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📄 polyoff.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  polyoff.c *  This program demonstrates polygon offset to draw a shaded *  polygon and its wireframe counterpart without ugly visual *  artifacts ("stitching"). */#include <GL/glut.h>#include <stdio.h>#include <stdlib.h>#ifdef GL_VERSION_1_1GLuint list;GLint spinx = 0;GLint spiny = 0;GLfloat tdist = 0.0;GLfloat polyfactor = 1.0;GLfloat polyunits = 1.0;/*  display() draws two spheres, one with a gray, diffuse material, *  the other sphere with a magenta material with a specular highlight. */void display (void){    GLfloat mat_ambient[] = { 0.8, 0.8, 0.8, 1.0 };    GLfloat mat_diffuse[] = { 1.0, 0.0, 0.5, 1.0 };    GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };    GLfloat gray[] = { 0.8, 0.8, 0.8, 1.0 };    GLfloat black[] = { 0.0, 0.0, 0.0, 1.0 };    glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glPushMatrix ();    glTranslatef (0.0, 0.0, tdist);    glRotatef ((GLfloat) spinx, 1.0, 0.0, 0.0);    glRotatef ((GLfloat) spiny, 0.0, 1.0, 0.0);    glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, gray);    glMaterialfv(GL_FRONT, GL_SPECULAR, black);    glMaterialf(GL_FRONT, GL_SHININESS, 0.0);    glEnable(GL_LIGHTING);    glEnable(GL_LIGHT0);    glEnable(GL_POLYGON_OFFSET_FILL);    glPolygonOffset(polyfactor, polyunits);    glCallList (list);    glDisable(GL_POLYGON_OFFSET_FILL);    glDisable(GL_LIGHTING);    glDisable(GL_LIGHT0);    glColor3f (1.0, 1.0, 1.0);    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);    glCallList (list);    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);    glPopMatrix ();    glFlush ();}/*  specify initial properties *  create display list with sphere   *  initialize lighting and depth buffer */void gfxinit (void){    GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 };    GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 };    GLfloat light_specular[] = { 1.0, 1.0, 1.0, 1.0 };    GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };    GLfloat global_ambient[] = { 0.2, 0.2, 0.2, 1.0 };    glClearColor (0.0, 0.0, 0.0, 1.0);    list = glGenLists(1);    glNewList (list, GL_COMPILE);       glutSolidSphere(1.0, 20, 12);    glEndList ();    glEnable(GL_DEPTH_TEST);    glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);    glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);    glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);    glLightfv (GL_LIGHT0, GL_POSITION, light_position);    glLightModelfv (GL_LIGHT_MODEL_AMBIENT, global_ambient);}/*  call when window is resized  */void reshape(int width, int height){    glViewport (0, 0, width, height);    glMatrixMode (GL_PROJECTION);    glLoadIdentity ();    gluPerspective(45.0, (GLdouble)width/(GLdouble)height,	    1.0, 10.0);    glMatrixMode (GL_MODELVIEW);    glLoadIdentity ();    gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);}/*  call when mouse button is pressed  */void mouse(int button, int state, int x, int y) {    switch (button) {	case GLUT_LEFT_BUTTON:	    switch (state) {		case GLUT_DOWN:		    spinx = (spinx + 5) % 360;                     glutPostRedisplay();		    break;		default:		    break;            }            break;	case GLUT_MIDDLE_BUTTON:	    switch (state) {		case GLUT_DOWN:		    spiny = (spiny + 5) % 360;                     glutPostRedisplay();		    break;		default:		    break;            }            break;	case GLUT_RIGHT_BUTTON:	    switch (state) {		case GLUT_UP:		    exit(0);		    break;		default:		    break;            }            break;        default:            break;    }}void keyboard (unsigned char key, int x, int y){   switch (key) {      case 't':         if (tdist < 4.0) {            tdist = (tdist + 0.5);            glutPostRedisplay();         }         break;      case 'T':         if (tdist > -5.0) {            tdist = (tdist - 0.5);            glutPostRedisplay();         }         break;      case 'F':         polyfactor = polyfactor + 0.1;	 printf ("polyfactor is %f\n", polyfactor);         glutPostRedisplay();         break;      case 'f':         polyfactor = polyfactor - 0.1;	 printf ("polyfactor is %f\n", polyfactor);         glutPostRedisplay();         break;      case 'U':         polyunits = polyunits + 1.0;	 printf ("polyunits is %f\n", polyunits);         glutPostRedisplay();         break;      case 'u':         polyunits = polyunits - 1.0;	 printf ("polyunits is %f\n", polyunits);         glutPostRedisplay();         break;      default:         break;   }}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){    glutInit(&argc, argv);    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);    glutCreateWindow(argv[0]);    glutReshapeFunc(reshape);    glutDisplayFunc(display);    glutMouseFunc(mouse);    glutKeyboardFunc(keyboard);    gfxinit();    glutMainLoop();    return 0;}#elseint main(int argc, char** argv){    fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0.\n");    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");    fprintf (stderr, "you may be able to modify this program to make it run.\n");    return 0;}#endif

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