⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 multitex.c

📁 OpenGL学习资料
💻 C
字号:
/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//*  multitex.c */#include <GL/glut.h>#include <stdlib.h>#include <stdio.h>#ifdef GL_VERSION_1_2static GLubyte texels0[32][32][4];static GLubyte texels1[16][16][4];void makeCheckImages(void){   int i, j;       for (i = 0; i < 32; i++) {      for (j = 0; j < 32; j++) {         texels0[i][j][0] = (GLubyte) i;         texels0[i][j][1] = (GLubyte) j;         texels0[i][j][2] = (GLubyte) (i*j)/255;         texels0[i][j][3] = (GLubyte) 255;      }   }   for (i = 0; i < 16; i++) {      for (j = 0; j < 16; j++) {         texels1[i][j][0] = (GLubyte) 255;         texels1[i][j][1] = (GLubyte) i;         texels1[i][j][2] = (GLubyte) j;         texels1[i][j][3] = (GLubyte) 255;      }   }}void init(void){       GLuint texNames[2];   glClearColor (0.0, 0.0, 0.0, 0.0);   glShadeModel(GL_FLAT);   glEnable(GL_DEPTH_TEST);   makeCheckImages();   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);   glGenTextures(2, texNames);   glBindTexture(GL_TEXTURE_2D, texNames[0]);   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, 		GL_UNSIGNED_BYTE, texels0);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,                    GL_NEAREST);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,                    GL_NEAREST);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);   glBindTexture(GL_TEXTURE_2D, texNames[1]);   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, 		GL_UNSIGNED_BYTE, texels1);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);   /*  Use the two texture objects to define two texture units    *  for use in multitexturing  */   glActiveTextureARB (GL_TEXTURE0_ARB);   glEnable(GL_TEXTURE_2D);   glBindTexture(GL_TEXTURE_2D, texNames[0]);   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);   glMatrixMode (GL_TEXTURE);      glLoadIdentity();      glTranslatef(0.5f, 0.5f, 0.0f);      glRotatef(45.0f, 0.0f, 0.0f, 1.0f);      glTranslatef(-0.5f, -0.5f, 0.0f);   glMatrixMode (GL_MODELVIEW);   glActiveTextureARB (GL_TEXTURE1_ARB);   glEnable(GL_TEXTURE_2D);   glBindTexture(GL_TEXTURE_2D, texNames[1]);   glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);}void display(void){   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);   glBegin(GL_TRIANGLES);   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.0, 0.0);   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 0.0);   glVertex2f(0.0, 0.0);   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 0.5, 1.0);   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 0.5, 0.0);   glVertex2f(50.0, 100.0);   glMultiTexCoord2fARB (GL_TEXTURE0_ARB, 1.0, 0.0);   glMultiTexCoord2fARB (GL_TEXTURE1_ARB, 1.0, 1.0);   glVertex2f(100.0, 0.0);   glEnd();   glFlush();}void reshape(int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   if (w <= h)      gluOrtho2D(0.0, 100.0, 0.0, 100.0 * (GLdouble)h/(GLdouble)w);   else      gluOrtho2D(0.0, 100.0 * (GLdouble)w/(GLdouble)h, 0.0, 100.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);   glutInitWindowSize(250, 250);   glutInitWindowPosition(100, 100);   glutCreateWindow(argv[0]);   init();   glutReshapeFunc(reshape);   glutDisplayFunc(display);   glutKeyboardFunc (keyboard);   glutMainLoop();   return 0; }#elseint main(int argc, char** argv){    fprintf (stderr, "This program demonstrates a feature which is not in OpenGL Version 1.0 or 1.1.\n");    fprintf (stderr, "If your implementation of OpenGL Version 1.0 has the right extensions,\n");    fprintf (stderr, "you may be able to modify this program to make it run.\n");    return 0;}#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -