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📄 stroke.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  stroke.c  *  This program demonstrates some characters of a  *  stroke (vector) font.  The characters are represented *  by display lists, which are given numbers which  *  correspond to the ASCII values of the characters. *  Use of glCallLists() is demonstrated. */#include <GL/glut.h>#include <stdlib.h>#include <string.h>#define PT 1#define STROKE 2#define END 3typedef struct charpoint {   GLfloat   x, y;   int    type;} CP;CP Adata[] = {   { 0, 0, PT}, {0, 9, PT}, {1, 10, PT}, {4, 10, PT},    {5, 9, PT}, {5, 0, STROKE}, {0, 5, PT}, {5, 5, END}};CP Edata[] = {   {5, 0, PT}, {0, 0, PT}, {0, 10, PT}, {5, 10, STROKE},   {0, 5, PT}, {4, 5, END}};CP Pdata[] = {   {0, 0, PT}, {0, 10, PT},  {4, 10, PT}, {5, 9, PT}, {5, 6, PT},    {4, 5, PT}, {0, 5, END}};CP Rdata[] = {   {0, 0, PT}, {0, 10, PT},  {4, 10, PT}, {5, 9, PT}, {5, 6, PT},    {4, 5, PT}, {0, 5, STROKE}, {3, 5, PT}, {5, 0, END}};CP Sdata[] = {   {0, 1, PT}, {1, 0, PT}, {4, 0, PT}, {5, 1, PT}, {5, 4, PT},    {4, 5, PT}, {1, 5, PT}, {0, 6, PT}, {0, 9, PT}, {1, 10, PT},    {4, 10, PT}, {5, 9, END}};/*  drawLetter() interprets the instructions from the array *  for that letter and renders the letter with line segments. */static void drawLetter(CP *l){   glBegin(GL_LINE_STRIP);   while (1) {      switch (l->type) {         case PT:            glVertex2fv(&l->x);            break;         case STROKE:            glVertex2fv(&l->x);            glEnd();            glBegin(GL_LINE_STRIP);            break;         case END:            glVertex2fv(&l->x);            glEnd();            glTranslatef(8.0, 0.0, 0.0);            return;      }      l++;   }}/*  Create a display list for each of 6 characters	*/static void init (void){   GLuint base;   glShadeModel (GL_FLAT);   base = glGenLists (128);   glListBase(base);   glNewList(base+'A', GL_COMPILE); drawLetter(Adata); glEndList();   glNewList(base+'E', GL_COMPILE); drawLetter(Edata); glEndList();   glNewList(base+'P', GL_COMPILE); drawLetter(Pdata); glEndList();   glNewList(base+'R', GL_COMPILE); drawLetter(Rdata); glEndList();   glNewList(base+'S', GL_COMPILE); drawLetter(Sdata); glEndList();   glNewList(base+' ', GL_COMPILE); glTranslatef(8.0, 0.0, 0.0); glEndList();}char *test1 = "A SPARE SERAPE APPEARS AS";char *test2 = "APES PREPARE RARE PEPPERS";static void printStrokedString(char *s){   GLsizei len = strlen(s);   glCallLists(len, GL_BYTE, (GLbyte *)s);}void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glColor3f(1.0, 1.0, 1.0);   glPushMatrix();   glScalef(2.0, 2.0, 2.0);   glTranslatef(10.0, 30.0, 0.0);   printStrokedString(test1);   glPopMatrix();   glPushMatrix();   glScalef(2.0, 2.0, 2.0);   glTranslatef(10.0, 13.0, 0.0);   printStrokedString(test2);   glPopMatrix();   glFlush();}void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode (GL_PROJECTION);   glLoadIdentity ();   gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case ' ':         glutPostRedisplay();         break;      case 27:         exit(0);   }}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (440, 120);   glutCreateWindow ("stroke");   init ();   glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutDisplayFunc(display);   glutMainLoop();   return 0;}

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