(void){   GLfloat knots[8] = {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};   GLfloat edgePt[5][2] = /* counter clockwise */      {{0.0, 0.0}, {1.0, 0.0}, {1.0, 1.0}, {0.0, 1.0}, {0.0, 0.0}};   GLfloat curvePt[4][2] = /* clockwise */       {{0.25, 0.5}, {0.25, 0.75}, {0.75, 0.75}, {0.75, 0.5}};   GLfloat curveKnots[8] =       {0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0};   GLfloat pwlPt[4][2] = /* clockwise */       {{0.75, 0.5}, {0.5, 0.25}, {0.25, 0.5}};   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);   glPushMatrix();   glRotatef(330.0, 1.,0.,0.);   glScalef (0.5, 0.5, 0.5);   gluBeginSurface(theNurb);   gluNurbsSurface(theNurb, 8, knots, 8, knots,                   4 * 3, 3, &ctlpoints[0][0][0],                    4, 4, GL_MAP2_VERTEX_3);   gluBeginTrim (theNurb);      gluPwlCurve (theNurb, 5, &edgePt[0][0], 2, GLU_MAP1_TRIM_2);   gluEndTrim (theNurb);   gluBeginTrim (theNurb);      gluNurbsCurve (theNurb, 8, curveKnots, 2,                      &curvePt[0][0], 4, GLU_MAP1_TRIM_2);      gluPwlCurve (theNurb, 3, &pwlPt[0][0], 2, GLU_MAP1_TRIM_2);   gluEndTrim (theNurb);   gluEndSurface(theNurb);           glPopMatrix();   glFlush();}void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   gluPerspective (45.0, (GLdouble)w/(GLdouble)h, 3.0, 8.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();   glTranslatef (0.0, 0.0, -5.0);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}/*  Main Loop  */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);   glutInitWindowSize (500, 500);   glutInitWindowPosition (100, 100);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutDisplayFunc(display);   glutKeyboardFunc (keyboard);   glutMainLoop();   return 0; }

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