⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 quadric.c

📁 OpenGL学习资料
💻 C
字号:
/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  quadric.c *  This program demonstrates the use of some of the gluQuadric* *  routines. Quadric objects are created with some quadric *  properties and the callback routine to handle errors. *  Note that the cylinder has no top or bottom and the circle *  has a hole in it. */#include <GL/glut.h>#include <stdio.h>#include <stdlib.h>#ifndef CALLBACK#define CALLBACK#endifGLuint startList;void CALLBACK errorCallback(GLenum errorCode){   const GLubyte *estring;   estring = gluErrorString(errorCode);   fprintf(stderr, "Quadric Error: %s\n", estring);   exit(0);}void init(void) {   GLUquadricObj *qobj;   GLfloat mat_ambient[] = { 0.5, 0.5, 0.5, 1.0 };   GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 };   GLfloat mat_shininess[] = { 50.0 };   GLfloat light_position[] = { 1.0, 1.0, 1.0, 0.0 };   GLfloat model_ambient[] = { 0.5, 0.5, 0.5, 1.0 };   glClearColor(0.0, 0.0, 0.0, 0.0);   glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);   glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);   glMaterialfv(GL_FRONT, GL_SHININESS, mat_shininess);   glLightfv(GL_LIGHT0, GL_POSITION, light_position);   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);   glEnable(GL_LIGHTING);   glEnable(GL_LIGHT0);   glEnable(GL_DEPTH_TEST);/*  Create 4 display lists, each with a different quadric object. *  Different drawing styles and surface normal specifications *  are demonstrated. */   startList = glGenLists(4);   qobj = gluNewQuadric();   gluQuadricCallback(qobj, GLU_ERROR,                       errorCallback);   gluQuadricDrawStyle(qobj, GLU_FILL); /* smooth shaded */   gluQuadricNormals(qobj, GLU_SMOOTH);   glNewList(startList, GL_COMPILE);      gluSphere(qobj, 0.75, 15, 10);   glEndList();   gluQuadricDrawStyle(qobj, GLU_FILL); /* flat shaded */   gluQuadricNormals(qobj, GLU_FLAT);   glNewList(startList+1, GL_COMPILE);      gluCylinder(qobj, 0.5, 0.3, 1.0, 15, 5);   glEndList();   gluQuadricDrawStyle(qobj, GLU_LINE); /* all polygons wireframe */   gluQuadricNormals(qobj, GLU_NONE);   glNewList(startList+2, GL_COMPILE);      gluDisk(qobj, 0.25, 1.0, 20, 4);   glEndList();   gluQuadricDrawStyle(qobj, GLU_SILHOUETTE); /* boundary only  */   gluQuadricNormals(qobj, GLU_NONE);   glNewList(startList+3, GL_COMPILE);      gluPartialDisk(qobj, 0.0, 1.0, 20, 4, 0.0, 225.0);   glEndList();}void display(void){   glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);   glPushMatrix();   glEnable(GL_LIGHTING);   glShadeModel (GL_SMOOTH);   glTranslatef(-1.0, -1.0, 0.0);   glCallList(startList);   glShadeModel (GL_FLAT);   glTranslatef(0.0, 2.0, 0.0);   glPushMatrix();   glRotatef(300.0, 1.0, 0.0, 0.0);   glCallList(startList+1);   glPopMatrix();   glDisable(GL_LIGHTING);   glColor3f(0.0, 1.0, 1.0);   glTranslatef(2.0, -2.0, 0.0);   glCallList(startList+2);   glColor3f(1.0, 1.0, 0.0);   glTranslatef(0.0, 2.0, 0.0);   glCallList(startList+3);   glPopMatrix();   glFlush();}void reshape (int w, int h){   glViewport(0, 0, (GLsizei) w, (GLsizei) h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   if (w <= h)      glOrtho(-2.5, 2.5, -2.5*(GLfloat)h/(GLfloat)w,         2.5*(GLfloat)h/(GLfloat)w, -10.0, 10.0);   else      glOrtho(-2.5*(GLfloat)w/(GLfloat)h,         2.5*(GLfloat)w/(GLfloat)h, -2.5, 2.5, -10.0, 10.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 27:         exit(0);         break;   }}int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DEPTH);   glutInitWindowSize(500, 500);    glutInitWindowPosition(100, 100);   glutCreateWindow(argv[0]);   init();   glutDisplayFunc(display);    glutReshapeFunc(reshape);   glutKeyboardFunc(keyboard);   glutMainLoop();   return 0;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -