📄 hfloorappui.cpp
字号:
/*
* ============================================================================
* Name : CHFloorAppUi from HFloorAppUi.cpp
* Part of : HFloor
* Created : 2003-7-5 by 土匪般的脸
* Implementation notes:
* Initial content was generated by Series 60 AppWizard.
* Version :
* Copyright:
* ============================================================================
*/
// INCLUDE FILES
#include "HFloorAppUi.h"
#include "HFloorContainer.h"
#include <HFloor.rsg>
#include "hfloor.hrh"
#include <avkon.hrh>
// ================= MEMBER FUNCTIONS =======================
//
// ----------------------------------------------------------
// CHFloorAppUi::ConstructL()
// ?implementation_description
// ----------------------------------------------------------
//
void CHFloorAppUi::ConstructL()
{
BaseConstructL();
iAppContainer = new (ELeave) CHFloorContainer;
iAppContainer->SetMopParent(this);
iAppContainer->ConstructL( ApplicationRect() );
AddToStackL( iAppContainer );
iAppContainer->StartTimer();
}
// ----------------------------------------------------
// CHFloorAppUi::~CHFloorAppUi()
// Destructor
// Frees reserved resources
// ----------------------------------------------------
//
CHFloorAppUi::~CHFloorAppUi()
{
if (iAppContainer)
{
RemoveFromStack( iAppContainer );
delete iAppContainer;
}
}
// ------------------------------------------------------------------------------
// CHFloorAppUi::::DynInitMenuPaneL(TInt aResourceId,CEikMenuPane* aMenuPane)
// This function is called by the EIKON framework just before it displays
// a menu pane. Its default implementation is empty, and by overriding it,
// the application can set the state of menu items dynamically according
// to the state of application data.
// ------------------------------------------------------------------------------
//
void CHFloorAppUi::DynInitMenuPaneL(
TInt /*aResourceId*/,CEikMenuPane* /*aMenuPane*/)
{
}
// ----------------------------------------------------
// CHFloorAppUi::HandleKeyEventL(
// const TKeyEvent& aKeyEvent,TEventCode /*aType*/)
// ?implementation_description
// ----------------------------------------------------
//
TKeyResponse CHFloorAppUi::HandleKeyEventL(
const TKeyEvent& aKeyEvent,TEventCode aType)
{
if (aType == EEventKey)
{
switch (aKeyEvent.iCode)
{
case 63557:
{
//iAppContainer->StartTimer();
switch (iAppContainer->GameStatus)
{
case APPLOGO:
case GAMELOG:
{
switch (iAppContainer->MenuStatus)
{
case 0: //Start
{
iAppContainer->GameStart();
break;
}
case 1: //help
{
iAppContainer->GameStatus = GAMEHELP;
break;
}
case 2: //about
{
iAppContainer->GameStatus = GAMEABOUT;
break;
}
case 3: //exit
{
Exit();
break;
}
}
break;
}
case GAMESTART:
{
break;
}
case GAMEOVER:
{
iAppContainer->GameStart();
break;
}
case GAMEABOUT:
{
iAppContainer->GameStatus = GAMELOG;
break;
}
case GAMEHELP:
{
iAppContainer->GameStatus = GAMELOG;
break;
}
}
break;
}
case EKeyDownArrow:
{
if (iAppContainer->GameStatus==GAMELOG)
{
iAppContainer->MenuStatus ++;
if (iAppContainer->MenuStatus==4)
iAppContainer->MenuStatus = 0;
}
break;
}
case EKeyUpArrow:
{
if (iAppContainer->GameStatus==GAMELOG)
{
iAppContainer->MenuStatus --;
if (iAppContainer->MenuStatus==-1)
iAppContainer->MenuStatus = 3;
}
break;
}/*
case EKeyLeftArrow:
{
iAppContainer->PlayerMove(2);
break;
}
case EKeyRightArrow:
{
iAppContainer->PlayerMove(1);
break;
}*/
default:
break;
}
}
if (aType == EEventKeyDown)
{
switch (aKeyEvent.iScanCode)
{
case 14:
iAppContainer->playercanmove = 1;
iAppContainer->playerdir = 2;
break;
case 15:
iAppContainer->playercanmove = 1;
iAppContainer->playerdir = 1;
break;
default:
break;
}
}
if (aType == EEventKeyUp)
{
switch (aKeyEvent.iScanCode)
{
case 14:
iAppContainer->playercanmove = 0;
iAppContainer->playerdir = 0;
break;
case 15:
iAppContainer->playercanmove = 0;
iAppContainer->playerdir = 0;
break;
default:
break;
}
}
return EKeyWasNotConsumed;
}
// ----------------------------------------------------
// CHFloorAppUi::HandleCommandL(TInt aCommand)
// ?implementation_description
// ----------------------------------------------------
//
void CHFloorAppUi::HandleCommandL(TInt aCommand)
{
switch ( aCommand )
{
case EAknSoftkeyBack:
//case EEikCmdExit:
{
if (iAppContainer->GameStatus==GAMELOG)
Exit();
else
iAppContainer->GameStatus = GAMELOG;
break;
}/*
case EHFloorCmdAppTest:
{
iEikonEnv->InfoMsg(_L("test"));
break;
}*/
// TODO: Add Your command handling code here
default:
break;
}
}
// End of File
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -