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📄 polys.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  polys.c *  This program demonstrates polygon stippling. */#include <GL/glut.h>#include <stdlib.h>void display(void){   GLubyte fly[] = {      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,      0x03, 0x80, 0x01, 0xC0, 0x06, 0xC0, 0x03, 0x60,       0x04, 0x60, 0x06, 0x20, 0x04, 0x30, 0x0C, 0x20,       0x04, 0x18, 0x18, 0x20, 0x04, 0x0C, 0x30, 0x20,      0x04, 0x06, 0x60, 0x20, 0x44, 0x03, 0xC0, 0x22,       0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,       0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,      0x44, 0x01, 0x80, 0x22, 0x44, 0x01, 0x80, 0x22,       0x66, 0x01, 0x80, 0x66, 0x33, 0x01, 0x80, 0xCC,       0x19, 0x81, 0x81, 0x98, 0x0C, 0xC1, 0x83, 0x30,      0x07, 0xe1, 0x87, 0xe0, 0x03, 0x3f, 0xfc, 0xc0,       0x03, 0x31, 0x8c, 0xc0, 0x03, 0x33, 0xcc, 0xc0,       0x06, 0x64, 0x26, 0x60, 0x0c, 0xcc, 0x33, 0x30,      0x18, 0xcc, 0x33, 0x18, 0x10, 0xc4, 0x23, 0x08,       0x10, 0x63, 0xC6, 0x08, 0x10, 0x30, 0x0c, 0x08,       0x10, 0x18, 0x18, 0x08, 0x10, 0x00, 0x00, 0x08};   GLubyte halftone[] = {      0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,      0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,      0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,      0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,      0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,       0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,      0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};   glClear (GL_COLOR_BUFFER_BIT);   glColor3f (1.0, 1.0, 1.0);/*  draw one solid, unstippled rectangle,	*/	/*  then two stippled rectangles		*/   glRectf (25.0, 25.0, 125.0, 125.0);   glEnable (GL_POLYGON_STIPPLE);   glPolygonStipple (fly);   glRectf (125.0, 25.0, 225.0, 125.0);   glPolygonStipple (halftone);   glRectf (225.0, 25.0, 325.0, 125.0);   glDisable (GL_POLYGON_STIPPLE);   glFlush ();}void init (void) {   glClearColor (0.0, 0.0, 0.0, 0.0);   glShadeModel (GL_FLAT);    }void reshape (int w, int h){   glViewport (0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode (GL_PROJECTION);   glLoadIdentity ();   gluOrtho2D (0.0, (GLdouble) w, 0.0, (GLdouble) h);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (350, 150);   glutCreateWindow (argv[0]);   init ();   glutDisplayFunc(display);   glutReshapeFunc(reshape);   glutKeyboardFunc (keyboard);   glutMainLoop();   return 0;  }

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