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## Copyright (c) 1993-1999, Silicon Graphics, Inc.# ALL RIGHTS RESERVED# Permission to use, copy, modify, and distribute this software for# any purpose and without fee is hereby granted, provided that the above# copyright notice appear in all copies and that both the copyright notice# and this permission notice appear in supporting documentation, and that# the name of Silicon Graphics, Inc. not be used in advertising# or publicity pertaining to distribution of the software without specific,# written prior permission.## THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"# AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,# INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR# FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON# GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,# SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY# KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,# LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF# THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN# ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON# ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE# POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.## US Government Users Restricted Rights# Use, duplication, or disclosure by the Government is subject to# restrictions set forth in FAR 52.227.19(c)(2) or subparagraph# (c)(1)(ii) of the Rights in Technical Data and Computer Software# clause at DFARS 252.227-7013 and/or in similar or successor# clauses in the FAR or the DOD or NASA FAR Supplement.# Unpublished-- rights reserved under the copyright laws of the# United States. Contractor/manufacturer is Silicon Graphics,# Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.## OpenGL(R) is a registered trademark of Silicon Graphics, Inc.#TARGETS = aaindex aapoly aargb accanti accpersp \ alpha alpha3D bezcurve bezmesh bezsurf \ checker clip colormat cube dof double \ drawf feedback fog fogindex font hello \ image light lines list material mipmap \ model movelight pickdepth picksquare planet \ polyoff polys quadric robot scene select \ smooth stencil stroke surface teapots tess \ tesswind texbind texgen texprox texsub texturesurf \ torus trim unproject varray wrapIMAGING_SUBSET = colormatrix colortable convolution minmax histogram blendeqnSRCS = aaindex.c aapoly.c aargb.c accanti.c accpersp.c \ alpha.c alpha3D.c bezcurve.c bezmesh.c bezsurf.c \ checker.c clip.c colormat.c cube.c dof.c double.c \ drawf.c feedback.c fog.c fogindex.c font.c hello.c \ image.c light.c lines.c list.c material.c mipmap.c \ model.c movelight.c pickdepth.c picksquare.c planet.c \ polyoff.c polys.c quadric.c robot.c scene.c select.c \ smooth.c stencil.c stroke.c surface.c teapots.c tess.c \ tesswind.c texbind.c texgen.c texprox.c texsub.c texturesurf.c \ torus.c trim.c unproject.c varray.c wrap.c## You may need to modify DEP_LIBRARIES and INCLUDES so that# GLUT is found. This example assumes that GLUT is# placed two directories above this one.#DEP_LIBRARIES = ../../lib/glut/libglut.aLOCAL_LIBRARIES = $(DEP_LIBRARIES) -lXmu -lXext $(XLIB) -lGL -lGLUINCLUDES = -I$(TOP) -I../.. -I$(INCLUDEDIR)/GLAllTarget($(TARGETS) $(IMAGING_SUBSET))NormalProgramTarget(aaindex,aaindex.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(aapoly,aapoly.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(aargb,aargb.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(accanti,accanti.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(accpersp,accpersp.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(alpha,alpha.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(alpha3D,alpha3D.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(bezcurve,bezcurve.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(bezmesh,bezmesh.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(bezsurf,bezsurf.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(checker,checker.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(clip,clip.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(colormat,colormat.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(cube,cube.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(dof,dof.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(double,double.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(drawf,drawf.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(feedback,feedback.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(fog,fog.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(fogindex,fogindex.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(font,font.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(hello,hello.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(image,image.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(light,light.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(lines,lines.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(list,list.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(material,material.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(mipmap,mipmap.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(model,model.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(movelight,movelight.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(pickdepth,pickdepth.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(picksquare,picksquare.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(planet,planet.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(polyoff,polyoff.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(polys,polys.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(quadric,quadric.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(robot,robot.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(scene,scene.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(select,select.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(smooth,smooth.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(stencil,stencil.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(stroke,stroke.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(surface,surface.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(teapots,teapots.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(tess,tess.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(tesswind,tesswind.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(texbind,texbind.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(texgen,texgen.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(texprox,texprox.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(texsub,texsub.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(texturesurf,texturesurf.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(torus,torus.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(trim,trim.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(unproject,unproject.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(varray,varray.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(wrap,wrap.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(colormatrix,colormatrix.o readImage.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(colortable,colortable.o readImage.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(convolution,convolution.o readImage.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(minmax,minmax.o readImage.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(histogram,histogram.o readImage.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)NormalProgramTarget(blendeqn,blendeqn.o readImage.o,$(DEP_LIBRARIES),$(LOCAL_LIBRARIES),-lm)DependTarget()CleanTarget()
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