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📄 lines.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  lines.c *  This program demonstrates geometric primitives and *  their attributes. */#include <GL/glut.h>#include <stdlib.h>#define drawOneLine(x1,y1,x2,y2)  glBegin(GL_LINES);  \   glVertex2f ((x1),(y1)); glVertex2f ((x2),(y2)); glEnd();void init(void) {   glClearColor (0.0, 0.0, 0.0, 0.0);   glShadeModel (GL_FLAT);}void display(void){   int i;   glClear (GL_COLOR_BUFFER_BIT);/* select white for all lines  */   glColor3f (1.0, 1.0, 1.0);/* in 1st row, 3 lines, each with a different stipple  */   glEnable (GL_LINE_STIPPLE);      glLineStipple (1, 0x0101);  /*  dotted  */   drawOneLine (50.0, 125.0, 150.0, 125.0);   glLineStipple (1, 0x00FF);  /*  dashed  */   drawOneLine (150.0, 125.0, 250.0, 125.0);   glLineStipple (1, 0x1C47);  /*  dash/dot/dash  */   drawOneLine (250.0, 125.0, 350.0, 125.0);/* in 2nd row, 3 wide lines, each with different stipple */   glLineWidth (5.0);   glLineStipple (1, 0x0101);  /*  dotted  */   drawOneLine (50.0, 100.0, 150.0, 100.0);   glLineStipple (1, 0x00FF);  /*  dashed  */   drawOneLine (150.0, 100.0, 250.0, 100.0);   glLineStipple (1, 0x1C47);  /*  dash/dot/dash  */   drawOneLine (250.0, 100.0, 350.0, 100.0);   glLineWidth (1.0);/* in 3rd row, 6 lines, with dash/dot/dash stipple  *//* as part of a single connected line strip         */   glLineStipple (1, 0x1C47);  /*  dash/dot/dash  */   glBegin (GL_LINE_STRIP);   for (i = 0; i < 7; i++)      glVertex2f (50.0 + ((GLfloat) i * 50.0), 75.0);   glEnd ();/* in 4th row, 6 independent lines with same stipple  */   for (i = 0; i < 6; i++) {      drawOneLine (50.0 + ((GLfloat) i * 50.0), 50.0,         50.0 + ((GLfloat)(i+1) * 50.0), 50.0);   }/* in 5th row, 1 line, with dash/dot/dash stipple    *//* and a stipple repeat factor of 5                  */   glLineStipple (5, 0x1C47);  /*  dash/dot/dash  */   drawOneLine (50.0, 25.0, 350.0, 25.0);   glDisable (GL_LINE_STIPPLE);   glFlush ();}void reshape (int w, int h){   glViewport (0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode (GL_PROJECTION);   glLoadIdentity ();   gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (400, 150);    glutInitWindowPosition (100, 100);   glutCreateWindow (argv[0]);   init ();   glutDisplayFunc(display);    glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutMainLoop();   return 0;}

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