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📄 convolution.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  convolution.c *  Use various 2D convolutions filters to find edges in an image. *   */#include <GL/glut.h>#include <stdlib.h>extern GLubyte*  readImage(const char*, GLsizei*, GLsizei*);GLubyte  *pixels;GLsizei   width, height;GLfloat  horizontal[3][3] = {    { 0, -1, 0 },    { 0,  1, 0 },    { 0,  0, 0 }};GLfloat  vertical[3][3] = {    {  0, 0, 0 },    { -1, 1, 0 },    {  0, 0, 0 }};GLfloat  laplacian[3][3] = {    { -0.125, -0.125, -0.125 },    { -0.125,  1.0  , -0.125 },    { -0.125, -0.125, -0.125 },};void init(void){   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);   glClearColor(0.0, 0.0, 0.0, 0.0);   printf("Using the horizontal filter\n");   glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE,			 3, 3, GL_LUMINANCE, GL_FLOAT, horizontal);   glEnable(GL_CONVOLUTION_2D);}void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glRasterPos2i( 1, 1);   glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels);   glFlush();}void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   glOrtho(0, w, 0, h, -1.0, 1.0);   glMatrixMode(GL_MODELVIEW);}void keyboard(unsigned char key, int x, int y){   switch (key) {       case 'h' :	   printf("Using a horizontal filter\n");	   glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE, 3, 3,				  GL_LUMINANCE, GL_FLOAT, horizontal);	   break;       case 'v' : 	   printf("Using the vertical filter\n");	   glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE, 3, 3,				  GL_LUMINANCE, GL_FLOAT, vertical);	   break;       case 'l' :	   printf("Using the laplacian filter\n");	   glConvolutionFilter2D(GL_CONVOLUTION_2D, GL_LUMINANCE, 3, 3,				  GL_LUMINANCE, GL_FLOAT, laplacian);	   break;       case 27:         exit(0);   }   glutPostRedisplay();}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){   pixels = readImage("Data/leeds.bin", &width, &height);   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize(width, height);   glutInitWindowPosition(100, 100);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutDisplayFunc(display);   glutMainLoop();   return 0;}

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