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📄 aargb.c

📁 OpenGL学习资料
💻 C
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/* * Copyright (c) 1993-1999, Silicon Graphics, Inc. * ALL RIGHTS RESERVED  * Permission to use, copy, modify, and distribute this software for  * any purpose and without fee is hereby granted, provided that the above * copyright notice appear in all copies and that both the copyright notice * and this permission notice appear in supporting documentation, and that  * the name of Silicon Graphics, Inc. not be used in advertising * or publicity pertaining to distribution of the software without specific, * written prior permission.  * * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS" * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE, * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT, * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION, * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE. *  * US Government Users Restricted Rights  * Use, duplication, or disclosure by the Government is subject to * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph * (c)(1)(ii) of the Rights in Technical Data and Computer Software * clause at DFARS 252.227-7013 and/or in similar or successor * clauses in the FAR or the DOD or NASA FAR Supplement. * Unpublished-- rights reserved under the copyright laws of the * United States.  Contractor/manufacturer is Silicon Graphics, * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311. * * OpenGL(R) is a registered trademark of Silicon Graphics, Inc. *//* *  aargb.c *  This program draws shows how to draw anti-aliased lines. It draws *  two diagonal lines to form an X; when 'r' is typed in the window,  *  the lines are rotated in opposite directions. */#include <GL/glut.h>#include <stdlib.h>#include <stdio.h>static float rotAngle = 0.;/*  Initialize antialiasing for RGBA mode, including alpha *  blending, hint, and line width.  Print out implementation *  specific info on line width granularity and width. */void init(void){   GLfloat values[2];   glGetFloatv (GL_LINE_WIDTH_GRANULARITY, values);   printf ("GL_LINE_WIDTH_GRANULARITY value is %3.1f\n", values[0]);   glGetFloatv (GL_LINE_WIDTH_RANGE, values);   printf ("GL_LINE_WIDTH_RANGE values are %3.1f %3.1f\n",      values[0], values[1]);   glEnable (GL_LINE_SMOOTH);   glEnable (GL_BLEND);   glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);   glHint (GL_LINE_SMOOTH_HINT, GL_DONT_CARE);   glLineWidth (1.5);   glClearColor(0.0, 0.0, 0.0, 0.0);}/* Draw 2 diagonal lines to form an X */void display(void){   glClear(GL_COLOR_BUFFER_BIT);   glColor3f (0.0, 1.0, 0.0);   glPushMatrix();   glRotatef(-rotAngle, 0.0, 0.0, 0.1);   glBegin (GL_LINES);      glVertex2f (-0.5, 0.5);      glVertex2f (0.5, -0.5);   glEnd ();   glPopMatrix();   glColor3f (0.0, 0.0, 1.0);   glPushMatrix();   glRotatef(rotAngle, 0.0, 0.0, 0.1);   glBegin (GL_LINES);      glVertex2f (0.5, 0.5);      glVertex2f (-0.5, -0.5);   glEnd ();   glPopMatrix();   glFlush();}void reshape(int w, int h){   glViewport(0, 0, w, h);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   if (w <= h)       gluOrtho2D (-1.0, 1.0,          -1.0*(GLfloat)h/(GLfloat)w, 1.0*(GLfloat)h/(GLfloat)w);   else       gluOrtho2D (-1.0*(GLfloat)w/(GLfloat)h,          1.0*(GLfloat)w/(GLfloat)h, -1.0, 1.0);   glMatrixMode(GL_MODELVIEW);   glLoadIdentity();}void keyboard(unsigned char key, int x, int y){   switch (key) {      case 'r':      case 'R':         rotAngle += 20.;         if (rotAngle >= 360.) rotAngle = 0.;         glutPostRedisplay();	         break;      case 27:  /*  Escape Key  */         exit(0);         break;      default:         break;    }}/*  Main Loop *  Open window with initial window size, title bar,  *  RGBA display mode, and handle input events. */int main(int argc, char** argv){   glutInit(&argc, argv);   glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize (200, 200);   glutCreateWindow (argv[0]);   init();   glutReshapeFunc (reshape);   glutKeyboardFunc (keyboard);   glutDisplayFunc (display);   glutMainLoop();   return 0;}

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