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📄 alpha.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  alpha.c *  This program draws several overlapping filled polygons *  to demonstrate the effect order has on alpha blending results. *  Use the 't' key to toggle the order of drawing polygons. */#include <GL/glut.h>#include <stdlib.h>static int leftFirst = GL_TRUE;/*  Initialize alpha blending function. */static void init(void){   glEnable (GL_BLEND);   glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);   glShadeModel (GL_FLAT);   glClearColor (0.0, 0.0, 0.0, 0.0);}static void drawLeftTriangle(void){   /* draw yellow triangle on LHS of screen */   glBegin (GL_TRIANGLES);      glColor4f(1.0, 1.0, 0.0, 0.75);      glVertex3f(0.1, 0.9, 0.0);       glVertex3f(0.1, 0.1, 0.0);       glVertex3f(0.7, 0.5, 0.0);    glEnd();}static void drawRightTriangle(void){   /* draw cyan triangle on RHS of screen */   glBegin (GL_TRIANGLES);      glColor4f(0.0, 1.0, 1.0, 0.75);      glVertex3f(0.9, 0.9, 0.0);       glVertex3f(0.3, 0.5, 0.0);       glVertex3f(0.9, 0.1, 0.0);    glEnd();}void display(void){   glClear(GL_COLOR_BUFFER_BIT);   if (leftFirst) {      drawLeftTriangle();      drawRightTriangle();   }   else {      drawRightTriangle();      drawLeftTriangle();   }   glFlush();}void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   if (w <= h)       gluOrtho2D (0.0, 1.0, 0.0, 1.0*(GLfloat)h/(GLfloat)w);   else       gluOrtho2D (0.0, 1.0*(GLfloat)w/(GLfloat)h, 0.0, 1.0);}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 't':      case 'T':         leftFirst = !leftFirst;         glutPostRedisplay();	         break;      case 27:  /*  Escape key  */         exit(0);         break;      default:         break;   }}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (200, 200);   glutCreateWindow (argv[0]);   init();   glutReshapeFunc (reshape);   glutKeyboardFunc (keyboard);   glutDisplayFunc (display);   glutMainLoop();   return 0;}

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