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📄 hello.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* * hello.c * This is a simple, introductory OpenGL program. */#include <GL/glut.h>#include <stdlib.h>void display(void){/* clear all pixels  */   glClear (GL_COLOR_BUFFER_BIT);/* draw white polygon (rectangle) with corners at * (0.25, 0.25, 0.0) and (0.75, 0.75, 0.0)   */   glColor3f (1.0, 1.0, 1.0);   glBegin(GL_POLYGON);      glVertex3f (0.25, 0.25, 0.0);      glVertex3f (0.75, 0.25, 0.0);      glVertex3f (0.75, 0.75, 0.0);      glVertex3f (0.25, 0.75, 0.0);   glEnd();/* don't wait!   * start processing buffered OpenGL routines  */   glFlush ();}void init (void) {/* select clearing color 	*/   glClearColor (0.0, 0.0, 0.0, 0.0);/* initialize viewing values  */   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);}/*  * Declare initial window size, position, and display mode * (single buffer and RGBA).  Open window with "hello" * in its title bar.  Call initialization routines. * Register callback function to display graphics. * Enter main loop and process events. */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (250, 250);    glutInitWindowPosition (100, 100);   glutCreateWindow ("hello");   init ();   glutDisplayFunc(display);    glutMainLoop();   return 0;   /* ANSI C requires main to return int. */}

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